<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BlockAnimation(also can make sword float)]]></title><description><![CDATA[<p dir="auto">You can use freely in your custom lb xd<br />
by Liulihaocai (Method17)<br />
skid some animations from Animation-No-Cross(a custom LB)<br />
<strong>Code</strong><br />
module</p>
<pre><code>package net.ccbluex.liquidbounce.features.module.modules.render

import net.ccbluex.liquidbounce.features.module.Module
import net.ccbluex.liquidbounce.features.module.ModuleCategory
import net.ccbluex.liquidbounce.features.module.ModuleInfo
import net.ccbluex.liquidbounce.value.FloatValue
import net.ccbluex.liquidbounce.value.ListValue

@ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
class Animations : Module() {
    val presetValue = ListValue(
        "Preset", arrayOf(
            "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
            "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
        ),
        "SlideDown"
    )

    var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
    var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
    var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
    val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
    val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
    val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
    var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)

    override val tag: String
        get() = presetValue.get()
}
</code></pre>
<p dir="auto">mixin(MixinItemRenderer)</p>
<pre><code class="language-java">
    private Animations animations;

    @Overwrite
    private void transformFirstPersonItem(float equipProgress, float swingProgress) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
        float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
        GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
        doItemRenderGLScale();
    }

    @Overwrite
    public void renderItemInFirstPerson(float partialTicks) {
        if(animations==null){
            animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
        }

        float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
        AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
        float f1 = abstractclientplayer.getSwingProgress(partialTicks);
        float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
        float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
        this.rotateArroundXAndY(f2, f3);
        this.setLightMapFromPlayer(abstractclientplayer);
        this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
        GlStateManager.enableRescaleNormal();
        GlStateManager.pushMatrix();

        if(this.itemToRender != null) {
            final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);

            if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                this.renderItemMap(abstractclientplayer, f2, f, f1);
            } else if (abstractclientplayer.getItemInUseCount() &gt; 0 || (itemToRender.getItem() instanceof ItemSword &amp;&amp; killAura.getBlockingStatus())) {
                EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                switch(enumaction) {
                    case NONE:
                        this.transformFirstPersonItem(f, 0.0F);
                        break;
                    case EAT:
                    case DRINK:
                        this.performDrinking(abstractclientplayer, partialTicks);
                        this.transformFirstPersonItem(f, f1);
                        break;
                    case BLOCK:
                        if(animations.getState()){
                            GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                            switch (animations.getPresetValue().get()) {
                                case "Akrien": {
                                    transformFirstPersonItem(f1, 0.0F);
                                    doBlockTransformations();
                                    break;
                                }
                                case "Avatar": {
                                    avatar(f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "ETB": {
                                    etb(f, f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "Exhibition": {
                                    transformFirstPersonItem(f, 0.83F);
                                    float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                    GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                    GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                    GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                    doBlockTransformations();
                                    break;
                                }
                                case "Push": {
                                    push(f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "Reverse": {
                                    transformFirstPersonItem(f1, f1);
                                    doBlockTransformations();
                                    GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                    break;
                                }
                                case "Shield": {
                                    jello(f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "SigmaNew": {
                                    sigmaNew(0.2F, f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "SigmaOld": {
                                    sigmaOld(f);
                                    float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                    GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                    GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                    doBlockTransformations();
                                    GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                    GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                    GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                    break;
                                }
                                case "Slide": {
                                    slide(f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "SlideDown": {
                                    transformFirstPersonItem(0.2F, f1);
                                    doBlockTransformations();
                                    break;
                                }
                                case "Swong": {
                                    transformFirstPersonItem(f / 2.0F, 0.0F);
                                    GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                    GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                    doBlockTransformations();
                                    break;
                                }
                                case "VisionFX": {
                                    continuity(f1);
                                    doBlockTransformations();
                                    break;
                                }
                            }
                        }else{
                            this.transformFirstPersonItem(f + 0.1F, f1);
                            this.doBlockTransformations();
                            GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                        }
                        break;
                    case BOW:
                        this.transformFirstPersonItem(f, f1);
                        this.doBowTransformations(partialTicks, abstractclientplayer);
                }
            }else{
                if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                    this.doItemUsedTransformations(f1);
                this.transformFirstPersonItem(f, f1);
            }
            this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
        }else if(!abstractclientplayer.isInvisible()) {
            this.renderPlayerArm(abstractclientplayer, f, f1);
        }

