<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[For autoweapon to work with teams]]></title><description><![CDATA[<p dir="auto">If team module is on, then autoweapon shouldn't switch to weapon if the teammate is on the same scoreboard team. Right now it switches to weapon slot automatically regardless if same team or not</p>
]]></description><link>https://forum.liquidbounce.net/topic/549/for-autoweapon-to-work-with-teams</link><generator>RSS for Node</generator><lastBuildDate>Sun, 17 May 2026 00:03:16 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/549.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 01 Sep 2020 18:24:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to For autoweapon to work with teams on Fri, 25 Sep 2020 13:22:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/t-s" aria-label="Profile: T-S">@<bdi>T-S</bdi></a> Could you create an issue for your request <a href="https://github.com/CCBlueX/LiquidBounce/issues" target="_blank" rel="noopener noreferrer nofollow ugc">here</a>?</p>
]]></description><link>https://forum.liquidbounce.net/post/5199</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/5199</guid><dc:creator><![CDATA[Senk Ju]]></dc:creator><pubDate>Fri, 25 Sep 2020 13:22:27 GMT</pubDate></item><item><title><![CDATA[Reply to For autoweapon to work with teams on Wed, 23 Sep 2020 14:27:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/yorik100" aria-label="Profile: yorik100">@<bdi>yorik100</bdi></a> EntityUtils.isSelected(entity, true);</p>
]]></description><link>https://forum.liquidbounce.net/post/5091</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/5091</guid><dc:creator><![CDATA[CzechHek]]></dc:creator><pubDate>Wed, 23 Sep 2020 14:27:43 GMT</pubDate></item><item><title><![CDATA[Reply to For autoweapon to work with teams on Wed, 23 Sep 2020 14:19:20 GMT]]></title><description><![CDATA[<p dir="auto">Well, it also switches the weapon when trying to hit an exploding TNT, so I guess it's not only for players, it's for every entities, making this feature tricky to make because they'd have to first add something to only switch weapons when hitting players but then it won't switch weapon on mobs and wouldn't be practical for like a gamemode where your opponement is disguised as a random entity like BlockHunt</p>
]]></description><link>https://forum.liquidbounce.net/post/5089</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/5089</guid><dc:creator><![CDATA[yorik100]]></dc:creator><pubDate>Wed, 23 Sep 2020 14:19:20 GMT</pubDate></item><item><title><![CDATA[Reply to For autoweapon to work with teams on Wed, 23 Sep 2020 14:14:00 GMT]]></title><description><![CDATA[<p dir="auto">pleeeeeeeease.</p>
]]></description><link>https://forum.liquidbounce.net/post/5087</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/5087</guid><dc:creator><![CDATA[T S]]></dc:creator><pubDate>Wed, 23 Sep 2020 14:14:00 GMT</pubDate></item></channel></rss>