<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Script] NES Emulator]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1730867961435-vlcsnap-2024-11-06-05h39m14s168-resized.png" alt="vlcsnap-2024-11-06-05h39m14s168.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">With this script, games developed for the <a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System" target="_blank" rel="noopener noreferrer nofollow ugc">Nintendo Entertainment System</a> (NES) can be played directly in LiquidBounce. Based on <a href="https://github.com/bfirsh/jsnes" target="_blank" rel="noopener noreferrer nofollow ugc">JSNES</a> by <a href="https://github.com/bfirsh" target="_blank" rel="noopener noreferrer nofollow ugc">bfirsh</a>. A demo video on YouTube can be found <a href="https://www.youtube.com/watch?v=IeTsNu3jm8M&amp;feature=emb_title" target="_blank" rel="noopener noreferrer nofollow ugc">here</a>.</p>
<p dir="auto"><strong>Video</strong><br />
<a href="https://youtu.be/-M1xCYokurs" target="_blank" rel="noopener noreferrer nofollow ugc"><i class="fa fa-youtube" aria-hidden="true"></i> NES Emulator on LiquidBounce Nextgen <small>–  01:08<br />— CCBlueX</small></a></p><div class="js-lazyYT lazyYT-container" data-youtube-id="-M1xCYokurs" data-width="640" data-height="360" data-parameters style="width:640px;padding-bottom:360px">
 <div class="ytp-thumbnail lazyYT-image-loaded" style="background-image:url(&quot;https://i.ytimg.com/vi/-M1xCYokurs/hqdefault.jpg&quot;)">
  <button class="ytp-large-play-button ytp-button" tabindex="23" aria-live="assertive" style="transform:scale(0.85)" onclick="$(this).lazyYT(this);return false;">
   <svg height="100%" version="1.1" viewbox="0 0 68 48" width="100%">
    <path class="ytp-large-play-button-bg" d="m .66,37.62 c 0,0 .66,4.70 2.70,6.77 2.58,2.71 5.98,2.63 7.49,2.91 5.43,.52 23.10,.68 23.12,.68 .00,-1.3e-5 14.29,-0.02 23.81,-0.71 1.32,-0.15 4.22,-0.17 6.81,-2.89 2.03,-2.07 2.70,-6.77 2.70,-6.77 0,0 .67,-5.52 .67,-11.04 l 0,-5.17 c 0,-5.52 -0.67,-11.04 -0.67,-11.04 0,0 -0.66,-4.70 -2.70,-6.77 C 62.03,.86 59.13,.84 57.80,.69 48.28,0 34.00,0 34.00,0 33.97,0 19.69,0 10.18,.69 8.85,.84 5.95,.86 3.36,3.58 1.32,5.65 .66,10.35 .66,10.35 c 0,0 -0.55,4.50 -0.66,9.45 l 0,8.36 c .10,4.94 .66,9.45 .66,9.45 z" fill="#1f1f1e" fill-opacity="0.9">
    </path>
    <path d="m 26.96,13.67 18.37,9.62 -18.37,9.55 -0.00,-19.17 z" fill="#fff">
    </path>
    <path d="M 45.02,23.46 45.32,23.28 26.96,13.67 43.32,24.34 45.02,23.46 z" fill="#ccc">
    </path>
   </svg>
  </button>
 </div>
</div><p></p>
<p dir="auto"><strong>How to use</strong></p>
<ol>
<li>Place the <code>nes_emulator</code> folder into your <code>scripts</code> folder.</li>
<li>Navigate into the <code>nes_emulator</code> folder and put you NES games into the <code>roms</code> folder.</li>
<li>Launch LiquidBounce, right click <code>NESEmulator</code> inside the ClickGUI and select the game you want to play.</li>
<li>Enable <code>NESEmulator</code>.</li>
</ol>
<p dir="auto">Important! Performance might be terrible at first. It will improve once hot code compilation kicks in.</p>
<p dir="auto"><strong>Default Keybinds</strong></p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>NES button</th>
<th>Keyboard Bind</th>
</tr>
</thead>
<tbody>
<tr>
<td>A</td>
<td>Z</td>
</tr>
<tr>
<td>B</td>
<td>X</td>
</tr>
<tr>
<td>Select</td>
<td>C</td>
</tr>
<tr>
<td>Start</td>
<td>V</td>
</tr>
<tr>
<td>Up</td>
<td>Arrow Up</td>
</tr>
<tr>
<td>Down</td>
<td>Arrow Down</td>
</tr>
<tr>
<td>Left</td>
<td>Arrow Left</td>
</tr>
<tr>
<td>Right</td>
<td>Arrow Right</td>
</tr>
</tbody>
</table>
<p dir="auto"><strong>Download</strong><br />
<a href="/assets/uploads/files/1767470900023-liquidbounce_nes_emulator_minecraft_1_21_11.zip">LiquidBounce_nes_emulator_Minecraft_1_21_11.zip</a></p>
]]></description><link>https://forum.liquidbounce.net/topic/8352/script-nes-emulator</link><generator>RSS for Node</generator><lastBuildDate>Tue, 10 Mar 2026 16:06:02 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/8352.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 06 Nov 2024 04:40:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Script] NES Emulator on Sat, 03 Jan 2026 20:09:03 GMT]]></title><description><![CDATA[<p dir="auto">The script has been updated for Minecraft 1.21.11. The download can be found on the main post.<br />
Changes: <a href="https://github.com/CCBlueX/ScriptAPI/commit/1fd1064a542036f49cd8157546860825aff41e8f" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/CCBlueX/ScriptAPI/commit/1fd1064a542036f49cd8157546860825aff41e8f</a></p>
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<img class="author-picture not-responsive" src="https://avatars.githubusercontent.com/u/93977077?v=4" title="MukjepScarlet" />
<a href="https://github.com/MukjepScarlet"><span class="username">MukjepScarlet</span></a> committed <span class="timeago" title="2026-01-02T18:59:14Z"></span> to <a href="//github.com/CCBlueX/ScriptAPI">CCBlueX/ScriptAPI</a>
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<a href="https://github.com/CCBlueX/ScriptAPI/commit/1fd1064a542036f49cd8157546860825aff41e8f"><pre>fix(NESEmulator): update to 1.21.11 (#38)

