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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #1

    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

    Some of them might be wrong.

    Type A: Pitch or Yaw
    Type B: Yaw or Pitch 
    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
    Type D: Downward placement
    Type E: Where you look at the block 1 
    Type F: Eagle 1 
    Type G: Eagle 2 
    Type H: Placing block using illegal way (when xzRange is 0.8+)
    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
    Type K: Instant turn 1 
    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
    Type M: Instant turn 2 
    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
    Type P: No check ? as of now (3/17/2021) 
    Type Q: Where you look at the block 2 
    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
    Type S: Possible Rotation Strafe while placing blocks 
    Type T: Where you look at the block 4 (Enhanced edition) 
    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
    

    Might be useful for some folks out there who might be trying to bypass Matrix.

    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

    G RafayR CryptonicDevC C 4 Replies Last reply
    0
    • ? A Former User

      From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

      Some of them might be wrong.

      Type A: Pitch or Yaw
      Type B: Yaw or Pitch 
      Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
      Type D: Downward placement
      Type E: Where you look at the block 1 
      Type F: Eagle 1 
      Type G: Eagle 2 
      Type H: Placing block using illegal way (when xzRange is 0.8+)
      Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
      Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
      Type K: Instant turn 1 
      Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
      Type M: Instant turn 2 
      Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
      Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
      Type P: No check ? as of now (3/17/2021) 
      Type Q: Where you look at the block 2 
      Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
      Type S: Possible Rotation Strafe while placing blocks 
      Type T: Where you look at the block 4 (Enhanced edition) 
      Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
      

      Might be useful for some folks out there who might be trying to bypass Matrix.

      EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

      G Offline
      G Offline
      Gabriel
      wrote on last edited by
      #2

      @mems Also, J check is also autoblock but if you turn stayautoblock off.

      ? 1 Reply Last reply
      0
      • G Gabriel

        @mems Also, J check is also autoblock but if you turn stayautoblock off.

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        @gabriel yeah oof ate 1 alphabet word

        1 Reply Last reply
        0
        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4

          yo this is epic im breaking down crying rn

          ? 1 Reply Last reply
          0
          • A Aftery

            yo this is epic im breaking down crying rn

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @aftery In this context, breaking down means explaining my dear meme person

            A 1 Reply Last reply
            0
            • ? A Former User

              @aftery In this context, breaking down means explaining my dear meme person

              A Offline
              A Offline
              Aftery
              wrote on last edited by
              #6

              @mems sory i bad eng land ! no jokey alowed 😞

              1 Reply Last reply
              0
              • ? A Former User

                From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                Some of them might be wrong.

                Type A: Pitch or Yaw
                Type B: Yaw or Pitch 
                Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                Type D: Downward placement
                Type E: Where you look at the block 1 
                Type F: Eagle 1 
                Type G: Eagle 2 
                Type H: Placing block using illegal way (when xzRange is 0.8+)
                Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                Type K: Instant turn 1 
                Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                Type M: Instant turn 2 
                Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                Type P: No check ? as of now (3/17/2021) 
                Type Q: Where you look at the block 2 
                Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                Type S: Possible Rotation Strafe while placing blocks 
                Type T: Where you look at the block 4 (Enhanced edition) 
                Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                

                Might be useful for some folks out there who might be trying to bypass Matrix.

                EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                RafayR Offline
                RafayR Offline
                Rafay
                wrote on last edited by
                #7

                @mems type u,v,w,x,y,z are anti sigma checks ok?

                ? 1 Reply Last reply
                0
                • RafayR Rafay

                  @mems type u,v,w,x,y,z are anti sigma checks ok?

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #8

                  @rafay ye

                  1 Reply Last reply
                  0
                  • ? A Former User

                    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                    Some of them might be wrong.

                    Type A: Pitch or Yaw
                    Type B: Yaw or Pitch 
                    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                    Type D: Downward placement
                    Type E: Where you look at the block 1 
                    Type F: Eagle 1 
                    Type G: Eagle 2 
                    Type H: Placing block using illegal way (when xzRange is 0.8+)
                    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                    Type K: Instant turn 1 
                    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                    Type M: Instant turn 2 
                    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                    Type P: No check ? as of now (3/17/2021) 
                    Type Q: Where you look at the block 2 
                    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                    Type S: Possible Rotation Strafe while placing blocks 
                    Type T: Where you look at the block 4 (Enhanced edition) 
                    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                    

                    Might be useful for some folks out there who might be trying to bypass Matrix.

                    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                    CryptonicDevC Offline
                    CryptonicDevC Offline
                    CryptonicDev
                    wrote on last edited by
                    #9

                    @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

                    1 Reply Last reply
                    0
                    • skiddermaster412S Offline
                      skiddermaster412S Offline
                      skiddermaster412
                      wrote on last edited by
                      #10
                      This post is deleted!
                      1 Reply Last reply
                      1
                      • Painis BotP Offline
                        Painis BotP Offline
                        Painis Bot
                        wrote on last edited by Painis Bot
                        #11

                        @skiddermaster412 spamming is not relevant

                        H 1 Reply Last reply
                        0
                        • Painis BotP Painis Bot

                          @skiddermaster412 spamming is not relevant

                          H Offline
                          H Offline
                          haram.club
                          wrote on last edited by
                          #12

                          L HACK BANIDO LIXOOOOOO

                          Painis BotP 3 Replies Last reply
                          0
                          • H haram.club

                            L HACK BANIDO LIXOOOOOO

                            Painis BotP Offline
                            Painis BotP Offline
                            Painis Bot
                            wrote on last edited by
                            #13

                            @haram-club ...

                            1 Reply Last reply
                            0
                            • H haram.club

                              L HACK BANIDO LIXOOOOOO

                              Painis BotP Offline
                              Painis BotP Offline
                              Painis Bot
                              wrote on last edited by
                              #14

                              @haram-club you are skidder right?

                              1 Reply Last reply
                              0
                              • H haram.club

                                L HACK BANIDO LIXOOOOOO

                                Painis BotP Offline
                                Painis BotP Offline
                                Painis Bot
                                wrote on last edited by
                                #15

                                @haram-club I only said spamming is not relevant, not L BANNED LIXO

                                1 Reply Last reply
                                0
                                • ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #16

                                  @a-former-user Okay.

                                  1 Reply Last reply
                                  0
                                  • ? A Former User

                                    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                                    Some of them might be wrong.

                                    Type A: Pitch or Yaw
                                    Type B: Yaw or Pitch 
                                    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                                    Type D: Downward placement
                                    Type E: Where you look at the block 1 
                                    Type F: Eagle 1 
                                    Type G: Eagle 2 
                                    Type H: Placing block using illegal way (when xzRange is 0.8+)
                                    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                                    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                                    Type K: Instant turn 1 
                                    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                                    Type M: Instant turn 2 
                                    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                                    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                                    Type P: No check ? as of now (3/17/2021) 
                                    Type Q: Where you look at the block 2 
                                    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                                    Type S: Possible Rotation Strafe while placing blocks 
                                    Type T: Where you look at the block 4 (Enhanced edition) 
                                    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                                    

                                    Might be useful for some folks out there who might be trying to bypass Matrix.

                                    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                                    C Offline
                                    C Offline
                                    Co丶Dynamic
                                    wrote on last edited by
                                    #17

                                    @mems and now it totally broke down
                                    bruh

                                    1 Reply Last reply
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