<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Help...]]></title><description><![CDATA[<p dir="auto">Help how to make it so that with damage the player would go forward with a sprint</p>
<pre><code>		if (mc.thePlayer.hurttime &lt; 0) {
			mc.gameSettings.keyBindForward.pressed = true;
		}
</code></pre>
]]></description><link>https://forum.liquidbounce.net/topic/2413/help</link><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Jul 2026 04:57:25 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/2413.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 08 Jun 2021 14:16:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Help... on Tue, 08 Jun 2021 14:26:43 GMT]]></title><description><![CDATA[<pre><code>if (mc.thePlayer.hurtTime &gt; 0) {
mc.gameSettings.keyBindForward.pressed = true;
mc.thePlayer.setSprinting(true);
}
</code></pre>
]]></description><link>https://forum.liquidbounce.net/post/18684</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/18684</guid><dc:creator><![CDATA[DreamWasFucked]]></dc:creator><pubDate>Tue, 08 Jun 2021 14:26:43 GMT</pubDate></item><item><title><![CDATA[Reply to Help... on Tue, 08 Jun 2021 14:34:01 GMT]]></title><description><![CDATA[<p dir="auto">@auto-reply-bot Thank you so much.</p>
]]></description><link>https://forum.liquidbounce.net/post/18689</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/18689</guid><dc:creator><![CDATA[Its Domme]]></dc:creator><pubDate>Tue, 08 Jun 2021 14:34:01 GMT</pubDate></item><item><title><![CDATA[Reply to Help... on Tue, 08 Jun 2021 14:33:56 GMT]]></title><description><![CDATA[<p dir="auto">hurtTime - time after damage</p>
]]></description><link>https://forum.liquidbounce.net/post/18688</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/18688</guid><dc:creator><![CDATA[DreamWasFucked]]></dc:creator><pubDate>Tue, 08 Jun 2021 14:33:56 GMT</pubDate></item><item><title><![CDATA[Reply to Help... on Tue, 08 Jun 2021 14:31:19 GMT]]></title><description><![CDATA[<p dir="auto">@auto-reply-bot What is real. why &lt; in another explain, am I stupid or I do not quite understand what hurttime</p>
]]></description><link>https://forum.liquidbounce.net/post/18685</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/18685</guid><dc:creator><![CDATA[Its Domme]]></dc:creator><pubDate>Tue, 08 Jun 2021 14:31:19 GMT</pubDate></item><item><title><![CDATA[Reply to Help... on Tue, 08 Jun 2021 14:26:43 GMT]]></title><description><![CDATA[<pre><code>if (mc.thePlayer.hurtTime &gt; 0) {
mc.gameSettings.keyBindForward.pressed = true;
mc.thePlayer.setSprinting(true);
}
</code></pre>
]]></description><link>https://forum.liquidbounce.net/post/18684</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/18684</guid><dc:creator><![CDATA[DreamWasFucked]]></dc:creator><pubDate>Tue, 08 Jun 2021 14:26:43 GMT</pubDate></item><item><title><![CDATA[Reply to Help... on Tue, 08 Jun 2021 14:18:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/its-domme" aria-label="Profile: its-domme">@<bdi>its-domme</bdi></a> If something doesn't work, it does nothing when damaged.</p>
]]></description><link>https://forum.liquidbounce.net/post/18683</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/18683</guid><dc:creator><![CDATA[Its Domme]]></dc:creator><pubDate>Tue, 08 Jun 2021 14:18:09 GMT</pubDate></item></channel></rss>