<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Fps Drops &amp; freezing with LiquidBounce visuals]]></title><description><![CDATA[<p dir="auto">Hello. I'm experiencing issues with LiquidBounce NextGen on Minecraft 1.21.4 (all builds).</p>
<p dir="auto">Recently, I started noticing severe frame rate drops during interactions with the client's visual elements(for example, in menu). An example is shown in the attached video.</p>
<p dir="auto">The only temporary fix is enabling the "Accelerated BETA" option in the HUD settings. This solves the problem for about 30 seconds.</p>
<p dir="auto">I've tried launching without any third-party mods, using different drivers, and on various systems—the problem persists.</p>
<p dir="auto">However, on builds for version 1.21.1, everything runs smoothly.</p>
<p dir="auto">Log: <a href="/assets/uploads/files/1758491728201-latest.txt">latest.txt</a></p>
<p dir="auto">Video: <a href="https://drive.google.com/file/d/1jpbBepBvn5ECCBZ1qVl_K4AF1HKOn8wT/view" target="_blank" rel="noopener noreferrer nofollow ugc">boink</a></p>
<p dir="auto">Please help me solve this problem. Thank you!</p>
]]></description><link>https://forum.liquidbounce.net/topic/8557/fps-drops-freezing-with-liquidbounce-visuals</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Jul 2026 07:34:17 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/8557.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 21 Sep 2025 22:26:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Fps Drops &amp; freezing with LiquidBounce visuals on Mon, 22 Sep 2025 13:49:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kawaiinekololis" aria-label="Profile: kawaiinekololis">@<bdi>kawaiinekololis</bdi></a></p>
<p dir="auto">Thanks for your help! Enabling XMP in the BIOS actually solved the problem. <img src="https://forum.liquidbounce.net/assets/plugins/nodebb-plugin-emoji/emoji/customizations/0c706573-9b96-4be3-9ebf-b5161e4b3516-axoheart.png?v=866ab33d74c" class="not-responsive emoji emoji-customizations emoji--axoheart" style="height:23px;width:auto;vertical-align:middle" title=":axoheart:" alt="undefined" /></p>
<p dir="auto">You can also, in theory, reset the BIOS settings. Just for those looking for a second easy solution <img src="https://forum.liquidbounce.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=866ab33d74c" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.liquidbounce.net/post/40302</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/40302</guid><dc:creator><![CDATA[HelloWorld]]></dc:creator><pubDate>Mon, 22 Sep 2025 13:49:22 GMT</pubDate></item><item><title><![CDATA[Reply to Fps Drops &amp; freezing with LiquidBounce visuals on Mon, 22 Sep 2025 00:02:55 GMT]]></title><description><![CDATA[<p dir="auto">Avoid using a custom theme. Also, you have the option to limit the FPS of the GUI renderer to e.g. 60 fps, which can help a lot. You can do that by going to HUD -&gt; Renderer -&gt; FPS. Same for ClickGUI.</p>
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<p dir="auto">The speed of the RAM is very important because CEF renders to a bitmap which gets uploaded to the GPU from memory. If this process is slowed down by slow RAM, you will experience lag, no matter how fast your GPU is. Therefore, ensure that your computer's <strong>RAM sticks are seated in the fast slots</strong> (refer to your motherboard manual) and that <strong>XMP is enabled</strong>.</p>
<p dir="auto">You might think this wouldn't help, but I can tell you from experience that it makes a huge difference.<br />
A benchmark related to this can be found here: <a href="https://github.com/1zun4/gl-bench" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/1zun4/gl-bench</a></p>
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<p dir="auto">Regarding the "Accelerated (BETA)" option: The reason this option is still in beta is because of a bug in the AMD GPU driver that causes the VRAM to fill up completely, which is why it only works for a short time. It does not seem to occur on NVIDIA GPUs.<br />
You can read more about that here: <a href="https://github.com/chromiumembedded/cef/issues/3968" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/chromiumembedded/cef/issues/3968</a></p>
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<img class="author-picture not-responsive" src="https://avatars.githubusercontent.com/u/34306421?v=4" title="skidunion" />
<a href="https://github.com/skidunion"><span class="username">skidunion</span></a> created this issue <span class="timeago" title="2025-07-20T07:05:02Z"></span> in <a href="//github.com/chromiumembedded/cef">chromiumembedded/cef</a>
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<span class="badge closed float-end">closed</span>
<a href="https://github.com/chromiumembedded/cef/issues/3968">VRAM leak with accelerated OSR on AMD GPUs</a>
<span class="number">#3968</span>
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</div>]]></description><link>https://forum.liquidbounce.net/post/40301</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/40301</guid><dc:creator><![CDATA[kawaiinekololis]]></dc:creator><pubDate>Mon, 22 Sep 2025 00:02:55 GMT</pubDate></item></channel></rss>