<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Kotlin] A simple path finder and executor module]]></title><description><![CDATA[<p dir="auto">Set a target block in the clickgui, and enable the module, it will manage to get to there and get back ( To succeed, there must be at leat one way to get to it)<br />
It doesnt actually have any value as a movement module, but the pathfinding core can be used in some more interesting fields like controling bots to fetch diamonds for you. I kept some necessary comments in the code.<br />
Here's the donwload (.kt): <a href="/assets/uploads/files/1739703419153-modulepathfinder.zip">ModulePathFinder.zip</a><br />
Example Video: <a href="https://www.bilibili.com/video/BV1MHALeREke" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.bilibili.com/video/BV1MHALeREke</a></p>
]]></description><link>https://forum.liquidbounce.net/topic/8408/kotlin-a-simple-path-finder-and-executor-module</link><generator>RSS for Node</generator><lastBuildDate>Tue, 12 May 2026 16:25:54 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/8408.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 16 Feb 2025 10:42:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Kotlin] A simple path finder and executor module on Mon, 17 Mar 2025 15:29:39 GMT]]></title><description><![CDATA[<p dir="auto">Are you interested to contribute this for LB repo?</p>
]]></description><link>https://forum.liquidbounce.net/post/40045</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/40045</guid><dc:creator><![CDATA[Konoha Scarlet]]></dc:creator><pubDate>Mon, 17 Mar 2025 15:29:39 GMT</pubDate></item></channel></rss>