<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Suggestions for updating the combat module.]]></title><description><![CDATA[<p dir="auto">If you agree to this post, please let the official know.<br />
Aimbot:Invisible self aiming can search for invisible players.<br />
aim while on target Keep self aiming active all the time on a player.Strafe increase to modify the self aiming speed means that when you move, you will adjust the self aiming speed according to your walking speed to keep you aiming.<br />
Check block break, there is someone on the side who is not self scanning while you are digging blocks.<br />
Killaura:Attack invisibles.Legit aura allows you to use a legitimate killing aura when in violent mode.Lock view means you keep looking at the target.<br />
Velocity:Change the jump mode to jumpreset.legit jumpreset.Attack takes damage and proceeds，jumpreset.And then add a jump probability.<br />
Please accept my suggestion。</p>
]]></description><link>https://forum.liquidbounce.net/topic/7746/suggestions-for-updating-the-combat-module</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 14:06:58 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/7746.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 23 Sep 2023 23:29:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Suggestions for updating the combat module. on Sun, 24 Sep 2023 16:33:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/razzy" aria-label="Profile: Razzy">@<bdi>Razzy</bdi></a> It's useless to activate the invisible type。</p>
]]></description><link>https://forum.liquidbounce.net/post/38357</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/38357</guid><dc:creator><![CDATA[moon]]></dc:creator><pubDate>Sun, 24 Sep 2023 16:33:18 GMT</pubDate></item><item><title><![CDATA[Reply to Suggestions for updating the combat module. on Sun, 24 Sep 2023 10:36:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/moon" aria-label="Profile: moon">@<bdi>moon</bdi></a></p>
<p dir="auto">I'm going to guess your talking about Legacy. You can already attack invisible entities by selecting the target module in the clickgui and clicking "Invisibles"</p>
]]></description><link>https://forum.liquidbounce.net/post/38355</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/38355</guid><dc:creator><![CDATA[Razzy]]></dc:creator><pubDate>Sun, 24 Sep 2023 10:36:49 GMT</pubDate></item><item><title><![CDATA[Reply to Suggestions for updating the combat module. on Sun, 24 Sep 2023 09:34:06 GMT]]></title><description><![CDATA[<p dir="auto">I have come up with a new suggestion.<br />
Auto clicks:Add, Hit Select.</p>
]]></description><link>https://forum.liquidbounce.net/post/38356</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/38356</guid><dc:creator><![CDATA[moon]]></dc:creator><pubDate>Sun, 24 Sep 2023 09:34:06 GMT</pubDate></item></channel></rss>