[JS]TeleportAura 0.7(By Mumy)(updated)
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@plumer-man Was my bad, another module was cancelling hits
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There is an issue, if you're inside of a box, enabling TeleportAura wont do anything besides making computer calculations for nothing, JigSaw's infinite aura is able to clip bellow and above that box to allow you from hitting entities outside of that box, TeleportAura script does not make use of packet vclip
Vclipping down
Vclipping upThe blue squares being TeleportAura positions
Make that an option because some servers blocks vclipI also take massive fall damage when using TeleportAura and the target is bellow me, you should make something to spoof ground and you should also add a criticals option
Make every positions packets have ground true to fix fall damage when using it, and to add criticals you just have to addmc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(LastTeleportPosX, LastTeleportPosY + 0.000000000000008, LastTeleportPosZ, true)) mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(LastTeleportPosX, LastTeleportPosY, LastTeleportPosZ, false))
Before sending the attack packet
Note that if you spoof ground to true, it would be better if you would round the Y position to the nearest multiple of 0.015625 ceil (if the nearest multiple of 0.015625 ceil is inside of a block then do the nearest multiple of 0.015625 floor)if mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(LastTeleportPosX - mc.thePlayer.posX, (Math.ceil(LastTeleportPosY / 0.015625) * 0.015625) - mc.thePlayer.posY, LastTeleportPosZ - mc.thePlayer.posZ).expand(0, 0, 0)).isEmpty(); LastTeleportPosY = Math.ceil(LastTeleportPosY / 0.015625) * 0.015625 else LastTeleportPosY = Math.floor(LastTeleportPosY / 0.015625) * 0.015625
Something like that
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@cookiechinese updated
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@cookiechinese said in [JS]TeleportAura 0.5demo(By Mumy)(updated):
@yorik100 added
There is an issue, the vclip isn't silent
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@yorik100 said in [JS]TeleportAura 0.5demo(By Mumy)(updated):
@cookiechinese said in [JS]TeleportAura 0.5demo(By Mumy)(updated):
@yorik100 added
There is an issue, the vclip isn't silent
Sometimes, you gotta be used to non-silent vclips.
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It should path like that
https://streamable.com/fg7jnv -
This post is deleted!
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@commandblock2 oh hi commandblock2
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@commandblock2 said in [JS]TeleportAura 0.5demo(By Mumy)(updated):
@yorik100 is it capable of doing hclip? like the mineplex phase lmao, that would require you to cancel the S08 if you know where exactly the server would send you the S08
Take a look at the code of the teleportaura
Edit: You can also take a look at this
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@commandblock2 said in [JS]TeleportAura 0.5demo(By Mumy)(updated):
@yorik100 is it capable of doing hclip? like the mineplex phase lmao, that would require you to cancel the S08 if you know where exactly the server would send you the S08
You could implement something similar to Mineplex phase which would allow you to hit people through 1 blocks horizontally.
Regarding "that would require you to cancel the S08 if you know where exactly the server would send you the S08", that's complete bullshit and misinformation
It would go like this
The blue squares being what the TeleportAura positions would be, it would move 0.01 blocks into the 1 block thick wall and then move behind that wall and then move to the target and then move back 0.01 into the 1 block thick wall but this time on the other side and then behind the wall and then back to original position, note that this does not work on every blocks for some reasons, I don't know which blocks it doesn't work on but it works on every full blocks -
@cookiechinese updated
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@cookiechinese updated
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@cookiechinese i will never stop liking this project
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@faaatpotato same
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@ali00035 @FaaatPotato @yorik100 @commandblock2
The project will be terminated,
But a new project has been launched
[JS] SimpleTPAura (By Mumy GPLv3) -