        GlStateManager.popMatrix();
        GlStateManager.disableRescaleNormal();
        RenderHelper.disableStandardItemLighting();
    }

    private void doItemRenderGLTranslate(){
        if(animations.getState()) {
            GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
        }else{
            GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
        }
    }

    private void doItemRenderGLScale(){
        if(animations.getState()) {
            GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
        }else{
            GlStateManager.scale(0.4F, 0.4F, 0.4F);
        }
    }

    private void sigmaOld(float f) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
        GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
        GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
        doItemRenderGLScale();
    }

    //methods in LiquidBounce b73 Animation-No-Cross
    private void avatar(float swingProgress) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, 0.0F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
        float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
        GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
        doItemRenderGLScale();
    }

    private void slide(float var9) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, 0.0F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
        float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
        GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
        doItemRenderGLScale();
    }

    private void jello(float var12) {
        doItemRenderGLTranslate();
        GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
        float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
        float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
        GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
        GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
        GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
        doItemRenderGLScale();
    }

    private void continuity(float var10) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, 0.0F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
        float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
        float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
        GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
        doItemRenderGLScale();
    }

    public void sigmaNew(float var22, float var23) {
        doItemRenderGLTranslate();
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
        float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
        GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
        doItemRenderGLScale();
    }

    private void etb(float equipProgress, float swingProgress) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
        float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
        GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
        GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
        GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
        doItemRenderGLScale();
    }

