<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[I need help on a fly script]]></title><description><![CDATA[<p dir="auto">Here is my script<br />
I was aiming for a damage vanilla fly to bypass verus AC but I cant go upwards on pressing space bar[the base script is at the bottom of the page its based on core <em>why I don't know how to remove the core restriction</em>]</p>
<p dir="auto">///api_version=2<br />
(script = registerScript({<br />
name: "VerusVanillaFly",<br />
authors: ["SomeHax"],<br />
version: "1.0"<br />
})).import("Core.lib");</p>
<p dir="auto">var boostTicks = 0;</p>
<p dir="auto">module = {<br />
category: "Fun",<br />
values: [<br />
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),<br />
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),<br />
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)<br />
],<br />
onEnable: function() {<br />
boostTicks = 0;<br />
if (boostMode.get() != "None" &amp;&amp; mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));<br />
}<br />
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);<br />
},<br />
onDisable: function() {<br />
if (boostTicks &gt; 0) {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;<br />
}<br />
},<br />
onUpdate: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;</p>
<pre><code>    if (!boostTicks &amp;&amp; mc.thePlayer.hurtTime &gt; 0) {
        boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
    }

    var motion;
    if (boostTicks &gt; 0) {
        switch (boostMode.get()) {
            case "Static":
                motion = boostMotion.get();
                break;
            case "Gradual":
                motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                break;
        }
        boostTicks--;
    } else {
        motion = 0.25;
    }

    MovementUtils.strafe(motion);
},
onPacket: function(event) {
    var packet = event.getPacket();
    if (packet instanceof C03PacketPlayer) {
        packet.onGround = true;
    }
},
onJump: function() {
mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 0;
mc.thePlayer.motionZ = 0;
	}
</code></pre>
<p dir="auto">}</p>
<p dir="auto"><strong>BASE SCRIPT:</strong><br />
///api_version=2<br />
(script = registerScript({<br />
name: "VerusDmgFly",<br />
authors: ["Arcane"],<br />
version: "2.2"<br />
})).import("Core.lib");</p>
<p dir="auto">var boostTicks = 0;</p>
<p dir="auto">module = {<br />
category: "Movement",<br />
values: [<br />
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),<br />
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 30),<br />
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)<br />
],<br />
onEnable: function() {<br />
boostTicks = 0;<br />
if (boostMode.get() != "None" &amp;&amp; mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));<br />
}<br />
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);<br />
},<br />
onDisable: function() {<br />
if (boostTicks &gt; 0) {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionZ = 0;<br />
}<br />
},<br />
onUpdate: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;</p>
<pre><code>    if (!boostTicks &amp;&amp; mc.thePlayer.hurtTime &gt; 0) {
        boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
    }

    var motion;
    if (boostTicks &gt; 0) {
        switch (boostMode.get()) {
            case "Static":
                motion = boostMotion.get();
                break;
            case "Gradual":
                motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                break;
        }
        boostTicks--;
    } else {
        motion = 0.25;
    }

    MovementUtils.strafe(motion);
},
onPacket: function(event) {
    var packet = event.getPacket();
    if (packet instanceof C03PacketPlayer) {
        packet.onGround = true;
    }
},
onJump: function(event) {
    event.cancelEvent();
}
</code></pre>
<p dir="auto">}</p>
]]></description><link>https://forum.liquidbounce.net/topic/2643/i-need-help-on-a-fly-script</link><generator>RSS for Node</generator><lastBuildDate>Mon, 16 Mar 2026 03:13:30 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/2643.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 12 Jul 2021 14:09:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to I need help on a fly script on Mon, 12 Jul 2021 16:09:50 GMT]]></title><description><![CDATA[<p dir="auto">//api_version=2<br />
(script = registerScript({<br />
name: "VerusVanillaFly",<br />
authors: ["SomeHax"],<br />
version: "1.0"<br />
})).import("Core.lib");</p>
<p dir="auto">module = {<br />
category: "Fun",<br />
values: [<br />
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),<br />
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),<br />
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)<br />
],<br />
onEnable: function() {<br />
boostTicks = 0;<br />
if (boostMode.get() != "None" &amp;&amp; mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));<br />
}<br />
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);<br />
},<br />
onDisable: function() {<br />
if (boostTicks &gt; 0) {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;<br />
}<br />
},<br />
onUpdate: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;</p>
<p dir="auto">if (!boostTicks &amp;&amp; mc.thePlayer.hurtTime &gt; 0) {<br />
boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;<br />
}</p>
<p dir="auto">var motion;<br />
if (boostTicks &gt; 0) {<br />
switch (boostMode.get()) {<br />
case "Static":<br />
motion = boostMotion.get();<br />
break;<br />
case "Gradual":<br />
motion = boostTicks / boostTicksValue.get() * boostMotion.get();<br />
break;<br />
}<br />
boostTicks--;<br />
} else {<br />
motion = 0.25;<br />
}</p>
<p dir="auto">MovementUtils.strafe(motion);<br />
},<br />
onPacket: function(event) {<br />
var packet = event.getPacket();<br />
if (packet instanceof C03PacketPlayer) {<br />
packet.onGround = true;<br />
}<br />
},<br />
onJump: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 1;<br />
mc.thePlayer.motionZ = 0;<br />
}</p>
<p dir="auto">}</p>
]]></description><link>https://forum.liquidbounce.net/post/20755</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/20755</guid><dc:creator><![CDATA[DreamWasFucked]]></dc:creator><pubDate>Mon, 12 Jul 2021 16:09:50 GMT</pubDate></item><item><title><![CDATA[Reply to I need help on a fly script on Mon, 12 Jul 2021 15:07:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/skiddermaster412">@<bdi>skiddermaster412</bdi></a><br />
that didn't change anything except the fact that I go slower than a slowness 255 effect</p>
]]></description><link>https://forum.liquidbounce.net/post/20750</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/20750</guid><dc:creator><![CDATA[SomeHax]]></dc:creator><pubDate>Mon, 12 Jul 2021 15:07:11 GMT</pubDate></item><item><title><![CDATA[Reply to I need help on a fly script on Mon, 12 Jul 2021 14:27:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/somehax">@<bdi>somehax</bdi></a><br />
///api_version=2<br />
(script = registerScript({<br />
name: "VerusVanillaFly",<br />
authors: ["SomeHax"],<br />
version: "1.0"<br />
})).import("Core.lib");</p>
<p dir="auto">var boostTicks = 0;</p>
<p dir="auto">module = {<br />
category: "Fun",<br />
values: [<br />
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),<br />
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),<br />
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)<br />
],<br />
onEnable: function() {<br />
boostTicks = 0;<br />
if (boostMode.get() != "None" &amp;&amp; mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));<br />
}<br />
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);<br />
},<br />
onDisable: function() {<br />
if (boostTicks &gt; 0) {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;<br />
}<br />
},<br />
onUpdate: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;</p>
<pre><code>if (!boostTicks &amp;&amp; mc.thePlayer.hurtTime &gt; 0) {
    boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
}

