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It's currently impossible to get the Yaw or Position or Velocity through script api, giving errors about functions like .getYaw() that they don't exist when they DO exist in Fabric. This is really annoying.
[image: 1768886427214-b5f16541-c280-465f-853b-2211287d1161-image.png]
The error appears with and without Fabric API.
Fabric 1.21.11 Documentation HAS getYaw
[image: 1768886698615-f3c5c375-0c09-42ce-8731-f4f2c9ba1e39-image.png]
Server List Explorer Installer for LiquidBounce NextGen
What this script does
This script acts as a lightweight installation manager for LiquidBounce NextGen, allowing you to easily install, update, run, and locate Server List Explorer directly within the client.
About Server List Explorer
Server List Explorer is a Compose Desktop application (Windows, Linux, macOS) for viewing and managing your Minecraft multiplayer server list with a reliable user-interface. For source, releases and license, see the project repository: https://github.com/SpoilerRules/server-list-explorer
️ Server List Explorer Gallery
[image: W1opxja.png]
[image: KnhzN9P.png]
Commands
Use these commands inside LiquidBounce NextGen after loading the script:
️ Install / Update
.sle install
Installs or updates Server List Explorer to the latest release.
Uninstall
.sle uninstall
Removes all Server List Explorer files and cleans up.
️ Run
.sle run
Launches Server List Explorer (if installed).
Path
.sle path
Prints the full installation path on your system.
Download: server-list-explorer_installer-1.0.1.zip
️ Installation
Follow the official LiquidBounce instructions for installing scripts: https://liquidbounce.net/docs/script-api/installation
I was working on a build for play almost %80 of all NBS songs published at noteblock.world so i made this basic system for it. [image: 1766533404843-system-preview.png]
You can play almost any song with that, if instruments is not enough, you can add more instruments up there[image: 1766533502360-upper-part.png]
Just be sure to be top of the dirt block and you're ready to go
[image: 1766533636359-inside-dirt.png]
Here's the list what can she play [image: 1766533702936-list.png]
Schematic Download link : looks like it got deleted, i lost the file so when i find it again i'll share asap
EngineHub
Here's a preview while system is working
Bypass matrix today (Matrix7145FlagLongJump outdated)
package net.ccbluex.liquidbounce.features.module.modules.movement.longjump.modes
import net.ccbluex.liquidbounce.config.types.Choice
import net.ccbluex.liquidbounce.config.types.ChoiceConfigurable
import net.ccbluex.liquidbounce.config.types.NamedChoice
import net.ccbluex.liquidbounce.event.events.PacketEvent
import net.ccbluex.liquidbounce.event.handler
import net.ccbluex.liquidbounce.event.tickHandler
import net.ccbluex.liquidbounce.features.module.modules.movement.longjump.ModuleLongJump
import net.ccbluex.liquidbounce.utils.entity.withStrafe
import net.ccbluex.liquidbounce.utils.math.copy
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket
internal object MatrixNewLongJump : Choice("MatrixNew") {
override val parent: ChoiceConfigurable<*>
get() = ModuleLongJump.mode
private enum class MotionMode(override val choiceName: String) : NamedChoice {
Stable("Stable"),
Last("Last")
}
private enum class BypassMethod(override val choiceName: String) : NamedChoice {
Fall("Fall"),
NoGround("NoGround")
}
private val motionMode by enumChoice("MotionMode", MotionMode.Stable)
private val bypassMethod by enumChoice("BypassMethod", BypassMethod.Fall)
private val boostSpeed by float("MatrixNew-BoostSpeed", 2.1f, -3.0f..8.0f)
private val motionY by float("MotionY", 0.42f, 0.0f..5.0f)
private var savedX = 0.0
private var savedY = 0.0
private var savedZ = 0.0
private var receivedFlag = false
private var canBoost = false
private var boosted = false
private var touchGround = false
override fun enable() {
receivedFlag = false
canBoost = false
boosted = false
touchGround = false
if (bypassMethod == BypassMethod.NoGround) {
if (player.isOnGround) player.jump()
touchGround = true
}
}
override fun disable() {
receivedFlag = false
canBoost = false
boosted = false
touchGround = false
}
@Suppress("unused")
private val packetRecv = handler<PacketEvent> {
val packet = it.packet
if (packet is PlayerPositionLookS2CPacket) {
receivedFlag = true
if (motionMode == MotionMode.Last) {
canBoost = false
val vel = player.velocity
savedX = vel.x
savedY = vel.y
savedZ = vel.z
}
}
}
@Suppress("unused")
private val packetSend = handler<PacketEvent> {
val packet = it.packet
if (packet is PlayerMoveC2SPacket) {
if (motionMode == MotionMode.Last && receivedFlag) {
player.velocity = player.velocity.copy(x = savedX, y = savedY, z = savedZ)
canBoost = false
receivedFlag = false
}
}
}
@Suppress("unused")
private val tick = tickHandler {
if (!player.isOnGround && touchGround) touchGround = false
if (player.isOnGround && !touchGround) {
player.jump()
boosted = false
if (bypassMethod == BypassMethod.NoGround && !boosted) {
canBoost = true
}
}
if (player.fallDistance >= 0.25f && !boosted && bypassMethod == BypassMethod.Fall) {
canBoost = true
}
if (canBoost) {
val yaw = player.yaw
player.velocity = player.velocity
.withStrafe(speed = boostSpeed.toDouble(), yaw = yaw, input = null)
.copy(y = motionY.toDouble())
boosted = true
}
if (receivedFlag && boosted) {
canBoost = false
receivedFlag = false
}
}
}
ported from - https://yougame.biz/threads/360241/
[image: 1739619958719-801dc743-7715-478d-995c-c695388eca5e-image.png]
dist.zip
Features (maybe xD)
reveal effect from https://github.com/d2phap/fluent-reveal-effect
[image: 1739620123639-780a460d-9f42-4d85-8d84-c7bfc4f2f3d9-image.png]
absolutely no rounded corner
use platform dependent font Hack and not packaging it into the theme xD
in-consistent effect application (not on buttons like Bind)
not polished at all
other gui not changed at all
horrible performance
no instruction to install at all
Jokes aside this is indeed a WIP theme and don't expect it be perfect. To contribute to this theme, prs and issues are welcomed, https://github.com/commandblock2/GoodOldFluentDesign
[image: 1768559447967-410c39d2-7d1b-409a-b7d9-5a044605d15c-image.png][image: 1768559469999-screenshot-2026-01-16-043007.png]
I get these 2 issues every time with any server i try no matter what. I used CMD Panel and did the ipconfig, netsock win reset, winsock all the bs. I cant figure out what it is. I have really good internet.
Hello,
I have an issue with Scaffold: I am on the newest Version of LiquidBounce playing on Hypixel. When I use scaffold tho, the player sometimes just moves left and right like in Breezily Bridge and causes me to start building diagonally then straight again and then I fall down. How do I turn this off?
Ive been experimenting with the telly scaffold In liquidbounce and noticed there isn’t an option to always prefer turning left/right. Obviously its a blatant client and there’s no need but it does make for some legit looking speed tellys. Also sometimes when the client does a 360 its actually slower then always turning to one side. If u do decide to add this id say to make it be automatically off with a choice of left or right or none and make it apply to all rotation methods in the scaffold. Thanks for reading allthis and i hope u take it into consideration, thanks
I think I know an aac 4.4.2 server, It's called skywars.com, it's not compatible with via version. and has glitches when you do so. typing /aac will say "AAC Licensed to https://www.spigotmc.org/members/805", meaning that it probably uses a custom modded version of aac.
LB has config for skywars.com, though it's old, the fly will not work.