* fix(NESEmulator): update to 1.21.11

* Make x/y always floored

* fix

* add scale setting

* dont use ints when not necessary

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Co-authored-by: Senk Ju &lt;18741573+SenkJu@users.noreply.github.com&gt;</pre></a>

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</div>]]></description><link>https://forum.liquidbounce.net/post/40371</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/40371</guid><dc:creator><![CDATA[kawaiinekololis]]></dc:creator><pubDate>Sat, 03 Jan 2026 20:09:03 GMT</pubDate></item><item><title><![CDATA[Reply to [Script] NES Emulator on Wed, 06 Nov 2024 05:41:44 GMT]]></title><description><![CDATA[<p dir="auto">This script is compatible starting with <a href="https://github.com/CCBlueX/LiquidBounce/commit/7ca6ce4bd4500950c48d8a335634ab5092155a1f" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/CCBlueX/LiquidBounce/commit/7ca6ce4bd4500950c48d8a335634ab5092155a1f</a> - do not use on 0.17.0. Wait for 0.18.0 to be released.</p>
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<a href="https://github.com/1zun4"><span class="username">1zun4</span></a> committed <span class="timeago" title="2024-11-06T04:18:04Z"></span> to <a href="//github.com/CCBlueX/LiquidBounce">CCBlueX/LiquidBounce</a>
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<a href="https://github.com/CCBlueX/LiquidBounce/commit/7ca6ce4bd4500950c48d8a335634ab5092155a1f"><pre>feat: key option (#4373)

Similiar to Bind but only stores Key.

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Co-authored-by: Senk Ju &lt;18741573+SenkJu@users.noreply.github.com&gt;</pre></a>

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</div>]]></description><link>https://forum.liquidbounce.net/post/39825</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/39825</guid><dc:creator><![CDATA[kawaiinekololis]]></dc:creator><pubDate>Wed, 06 Nov 2024 05:41:44 GMT</pubDate></item></channel></rss>