<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Reflex anti cheating]]></title><description><![CDATA[<p dir="auto">How to use liquidbounce to bypass reflex and anti cheat?</p>
]]></description><link>https://forum.liquidbounce.net/topic/401/reflex-anti-cheating</link><generator>RSS for Node</generator><lastBuildDate>Tue, 08 Sep 2026 21:39:29 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/401.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Aug 2020 10:36:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Reflex anti cheating on Sun, 09 Aug 2020 11:57:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/notautismatall" aria-label="Profile: notautismatall">@<bdi>notautismatall</bdi></a> said in <a href="/post/2730">Reflex anti cheating</a>:</p>
<blockquote>
<p dir="auto">@mems said in <a href="/post/2728">Reflex anti cheating</a>:</p>
<blockquote>
<p dir="auto">then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.</p>
</blockquote>
<p dir="auto">maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity</p>
<p dir="auto">cuz if we send packet it would attack another entities on it way too</p>
</blockquote>
<p dir="auto">maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity<br />
cuz if we send packet it would attack another entities on it way too</p>
]]></description><link>https://forum.liquidbounce.net/post/2731</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2731</guid><dc:creator><![CDATA[Aftery]]></dc:creator><pubDate>Sun, 09 Aug 2020 11:57:21 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sun, 09 Aug 2020 11:52:14 GMT]]></title><description><![CDATA[<p dir="auto">@mems said in <a href="/post/2728">Reflex anti cheating</a>:</p>
<blockquote>
<p dir="auto">then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.</p>
</blockquote>
<p dir="auto">maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity</p>
<p dir="auto">cuz if we send packet it would attack another entities on it way too</p>
]]></description><link>https://forum.liquidbounce.net/post/2730</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2730</guid><dc:creator><![CDATA[notautismatall]]></dc:creator><pubDate>Sun, 09 Aug 2020 11:52:14 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sun, 09 Aug 2020 11:22:27 GMT]]></title><description><![CDATA[<p dir="auto">Reflex... tested it. Phase worked, fly worked, highjump worked, but I couldn't "bypass" combat checks using killaura because of what <a class="plugin-mentions-user plugin-mentions-a" href="/user/6sence" aria-label="Profile: 6Sence">@<bdi>6Sence</bdi></a> said. If Reflex is a new anticheat, then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.</p>
]]></description><link>https://forum.liquidbounce.net/post/2728</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2728</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Sun, 09 Aug 2020 11:22:27 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sun, 09 Aug 2020 09:00:01 GMT]]></title><description><![CDATA[<p dir="auto">Who tf even uses reflex lol</p>
]]></description><link>https://forum.liquidbounce.net/post/2724</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2724</guid><dc:creator><![CDATA[Foreheadchan]]></dc:creator><pubDate>Sun, 09 Aug 2020 09:00:01 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sun, 09 Aug 2020 08:56:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/6sence" aria-label="Profile: 6Sence">@<bdi>6Sence</bdi></a> that's what is KillAura raycast for</p>
]]></description><link>https://forum.liquidbounce.net/post/2723</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2723</guid><dc:creator><![CDATA[CzechHek]]></dc:creator><pubDate>Sun, 09 Aug 2020 08:56:14 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sun, 09 Aug 2020 08:42:48 GMT]]></title><description><![CDATA[<p dir="auto">You can't bypass combat checks using killaura, the anticheat spawns invisible entities inside the player to see if you hit them. You can bypass this however if you use aimbot + autoclicker.</p>
]]></description><link>https://forum.liquidbounce.net/post/2721</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2721</guid><dc:creator><![CDATA[6Sence]]></dc:creator><pubDate>Sun, 09 Aug 2020 08:42:48 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sat, 08 Aug 2020 21:53:32 GMT]]></title><description><![CDATA[<p dir="auto">here is test server but i think no one can bypass this anticheat combat checks</p>
<p dir="auto">test.reflex.rip​</p>
]]></description><link>https://forum.liquidbounce.net/post/2705</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2705</guid><dc:creator><![CDATA[Teals53]]></dc:creator><pubDate>Sat, 08 Aug 2020 21:53:32 GMT</pubDate></item><item><title><![CDATA[Reply to Reflex anti cheating on Sat, 08 Aug 2020 13:39:07 GMT]]></title><description><![CDATA[<p dir="auto">Is there a testserver</p>
]]></description><link>https://forum.liquidbounce.net/post/2685</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/2685</guid><dc:creator><![CDATA[6Sence]]></dc:creator><pubDate>Sat, 08 Aug 2020 13:39:07 GMT</pubDate></item></channel></rss>