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LiquidBounce Forum

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  3. a better hitbox

a better hitbox

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  • JACKSON DA SILVA SOUSAJ Offline
    JACKSON DA SILVA SOUSAJ Offline
    JACKSON DA SILVA SOUSA
    wrote on last edited by
    #1

    hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.

    CzechHekC yorik100Y 2 Replies Last reply
    0
    • JACKSON DA SILVA SOUSAJ JACKSON DA SILVA SOUSA

      hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.

      CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #2

      @jackson-da-silva-sousa That is most likely impossible.

      Alien GurkeA O 2 Replies Last reply
      0
      • CzechHekC CzechHek

        @jackson-da-silva-sousa That is most likely impossible.

        Alien GurkeA Offline
        Alien GurkeA Offline
        Alien Gurke
        wrote on last edited by
        #3

        @czechhek
        2010: 6 Blocks Reach and Fly wihtout Gamemode, thats impossible!
        2020: here we go again

        1 Reply Last reply
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        • CzechHekC CzechHek

          @jackson-da-silva-sousa That is most likely impossible.

          O Offline
          O Offline
          ohno
          wrote on last edited by
          #4

          @czechhek It isn't. entity.blablabla.getCollisionBox().expand(ur parameters here) (smth like this, i dont remember is correctly)

          CzechHekC 1 Reply Last reply
          0
          • O ohno

            @czechhek It isn't. entity.blablabla.getCollisionBox().expand(ur parameters here) (smth like this, i dont remember is correctly)

            CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #5

            @ohno You aren't sending attack packets with arrow entities tho.

            I 1 Reply Last reply
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            • CzechHekC CzechHek

              @ohno You aren't sending attack packets with arrow entities tho.

              I Offline
              I Offline
              idk my name
              wrote on last edited by
              #6

              @czechhek Oh, I've forgot that, I've thought that he wanted to "punch" arrow and it will disappear, like fireball

              JACKSON DA SILVA SOUSAJ 1 Reply Last reply
              0
              • I idk my name

                @czechhek Oh, I've forgot that, I've thought that he wanted to "punch" arrow and it will disappear, like fireball

                JACKSON DA SILVA SOUSAJ Offline
                JACKSON DA SILVA SOUSAJ Offline
                JACKSON DA SILVA SOUSA
                wrote on last edited by
                #7

                @idk-my-name LiquidBounce's hitbox only works with hand, sword, ax hits. It also wanted to work with the bow, snowballs, and projectiles. It certainly must be very difficult to create this option, but maybe they can.

                I 1 Reply Last reply
                0
                • JACKSON DA SILVA SOUSAJ JACKSON DA SILVA SOUSA

                  @idk-my-name LiquidBounce's hitbox only works with hand, sword, ax hits. It also wanted to work with the bow, snowballs, and projectiles. It certainly must be very difficult to create this option, but maybe they can.

                  I Offline
                  I Offline
                  idk my name
                  wrote on last edited by
                  #8

                  @jackson-da-silva-sousa When you are using Snowball, Bow (shooting) you cannot modify this IEntity Hitbox size. It is not you, it is not controllable by player

                  1 Reply Last reply
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                  • JACKSON DA SILVA SOUSAJ JACKSON DA SILVA SOUSA

                    hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.

                    yorik100Y Offline
                    yorik100Y Offline
                    yorik100
                    wrote on last edited by
                    #9

                    @jackson-da-silva-sousa said in a better hitbox:

                    hitbox could work with arrows (the bowaimt would perform better) eggs, snowballs.

                    Projectiles are 100% handled on the server side

                    FAQ :
                    Q : "bUt YoU cAn FaStBoW"
                    A : I SAID PROJECTILES, FASTBOW IS CREATING THE PROJECTILE

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