<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to render images on screen]]></title><description><![CDATA[<p dir="auto">How to render image on screen, i find to do this 30 minutes.<br />
Help pls.</p>
]]></description><link>https://forum.liquidbounce.net/topic/3677/how-to-render-images-on-screen</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 04:10:37 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/3677.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 22 Feb 2022 11:03:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to render images on screen on Wed, 23 Feb 2022 10:16:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/throwaway39234" aria-label="Profile: throwaway39234">@<bdi>throwaway39234</bdi></a> Thank you</p>
]]></description><link>https://forum.liquidbounce.net/post/28862</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/28862</guid><dc:creator><![CDATA[Purpl3 YT]]></dc:creator><pubDate>Wed, 23 Feb 2022 10:16:24 GMT</pubDate></item><item><title><![CDATA[Reply to How to render images on screen on Wed, 23 Feb 2022 02:08:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/purpl3-yt" aria-label="Profile: purpl3-yt">@<bdi>purpl3-yt</bdi></a> You can use GL11.GL_QUADS to render an image, you just need to bind the image, in minecraft you bind the image like so <code>mc.getTextureManager().bindTexture(new ResourceLocation("path to resource or image inside /assets/minecraft/"))</code></p>
<p dir="auto">and render the quads like so:</p>
<pre><code>GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord(0, 0);
GL11.glVertex2d(x, y);
GL11.glTexCoord(1, 0);
GL11.glVertex2d(x2, y);
GL11.glTexCoord(1, 1);
GL11.glVertex2d(x2, y2);
GL11.glTexCoord(0, 1);
GL11.glVertex2d(x, y2);
GL11.glEnd();
</code></pre>
]]></description><link>https://forum.liquidbounce.net/post/28861</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/28861</guid><dc:creator><![CDATA[ThrowAway39234]]></dc:creator><pubDate>Wed, 23 Feb 2022 02:08:58 GMT</pubDate></item><item><title><![CDATA[Reply to How to render images on screen on Tue, 22 Feb 2022 12:49:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/plumer-man" aria-label="Profile: plumer-man">@<bdi>plumer-man</bdi></a> I'm sorry I do not know how it works can you show an example code?</p>
]]></description><link>https://forum.liquidbounce.net/post/28845</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/28845</guid><dc:creator><![CDATA[Purpl3 YT]]></dc:creator><pubDate>Tue, 22 Feb 2022 12:49:21 GMT</pubDate></item><item><title><![CDATA[Reply to How to render images on screen on Tue, 22 Feb 2022 11:20:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/purpl3-yt" aria-label="Profile: purpl3-yt">@<bdi>purpl3-yt</bdi></a> use the image assest</p>
]]></description><link>https://forum.liquidbounce.net/post/28842</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/28842</guid><dc:creator><![CDATA[Plumer Man]]></dc:creator><pubDate>Tue, 22 Feb 2022 11:20:30 GMT</pubDate></item></channel></rss>