    private void push(float idc) {
        doItemRenderGLTranslate();
        GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
        float var3 = MathHelper.sin(idc * idc * 3.1415927F);
        float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
        GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
        doItemRenderGLScale();
    }
</code></pre>
]]></description><link>https://forum.liquidbounce.net/topic/1783/blockanimation-also-can-make-sword-float</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 22:56:02 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/1783.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 03 Apr 2021 10:12:45 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sun, 20 Jun 2021 02:17:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/xander" aria-label="Profile: xander">@<bdi>xander</bdi></a> <img src="/assets/uploads/files/1624155363920-61db2dea-0893-4867-b310-385582a1b591-image.png" alt="61db2dea-0893-4867-b310-385582a1b591-image.png" class=" img-fluid img-markdown" /><br />
<a href="https://forums.ccbluex.net/topic/2467/how-to-get-people-to-help-you-with-problems-related-to-liquidbounce/1" target="_blank" rel="noopener noreferrer nofollow ugc">Click here</a> for more info</p>
]]></description><link>https://forum.liquidbounce.net/post/19376</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/19376</guid><dc:creator><![CDATA[exit scammed]]></dc:creator><pubDate>Sun, 20 Jun 2021 02:17:21 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sun, 20 Jun 2021 02:05:16 GMT]]></title><description><![CDATA[<p dir="auto">where do I download the script?</p>
]]></description><link>https://forum.liquidbounce.net/post/19375</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/19375</guid><dc:creator><![CDATA[Xander]]></dc:creator><pubDate>Sun, 20 Jun 2021 02:05:16 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 17 Apr 2021 13:10:25 GMT]]></title><description><![CDATA[<p dir="auto">What line do we paste the mixin code</p>
]]></description><link>https://forum.liquidbounce.net/post/14764</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14764</guid><dc:creator><![CDATA[Y4NDEX]]></dc:creator><pubDate>Sat, 17 Apr 2021 13:10:25 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 10 Apr 2021 04:37:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> 算了，不麻烦腻了，我估计你给的renderer里面也有。我慢慢研究得了</p>
]]></description><link>https://forum.liquidbounce.net/post/14275</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14275</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Sat, 10 Apr 2021 04:37:14 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 10 Apr 2021 04:10:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a><br />
判断下手里的东西是不是空 的码子awa</p>
]]></description><link>https://forum.liquidbounce.net/post/14270</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14270</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Sat, 10 Apr 2021 04:10:15 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 10 Apr 2021 04:04:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> Az，给个码子呗</p>
]]></description><link>https://forum.liquidbounce.net/post/14269</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14269</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Sat, 10 Apr 2021 04:04:26 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 10 Apr 2021 00:15:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wangtian297" aria-label="Profile: wangtian297">@<bdi>wangtian297</bdi></a> 判断下手里的东西是不是空的就行</p>
]]></description><link>https://forum.liquidbounce.net/post/14257</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14257</guid><dc:creator><![CDATA[qwq Liulihaocai]]></dc:creator><pubDate>Sat, 10 Apr 2021 00:15:28 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Fri, 09 Apr 2021 16:23:09 GMT]]></title><description><![CDATA[<p dir="auto">@asutoboki Let's go to the discord, show me how to do it</p>
]]></description><link>https://forum.liquidbounce.net/post/14237</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14237</guid><dc:creator><![CDATA[WaterFlex]]></dc:creator><pubDate>Fri, 09 Apr 2021 16:23:09 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Fri, 09 Apr 2021 15:58:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/waterflex" aria-label="Profile: waterflex">@<bdi>waterflex</bdi></a> first get an lb src (not the nextgen)<br />
then add a module and register that mixin<br />
finally build it</p>
<blockquote>
<p dir="auto">1</p>
</blockquote>
]]></description><link>https://forum.liquidbounce.net/post/14231</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14231</guid><dc:creator><![CDATA[exit scammed]]></dc:creator><pubDate>Fri, 09 Apr 2021 15:58:56 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Fri, 09 Apr 2021 15:54:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> How to install this</p>
]]></description><link>https://forum.liquidbounce.net/post/14230</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14230</guid><dc:creator><![CDATA[WaterFlex]]></dc:creator><pubDate>Fri, 09 Apr 2021 15:54:51 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Fri, 09 Apr 2021 10:58:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> 话说，你知道怎么让手中的物品浮空，但是 thePlayer的手不浮空吗，那样看着好怪，</p>
]]></description><link>https://forum.liquidbounce.net/post/14211</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14211</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Fri, 09 Apr 2021 10:58:47 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Wed, 07 Apr 2021 12:13:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> 1</p>
]]></description><link>https://forum.liquidbounce.net/post/14037</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14037</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Wed, 07 Apr 2021 12:13:50 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Wed, 07 Apr 2021 11:47:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> 你是把这个码子加在哪里的？</p>
