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  • [REQUEST] vanilla damage fly script

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    10 Posts
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    SugarAFKS

    @somehax ```
    /// api_version=2
    var safewalkModule = moduleManager.getModule("Safewalk");
    var timerModule = moduleManager.getModule("Timer");
    var script = registerScript({
    name: "FlyNew",
    version: "1.0.0",
    authors: ["GLOBALBOSS&JustNanix&Caxap"]
    });

    script.registerModule({
    name: "FlyNew",
    category: "Fun",
    description: "Moded GLOBALBOSS",
    settings: {
    damagePos: Setting.float({
    name: "DamagePosition",
    min: 0,
    max: 400,
    default: 200
    }),
    flySpeed: Setting.float({
    name: "FlySpeed",
    min: 0.20,
    max: 0.30,
    default: 0.22
    }),
    glide: Setting.float({
    name: "Glide",
    min: 0.00,
    max: 0.05,
    default: 0.010
    })
    }
    }, function(module) {
    var delay = 0;
    var enable = true;
    var flyspeed = module.settings.flySpeed.get();
    module.on("update", function() {
    if (mc.thePlayer.onGround) {
    safewalkModule.setState(true)
    }
    if (!mc.thePlayer.onGround) {
    if (enable) {
    timerModule.setState(true)
    mc.thePlayer.setPosition(mc.thePlayer.posX, module.settings.damagePos.get() - module.settings.damagePos.get() * 2, mc.thePlayer.posZ);
    enable = false;
    }
    if (mc.thePlayer.getHealth() <= 19) {
    mc.thePlayer.onGround = false;
    mc.thePlayer.capabilities.setFlySpeed(module.settings.flySpeed.get() / 2);
    mc.thePlayer.motionY = module.settings.glide.get() - module.settings.glide.get() * 2;
    mc.thePlayer.capabilities.isFlying = true;
    } else {
    mc.thePlayer.setPosition(mc.thePlayer.posX, module.settings.damagePos.get() - module.settings.damagePos.get() * 2, mc.thePlayer.posZ);
    }
    }
    });
    module.on("enable", function() {
    enable = true;
    });
    module.on("disable", function() {
    mc.thePlayer.capabilities.isFlying = false;
    safewalkModule.setState(false)
    timerModule.setState(false)
    });
    });

    function onLoad() {}