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I'll try to be as brief as possible.
Item Cooldown isn't working correctly and is very confusing. Let's start from the beginning.
The processing is incorrect – the entire cooldown you want to set needs to be reduced by ~0.08 (if I calculated everything correctly). Why? I don't know; that's just how Minecraft ticks work. More specifically, when we set, for example, 1 - 1, it doesn't actually hit when the cooldown is at 100%, but rather gives permission to hit (as far as I understand). For example, I set the Item Cooldown to 0.88 (according to Minecraft's cooldown, it's actually 0.96, but I explained above why it needs to be reduced by 0.08). The server counts the hit as 0.99999994 (i.e., slightly less than the full cooldown). We didn't hit at 100% of the cooldown, but we hit at 0.96, but the damage doesn't change. (In fact, it does, but that's how the ticks work.
A full charge is 8 damage.
A charge of 0.99999994 is 7.999999046325684 damage.
This is a netherite sword.)
So, we hit at 0.96 of the charge, but we were counted as 100% damage, and we still saved 25 milliseconds.
I think I explained it terribly
Item Cooldown doesn't work with Always Criticals mode.
Why? Because Always always wants to hit at full charge. Although a critical hit is possible starting at 84.8% charge (Well, you can't hit exactly at 84.8%. Why? I don't know, that's how ticks work).
But we can hit, for example, at 92%. And a critical hit is possible because 92 is greater than the 84.8% threshold. But no matter what value we set for Item Cooldown (in Killaura), it will always hit at 100% (or 99.999994%, to be precise). Why would it be simple to always hit at 100% cooldown? Right? Not quite, well, maybe in principle you can hit at 100%, but still, liquid bounces are about flexibility. In any case, hitting before 100% and after 84.8% can save time, which can, for example, increase DPS.
That's about all I wanted to say.
A fairly simple script that resets sprint by 2 ticks for critical strikes. I made it for personal use because "When Sprinting" in "Criticals" doesn't work or I don't understand how it works. At first, I didn't think of uploading it, but I saw a bug report on GitHub and thought, why not?
Important to use!!!
You must have a mode enabled in the "Sprint" module (I recommend Legit). This is necessary for sprint to return after resetting. You can't simply hold down Ctrl, otherwise, the script won't reset sprint.
Turn off "When Sprinting" in module "Criticals". Otherwise, the script will reset sprint even when you don't have KillAura enabled.
Perhaps the script is not ideal from a coding point of view, but it works in the game and I personally am happy with it.
P.S. I'm using a translator because I don't speak English fully. But I think the gist of it was conveyed correctly.
Download: SprintReset.js
Server List Explorer Installer for LiquidBounce NextGen
What this script does
This script acts as a lightweight installation manager for LiquidBounce NextGen, allowing you to easily install, update, run, and locate Server List Explorer directly within the client.
About Server List Explorer
Server List Explorer is a Compose Desktop application (Windows, Linux, macOS) for viewing and managing your Minecraft multiplayer server list with a reliable user-interface. For source, releases and license, see the project repository: https://github.com/SpoilerRules/server-list-explorer
️ Server List Explorer Gallery
[image: W1opxja.png]
[image: KnhzN9P.png]
Commands
Use these commands inside LiquidBounce NextGen after loading the script:
️ Install / Update
.sle install
Installs or updates Server List Explorer to the latest release.
Uninstall
.sle uninstall
Removes all Server List Explorer files and cleans up.
️ Run
.sle run
Launches Server List Explorer (if installed).
Path
.sle path
Prints the full installation path on your system.
Download: server-list-explorer_installer-1.0.2.zip
️ Installation
Follow the official LiquidBounce instructions for installing scripts: https://liquidbounce.net/docs/script-api/installation
[image: 1739619958719-801dc743-7715-478d-995c-c695388eca5e-image.png]
dist.zip
Features (maybe xD)
reveal effect from https://github.com/d2phap/fluent-reveal-effect
[image: 1739620123639-780a460d-9f42-4d85-8d84-c7bfc4f2f3d9-image.png]
absolutely no rounded corner
use platform dependent font Hack and not packaging it into the theme xD
in-consistent effect application (not on buttons like Bind)
not polished at all
other gui not changed at all
horrible performance
no instruction to install at all
Jokes aside this is indeed a WIP theme and don't expect it be perfect. To contribute to this theme, prs and issues are welcomed, https://github.com/commandblock2/GoodOldFluentDesign
Hello.
The rotation modes in the Scaffold module all feel somewhat randomized. I think it would be great if a backward-style rotation similar to the one used in Breezily mode could be added to the Normal mode’s rotation options.
If implemented, this would likely provide good compatibility with the Silent mode of Movement Correction.
If this change would require too much time or be difficult to implement, another possible alternative would be allowing the left/right movement amount in Breezily mode to be adjustable down to 0.
Thank you.