]]></description><link>https://forum.liquidbounce.net/post/14033</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14033</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Wed, 07 Apr 2021 11:47:47 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Wed, 07 Apr 2021 11:45:33 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> 我的MixinItemRender里面就有这个码子，你这是格挡的pos把</p>
]]></description><link>https://forum.liquidbounce.net/post/14031</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14031</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Wed, 07 Apr 2021 11:45:33 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Wed, 07 Apr 2021 11:44:33 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wangtian297" aria-label="Profile: wangtian297">@<bdi>wangtian297</bdi></a> 我确定，我的魔改水影FDPClient用的是一样的码子</p>
]]></description><link>https://forum.liquidbounce.net/post/14030</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14030</guid><dc:creator><![CDATA[qwq Liulihaocai]]></dc:creator><pubDate>Wed, 07 Apr 2021 11:44:33 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Wed, 07 Apr 2021 11:19:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/qwq-liulihaocai" aria-label="Profile: qwq-liulihaocai">@<bdi>qwq-liulihaocai</bdi></a> said in <a href="/post/13707">BlockAnimation(also can make sword float)</a>:</p>
<blockquote>
<p dir="auto">i cant understand your english <img src="https://forum.liquidbounce.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=866ab33d74c" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /></p>
</blockquote>
<p dir="auto">额，我是国人，不过你确定你给的码子是可以让拿在手中的物品浮在空中的？</p>
]]></description><link>https://forum.liquidbounce.net/post/14026</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/14026</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Wed, 07 Apr 2021 11:19:34 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sun, 04 Apr 2021 01:41:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rafay" aria-label="Profile: rafay">@<bdi>rafay</bdi></a> just make a custom lb</p>
]]></description><link>https://forum.liquidbounce.net/post/13709</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13709</guid><dc:creator><![CDATA[qwq Liulihaocai]]></dc:creator><pubDate>Sun, 04 Apr 2021 01:41:13 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sun, 04 Apr 2021 01:40:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wangtian297" aria-label="Profile: wangtian297">@<bdi>wangtian297</bdi></a> 如果你是国人就说中文awa<br />
i cant understand your english <img src="https://forum.liquidbounce.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=866ab33d74c" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /></p>
]]></description><link>https://forum.liquidbounce.net/post/13707</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13707</guid><dc:creator><![CDATA[qwq Liulihaocai]]></dc:creator><pubDate>Sun, 04 Apr 2021 01:40:13 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sun, 04 Apr 2021 01:38:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wangtian297" aria-label="Profile: wangtian297">@<bdi>wangtian297</bdi></a> move the sword render pos</p>
<pre><code class="language-java">GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
</code></pre>
]]></description><link>https://forum.liquidbounce.net/post/13705</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13705</guid><dc:creator><![CDATA[qwq Liulihaocai]]></dc:creator><pubDate>Sun, 04 Apr 2021 01:38:01 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 03 Apr 2021 15:28:55 GMT]]></title><description><![CDATA[<p dir="auto">@asutoboki said in <a href="/post/13679">BlockAnimation(also can make sword float)</a>:</p>
<blockquote>
<p dir="auto">yes but what about command prompt</p>
</blockquote>
<p dir="auto">Ask, is there any size of this webpage that you can keep your items in the air without blocking</p>
]]></description><link>https://forum.liquidbounce.net/post/13680</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13680</guid><dc:creator><![CDATA[wangtian297]]></dc:creator><pubDate>Sat, 03 Apr 2021 15:28:55 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 03 Apr 2021 15:27:16 GMT]]></title><description><![CDATA[<p dir="auto">@sigma-allah yes but what about command prompt</p>
]]></description><link>https://forum.liquidbounce.net/post/13679</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13679</guid><dc:creator><![CDATA[exit scammed]]></dc:creator><pubDate>Sat, 03 Apr 2021 15:27:16 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 03 Apr 2021 15:25:39 GMT]]></title><description><![CDATA[<p dir="auto">@asutoboki said in <a href="/post/13670">BlockAnimation(also can make sword float)</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rafay" aria-label="Profile: rafay">@<bdi>rafay</bdi></a> i can literally do this with just notepad and command prompt</p>
</blockquote>
<p dir="auto">notepad best IDE<br />
notepad &gt; IJ, Eclipse</p>
]]></description><link>https://forum.liquidbounce.net/post/13678</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13678</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Sat, 03 Apr 2021 15:25:39 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 03 Apr 2021 15:21:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ohno" aria-label="Profile: ohno">@<bdi>ohno</bdi></a> ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀dirt⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀stone</p>
]]></description><link>https://forum.liquidbounce.net/post/13677</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13677</guid><dc:creator><![CDATA[exit scammed]]></dc:creator><pubDate>Sat, 03 Apr 2021 15:21:05 GMT</pubDate></item><item><title><![CDATA[Reply to BlockAnimation(also can make sword float) on Sat, 03 Apr 2021 15:20:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ohno" aria-label="Profile: ohno">@<bdi>ohno</bdi></a> said in <a href="/post/13675">BlockAnimation(also can make sword float)</a>:</p>
<blockquote>
<p dir="auto">dirt</p>
</blockquote>
<p dir="auto">ok</p>
]]></description><link>https://forum.liquidbounce.net/post/13676</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/13676</guid><dc:creator><![CDATA[DreamWasFucked]]></dc:creator><pubDate>Sat, 03 Apr 2021 15:20:57 GMT</pubDate></item></channel></rss>