a better hitbox
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hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.
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hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.
@jackson-da-silva-sousa That is most likely impossible.
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@jackson-da-silva-sousa That is most likely impossible.
@czechhek
2010: 6 Blocks Reach and Fly wihtout Gamemode, thats impossible!
2020: here we go again -
@jackson-da-silva-sousa That is most likely impossible.
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@czechhek It isn't. entity.blablabla.getCollisionBox().expand(ur parameters here) (smth like this, i dont remember is correctly)
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@czechhek Oh, I've forgot that, I've thought that he wanted to "punch" arrow and it will disappear, like fireball
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@czechhek Oh, I've forgot that, I've thought that he wanted to "punch" arrow and it will disappear, like fireball
@idk-my-name LiquidBounce's hitbox only works with hand, sword, ax hits. It also wanted to work with the bow, snowballs, and projectiles. It certainly must be very difficult to create this option, but maybe they can.
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@idk-my-name LiquidBounce's hitbox only works with hand, sword, ax hits. It also wanted to work with the bow, snowballs, and projectiles. It certainly must be very difficult to create this option, but maybe they can.
@jackson-da-silva-sousa When you are using Snowball, Bow (shooting) you cannot modify this IEntity Hitbox size. It is not you, it is not controllable by player
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hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.
@jackson-da-silva-sousa said in a better hitbox:
hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.
Projectiles are 100% handled on the server side
FAQ :
Q : "bUt YoU cAn FaStBoW"
A : I SAID PROJECTILES, FASTBOW IS CREATING THE PROJECTILE