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[Script Maintenance] Publish the script you need to update here -
Помогите со скриптомimport net.ccbluex.liquidbounce.LiquidBounce; import net.ccbluex.liquidbounce.features.module.ModuleCategory; import net.ccbluex.liquidbounce.features.module.ModuleManager; import net.ccbluex.liquidbounce.features.module.modules.movement.Speed; import net.ccbluex.liquidbounce.ui.client.clickgui.IRenderer; import net.ccbluex.liquidbounce.ui.client.clickgui.style.Style; import net.ccbluex.liquidbounce.ui.client.clickgui.style.styles.GreenStyle; import net.ccbluex.liquidbounce.ui.client.clickgui.style.styles.RedStyle; import net.ccbluex.liquidbounce.ui.client.clickgui.style.styles.RoundedStyle; import net.ccbluex.liquidbounce.ui.client.clickgui.style.styles.WhiteStyle; import net.ccbluex.liquidbounce.ui.client.clickgui.style.styles.YellowStyle; import net.ccbluex.liquidbounce.ui.client.clickgui.util.Button; import net.ccbluex.liquidbounce.ui.client.clickgui.util.Colors; import net.ccbluex.liquidbounce.utils.MinecraftInstance; import net.ccbluex.liquidbounce.value.FloatValue; import net.ccbluex.liquidbounce.value.IntegerValue; import net.minecraft.util.ResourceLocation; import java.util.ArrayList; import java.util.List; public class LongJumpScript extends MinecraftInstance { // Rest of the code... } public class LongJumpScript extends MinecraftInstance { private final FloatValue jumpSpeedSetting; private final FloatValue normalSpeedSetting; private final FloatValue jumpHeightSetting; private final IntegerValue jumpLengthSetting; private final FloatValue timerSpeedSetting; private final Button<LongJumpButtonRenderer> longJumpButton; public LongJumpScript() { ModuleManager moduleManager = LiquidBounce.moduleManager; // Create settings for jump speed, normal speed, jump height, jump length, and timer speed jumpSpeedSetting = new FloatValue("Jump Speed", 2.5f); normalSpeedSetting = new FloatValue("Normal Speed", 0.1f); jumpHeightSetting = new FloatValue("Jump Height", 0.42f); jumpLengthSetting = new IntegerValue("Jump Length", 15, 1, 100); timerSpeedSetting = new FloatValue("Timer Speed", 1.0f); // Create a button for enabling/disabling long jump longJumpButton = new Button<>("Long Jump", new ResourceLocation("liquidbounce:icons/on.png"), new ResourceLocation("liquidbounce:icons/off.png")); longJumpButton.setRenderer(new LongJumpButtonRenderer()); longJumpButton.addClickListener(button -> { Speed speedModule = (Speed) moduleManager.getModule(Speed.class); if (button.getValue()) { // Enable long jump setJumpSpeed(jumpSpeedSetting.get()); setJumpHeight(jumpHeightSetting.get()); speedModule.setState(true); setTimerSpeed(timerSpeedSetting.get()); setJumpLength(jumpLengthSetting.get()); } else { // Disable long jump setJumpSpeed(normalSpeedSetting.get()); setJumpHeight(0.42f); speedModule.setState(false); setTimerSpeed(1.0f); setJumpLength(15); } }); // Add the button to the mod's click GUI moduleManager.getModule(ModuleCategory.MISC).getButtons().add(longJumpButton); } // Method for setting jump speed public void setJumpSpeed(float speed) { Speed speedModule = (Speed) LiquidBounce.moduleManager.getModule(Speed.class); speedModule.setSpeed(speed); } // Method for setting jump height public void setJumpHeight(float height) { mc.thePlayer.motionY = height; } // Method for setting jump length public void setJumpLength(int length) { mc.thePlayer.distanceWalkedModified = length; } // Method for setting timer speed public void setTimerSpeed(float speed) { mc.timer.timerSpeed = speed; } // Renderer for the long jump button private static class LongJumpButtonRenderer implements IRenderer<Button<LongJumpButtonRenderer>> { private final List<Style> styles = new ArrayList<>(); public LongJumpButtonRenderer() { styles.add(new GreenStyle()); styles.add(new RedStyle()); styles.add(new RoundedStyle()); styles.add(new WhiteStyle()); styles.add(new YellowStyle()); } @Override public void render(Button<LongJumpButtonRenderer> button, int mouseX, int mouseY) { Style style = styles.get(Colors.Palette.getColorIndex()); style.renderButton(button, mouseX, mouseY); } @Override public void handleMouseClick(Button<LongJumpButtonRenderer> button, int mouseX, int mouseY, int mouseButton) { Style style = styles.get(Colors.Palette.getColorIndex()); style.handleMouseClick(button, mouseX, mouseY, mouseButton); } @Override public void handleMouseRelease(Button<LongJumpButtonRenderer> button, int mouseX, int mouseY, int mouseButton) { Style style = styles.get(Colors.Palette.getColorIndex()); style.handleMouseRelease(button, mouseX, mouseY, mouseButton); } } }
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