<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Give us a Java&#x2F;Kotlin ScriptAPI Language]]></title><description><![CDATA[<p dir="auto">I didnt find anything about thison issues/suggestions and i think this would be amazing.<br />
Instead of using JS/Nashorn as a Script-Language, just let us use Java/Kotlin.<br />
-It would have better Performance than JS (and SenkJu also said in a onEvent for TextRendering that he doesnt want to include it bcs Nashorn sucks at Performance)<br />
-it (probably) isnt that hard to make<br />
-in the ScriptAPI you usually already use the Java Classes, but with a js-wrapper around it<br />
(i suck at js, and probably some other people do too)</p>
<p dir="auto">But i also could see why you wouldnt want to use it (for example people who obfuscate).<br />
Still would be very nice to be able to make 'Scripts' in Java/Kotlin, because these are languages you can actually use.</p>
]]></description><link>https://forum.liquidbounce.net/topic/977/give-us-a-java-kotlin-scriptapi-language</link><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 10:33:11 GMT</lastBuildDate><atom:link href="https://forum.liquidbounce.net/topic/977.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 09 Dec 2020 19:16:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Fri, 11 Dec 2020 03:39:47 GMT]]></title><description><![CDATA[<p dir="auto">well, js scriptapi is enough, you should make more epic bypasses instead<br />
#makeliquidbouncegreatagain</p>
]]></description><link>https://forum.liquidbounce.net/post/7767</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7767</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Fri, 11 Dec 2020 03:39:47 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 21:58:25 GMT]]></title><description><![CDATA[<p dir="auto">There already is an issue for Kotlin script support. The problem is that we had to do some rather low level mofications to Nashorn for it to work with Minecraft's obfuscation. We would have to do the same thing for Kotlin support as well. We might do it in the future but it doesn't have very high priority for us at the moment.</p>
<p dir="auto"><a href="https://github.com/CCBlueX/Old-LiquidBounce-Issues/issues/2821" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/CCBlueX/Old-LiquidBounce-Issues/issues/2821</a></p>
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<img class="author-picture not-responsive" src="https://avatars.githubusercontent.com/u/18741573?v=4" title="SenkJu" />
<a href="https://github.com/SenkJu"><span class="username">SenkJu</span></a> created this issue <span class="timeago" title="2018-12-31T17:26:10Z"></span> in <a href="//github.com/CCBlueX/Old-LiquidBounce-Issues">CCBlueX/Old-LiquidBounce-Issues</a>
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<span class="badge open float-end">open</span>
<a href="https://github.com/CCBlueX/Old-LiquidBounce-Issues/issues/2821">ScriptAPI Kotlin Support</a>
<span class="number">#2821</span>
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</div>]]></description><link>https://forum.liquidbounce.net/post/7762</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7762</guid><dc:creator><![CDATA[Senk Ju]]></dc:creator><pubDate>Thu, 10 Dec 2020 21:58:25 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 14:19:11 GMT]]></title><description><![CDATA[<p dir="auto">its called making a forge mod</p>
]]></description><link>https://forum.liquidbounce.net/post/7739</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7739</guid><dc:creator><![CDATA[Aftery]]></dc:creator><pubDate>Thu, 10 Dec 2020 14:19:11 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 14:18:47 GMT]]></title><description><![CDATA[<p dir="auto">kotlin sucks</p>
]]></description><link>https://forum.liquidbounce.net/post/7738</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7738</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Thu, 10 Dec 2020 14:18:47 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 14:17:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/algedoesntgiveheadlikewolf" aria-label="Profile: algedoesntgiveheadlikewolf">@<bdi>algedoesntgiveheadlikewolf</bdi></a> i also think, that Java/Kotlin scriptapi will be better</p>
]]></description><link>https://forum.liquidbounce.net/post/7737</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7737</guid><dc:creator><![CDATA[idk my name]]></dc:creator><pubDate>Thu, 10 Dec 2020 14:17:19 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 14:15:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/yorik100" aria-label="Profile: yorik100">@<bdi>yorik100</bdi></a> said in <a href="/post/7698">Give us a Java/Kotlin ScriptAPI Language</a>:</p>
<blockquote>
<p dir="auto">JS is way easier than Java but it'd be good to support Java as you could literally use normal events like onStep post (which isn't onStepConfirm at all since it's called even when you don't step) and a normal onUpdate event (allowing you to sprint in any direaction and changing the onGround state would change the packet's onGround state</p>
</blockquote>
<p dir="auto">i still suck at js but this</p>
]]></description><link>https://forum.liquidbounce.net/post/7736</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7736</guid><dc:creator><![CDATA[AlgeDoesntGiveHeadLikeWolf]]></dc:creator><pubDate>Thu, 10 Dec 2020 14:15:16 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 01:44:35 GMT]]></title><description><![CDATA[<p dir="auto">Js is easier to use but I still prefer Java</p>
]]></description><link>https://forum.liquidbounce.net/post/7699</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7699</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Thu, 10 Dec 2020 01:44:35 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Thu, 10 Dec 2020 01:30:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/algedoesntgiveheadlikewolf" aria-label="Profile: algedoesntgiveheadlikewolf">@<bdi>algedoesntgiveheadlikewolf</bdi></a> said in <a href="/post/7690">Give us a Java/Kotlin ScriptAPI Language</a>:</p>
<blockquote>
<p dir="auto">(i suck at js, and probably some other people do too)</p>
</blockquote>
<p dir="auto">JS is way easier than Java but it'd be good to support Java as you could literally use normal events like onStep post (which isn't onStepConfirm at all since it's called even when you don't step) and a normal onUpdate event (allowing you to sprint in any direaction and changing the onGround state would change the packet's onGround state</p>
]]></description><link>https://forum.liquidbounce.net/post/7698</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7698</guid><dc:creator><![CDATA[yorik100]]></dc:creator><pubDate>Thu, 10 Dec 2020 01:30:36 GMT</pubDate></item><item><title><![CDATA[Reply to Give us a Java&#x2F;Kotlin ScriptAPI Language on Wed, 09 Dec 2020 21:31:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/algedoesntgiveheadlikewolf" aria-label="Profile: algedoesntgiveheadlikewolf">@<bdi>algedoesntgiveheadlikewolf</bdi></a> just make a mod and put it in the folder -_-</p>
]]></description><link>https://forum.liquidbounce.net/post/7694</link><guid isPermaLink="true">https://forum.liquidbounce.net/post/7694</guid><dc:creator><![CDATA[zAvenz]]></dc:creator><pubDate>Wed, 09 Dec 2020 21:31:07 GMT</pubDate></item></channel></rss>