var motion;
if (boostTicks &gt; 0) {
    switch (boostMode.get()) {
        case "Static":
            motion = boostMotion.get();
            break;
        case "Gradual":
            motion = boostTicks / boostTicksValue.get() * boostMotion.get();
            break;
    }
    boostTicks--;
} else {
    motion = 0.25;
}

MovementUtils.strafe(motion);
</code></pre>
<p dir="auto">},<br />
onPacket: function(event) {<br />
var packet = event.getPacket();<br />
if (packet instanceof C03PacketPlayer) {<br />
packet.onGround = true;<br />
}<br />
},<br />
onJump: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 1;<br />
mc.thePlayer.motionZ = 0;<br />
}</p>
<p dir="auto">}</p>
]]></description><link>https://forum.liquidbounce.net/post/20748</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/20748</guid><dc:creator><![CDATA[skiddermaster412]]></dc:creator><pubDate>Mon, 12 Jul 2021 14:27:23 GMT</pubDate></item><item><title><![CDATA[Reply to I need help on a fly script on Mon, 12 Jul 2021 14:26:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/skiddermaster412">@<bdi>skiddermaster412</bdi></a><br />
///api_version=2<br />
(script = registerScript({<br />
name: "VerusVanillaFly",<br />
authors: ["SomeHax"],<br />
version: "1.0"<br />
})).import("Core.lib");</p>
<p dir="auto">var boostTicks = 0;</p>
<p dir="auto">module = {<br />
category: "Fun",<br />
values: [<br />
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),<br />
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),<br />
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)<br />
],<br />
onEnable: function() {<br />
boostTicks = 0;<br />
if (boostMode.get() != "None" &amp;&amp; mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));<br />
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));<br />
}<br />
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);<br />
},<br />
onDisable: function() {<br />
if (boostTicks &gt; 0) {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;<br />
}<br />
},<br />
onUpdate: function() {<br />
mc.thePlayer.motionX = 0;<br />
mc.thePlayer.motionY = 0;<br />
mc.thePlayer.motionZ = 0;</p>
<pre><code>    if (!boostTicks &amp;&amp; mc.thePlayer.hurtTime &gt; 0) {
        boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
    }

    var motion;
    if (boostTicks &gt; 0) {
        switch (boostMode.get()) {
            case "Static":
                motion = boostMotion.get();
                break;
            case "Gradual":
                motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                break;
        }
        boostTicks--;
    } else {
        motion = 0.25;
    }

    MovementUtils.strafe(motion);
},
onPacket: function(event) {
    var packet = event.getPacket();
    if (packet instanceof C03PacketPlayer) {
        packet.onGround = true;
    }
},
onJump: function() {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 1;
    mc.thePlayer.motionZ = 0;
	}
</code></pre>
<p dir="auto">}</p>
]]></description><link>https://forum.liquidbounce.net/post/20747</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/20747</guid><dc:creator><![CDATA[SomeHax]]></dc:creator><pubDate>Mon, 12 Jul 2021 14:26:49 GMT</pubDate></item><item><title><![CDATA[Reply to I need help on a fly script on Mon, 12 Jul 2021 14:14:09 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1626099242700-5480103f-c84e-4eab-a08c-8da53d008c43-imagen.png" alt="5480103f-c84e-4eab-a08c-8da53d008c43-imagen.png" class=" img-fluid img-markdown" /><br />
can't paste</p>
]]></description><link>https://forum.liquidbounce.net/post/20745</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/20745</guid><dc:creator><![CDATA[skiddermaster412]]></dc:creator><pubDate>Mon, 12 Jul 2021 14:14:09 GMT</pubDate></item></channel></rss>