<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[a better hitbox]]></title><description><![CDATA[<p dir="auto">hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.</p>
]]></description><link>https://forum.liquidbounce.net/topic/1088/a-better-hitbox</link><generator>RSS for Node</generator><lastBuildDate>Sun, 09 Aug 2026 05:03:16 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/1088.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 28 Dec 2020 15:33:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to a better hitbox on Tue, 29 Dec 2020 04:28:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jackson-da-silva-sousa" aria-label="Profile: jackson-da-silva-sousa">@<bdi>jackson-da-silva-sousa</bdi></a> said in <a href="/post/8651">a better hitbox</a>:</p>
<blockquote>
<p dir="auto">hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.</p>
</blockquote>
<p dir="auto">Projectiles are 100% handled on the server side</p>
<p dir="auto">FAQ :<br />
Q : "bUt YoU cAn FaStBoW"<br />
A : I SAID PROJECTILES, FASTBOW IS CREATING THE PROJECTILE</p>
]]></description><link>https://forum.liquidbounce.net/post/8675</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8675</guid><dc:creator><![CDATA[yorik100]]></dc:creator><pubDate>Tue, 29 Dec 2020 04:28:32 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 23:15:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jackson-da-silva-sousa" aria-label="Profile: jackson-da-silva-sousa">@<bdi>jackson-da-silva-sousa</bdi></a> When you are using Snowball, Bow (shooting) you cannot modify this IEntity Hitbox size. It is not you, it is not controllable by player</p>
]]></description><link>https://forum.liquidbounce.net/post/8672</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8672</guid><dc:creator><![CDATA[idk my name]]></dc:creator><pubDate>Mon, 28 Dec 2020 23:15:41 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 22:05:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/idk-my-name" aria-label="Profile: idk-my-name">@<bdi>idk-my-name</bdi></a> LiquidBounce's hitbox only works with hand, sword, ax hits. It also wanted to work with the bow, snowballs, and projectiles. It certainly must be very difficult to create this option, but maybe they can.</p>
]]></description><link>https://forum.liquidbounce.net/post/8670</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8670</guid><dc:creator><![CDATA[JACKSON DA SILVA SOUSA]]></dc:creator><pubDate>Mon, 28 Dec 2020 22:05:13 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 19:40:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/czechhek" aria-label="Profile: czechhek">@<bdi>czechhek</bdi></a> Oh, I've forgot that, I've thought that he wanted to "punch" arrow and it will disappear, like fireball</p>
]]></description><link>https://forum.liquidbounce.net/post/8663</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8663</guid><dc:creator><![CDATA[idk my name]]></dc:creator><pubDate>Mon, 28 Dec 2020 19:40:18 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 17:55:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ohno" aria-label="Profile: ohno">@<bdi>ohno</bdi></a> You aren't sending attack packets with arrow entities tho.</p>
]]></description><link>https://forum.liquidbounce.net/post/8656</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8656</guid><dc:creator><![CDATA[CzechHek]]></dc:creator><pubDate>Mon, 28 Dec 2020 17:55:48 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 17:35:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/czechhek" aria-label="Profile: czechhek">@<bdi>czechhek</bdi></a> It isn't. entity.blablabla.getCollisionBox().expand(ur parameters here) (smth like this, i dont remember is correctly)</p>
]]></description><link>https://forum.liquidbounce.net/post/8654</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8654</guid><dc:creator><![CDATA[ohno]]></dc:creator><pubDate>Mon, 28 Dec 2020 17:35:20 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 16:30:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/czechhek" aria-label="Profile: czechhek">@<bdi>czechhek</bdi></a><br />
2010: 6 Blocks Reach and Fly wihtout Gamemode, thats impossible!<br />
2020: here we go again</p>
]]></description><link>https://forum.liquidbounce.net/post/8653</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8653</guid><dc:creator><![CDATA[Alien Gurke]]></dc:creator><pubDate>Mon, 28 Dec 2020 16:30:49 GMT</pubDate></item><item><title><![CDATA[Reply to a better hitbox on Mon, 28 Dec 2020 16:01:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jackson-da-silva-sousa" aria-label="Profile: jackson-da-silva-sousa">@<bdi>jackson-da-silva-sousa</bdi></a> That is most likely impossible.</p>
]]></description><link>https://forum.liquidbounce.net/post/8652</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/8652</guid><dc:creator><![CDATA[CzechHek]]></dc:creator><pubDate>Mon, 28 Dec 2020 16:01:20 GMT</pubDate></item></channel></rss>