<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LiquidBounce b73 lagging after a while]]></title><description><![CDATA[<p dir="auto">Hello, I have always this problem with LiquidBounce b73. The game starts to lag extremely after a few minutes (15-20 minutes I guess) and hangs for a second. Some said it was a problem with cross-versions. But why do I only have this problem and others don't? All versions below B73 work without any problems. It would be nice if someone could help me.</p>
]]></description><link>https://forum.liquidbounce.net/topic/7322/liquidbounce-b73-lagging-after-a-while</link><generator>RSS for Node</generator><lastBuildDate>Sat, 08 Aug 2026 03:34:24 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/7322.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 01 Dec 2022 01:28:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LiquidBounce b73 lagging after a while on Mon, 05 Dec 2022 23:00:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/persu-mk" aria-label="Profile: Persu-MK">@<bdi>Persu-MK</bdi></a> Idk why but I had this problem only on LB but fixed it whith memory alloc.</p>
]]></description><link>https://forum.liquidbounce.net/post/37110</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/37110</guid><dc:creator><![CDATA[9000miles]]></dc:creator><pubDate>Mon, 05 Dec 2022 23:00:25 GMT</pubDate></item><item><title><![CDATA[Reply to LiquidBounce b73 lagging after a while on Mon, 05 Dec 2022 22:53:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/9000miles" aria-label="Profile: 9000miles">@<bdi>9000miles</bdi></a> I have the same problem like <a class="plugin-mentions-user plugin-mentions-a" href="/user/aric-hebert-hazell" aria-label="Profile: Aric-Hebert-Hazell">@<bdi>Aric-Hebert-Hazell</bdi></a>. But it's only when I'm playing with B73. B72 works fine without any problems. I have a very good pc and I'm wondering why this happens to me. Never changed the ram in mc launcher or for java, I'll give it a try.</p>
]]></description><link>https://forum.liquidbounce.net/post/37108</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/37108</guid><dc:creator><![CDATA[Persu MK]]></dc:creator><pubDate>Mon, 05 Dec 2022 22:53:09 GMT</pubDate></item><item><title><![CDATA[Reply to LiquidBounce b73 lagging after a while on Sun, 04 Dec 2022 23:07:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/aric-hebert-hazell" aria-label="Profile: Aric-Hebert-Hazell">@<bdi>Aric-Hebert-Hazell</bdi></a> allocate more memory in mc launcher (and probably in java as well)<br />
Google : how to fix lag spikes</p>
]]></description><link>https://forum.liquidbounce.net/post/37102</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/37102</guid><dc:creator><![CDATA[9000miles]]></dc:creator><pubDate>Sun, 04 Dec 2022 23:07:15 GMT</pubDate></item><item><title><![CDATA[Reply to LiquidBounce b73 lagging after a while on Thu, 01 Dec 2022 21:33:05 GMT]]></title><description><![CDATA[<p dir="auto">My game just has enormous lag spikes every few seconds after a while.</p>
]]></description><link>https://forum.liquidbounce.net/post/37095</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/37095</guid><dc:creator><![CDATA[Aric Hebert-Hazell]]></dc:creator><pubDate>Thu, 01 Dec 2022 21:33:05 GMT</pubDate></item><item><title><![CDATA[Reply to LiquidBounce b73 lagging after a while on Thu, 01 Dec 2022 09:15:20 GMT]]></title><description><![CDATA[<p dir="auto">The next type of lag is server lag. This is described in Minecraft as TPS. TPS stands for Ticks Per Second. TPS is otherwise known as game ticks and is a maximum of 20. 20 TPS is hardwired into Minecraft as the universal speed. That is to say, the smallest amount of time possible that is distinguishable from the game's perspective. Each “tick” causes the game to recalculate directions of mobs, as well as other things such as growing crops adjusting the direction of mobs etc. Just to get an idea of how long it is, each redstone tick is equivalent to 2 game ticks. This is incidentally also the reason redstone “half” ticks exist, being 1 game tick. Remember that TPS and FPS are different. TPS, on the server, is controlled by the speed and capabilities of the server. FPS is based on the player's computer.</p>
]]></description><link>https://forum.liquidbounce.net/post/37090</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/37090</guid><dc:creator><![CDATA[ukvaporwaves]]></dc:creator><pubDate>Thu, 01 Dec 2022 09:15:20 GMT</pubDate></item></channel></rss>