@xulingqing GCore is outdated - do not use.
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Authors : Godden & mumy
E-mail : [email protected](mumy)
Screenshots
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Description
A script with extensive Crystal PvP and Teleport features, allowing you to use it on Vanilla servers running 1.9 or later.
(Supports only Nextgen 0.2.0-0.4.1 and Minecraft 1.20.4, and requires Java 21.)
Instructions
Please place the GCore-0.1.jar file in this directory.
QQ截图20240815153150.png
Download
GCore-0.1.zip
GCoreLoader.js
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With this script, games developed for the Nintendo Entertainment System (NES) can be played directly in LiquidBounce. Based on JSNES by bfirsh. A demo video on YouTube can be found here.
Video
NES Emulator on LiquidBounce Nextgen – 01:08
— CCBlueX
How to use
Place the nes_emulator folder into your scripts folder. Navigate into the nes_emulator folder and put you NES games into the roms folder. Launch LiquidBounce, right click NESEmulator inside the ClickGUI and select the game you want to play. Enable NESEmulator.Important! Performance might be terrible at first. It will improve once hot code compilation kicks in.
Default Keybinds
NES button Keyboard Bind A Z B X Select C Start V Up Arrow Up Down Arrow Down Left Arrow Left Right Arrow RightDownload
nes_emulator.zip
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With this script, you can create macros and bind commands to the key of your choice. When you need it, just press the key and the command will be executed.
How to use
Turn on Macros Module - otherwise macros will NOT be executed.
Create macro by typing: .macro add <key> <command...>
Press <key> and the command will be executed right away.
Download
macros.js
Hello everyone,
Currently on 0.17.0 the ScriptAPI does not use the GraalJS JIT. While we had a proof of concept available in the graaljs_jit branch, it lacked the functionality to remap calls.
As you may know, Minecraft runs in an obfuscated environment, making it difficult to navigate the Minecraft source code through JavaScript without remapping. We've previously done this by injecting into GraalJS in non-JIT mode, but the current implementation struggles with functions that have similar names. For the remapper to work effectively, it needs to approach this from a call target remapping perspective rather than a call lookup perspective.
We originally posted a request for someone to do this task: https://github.com/CCBlueX/LiquidBounce/issues/4278 including a small amount of money as compensation.
However, I took it upon myself and am happy to announce that I have successfully implemented a new remapper with call target remapping, which fixes all the bugs caused by overloaded methods and fields, as well as brings higher performance when using the GraalVM JDK, which is now the default JRE on LiquidLauncher starting with this commit: https://github.com/CCBlueX/LiquidBounce/commit/591c5793a93b8e4cbaf7843545055f517848cbf3
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:axocool:
1zun4 created this issue in CCBlueX/LiquidBounce closed [FEATURE] GraalJS JIT Support with Remapper #4278 0 1zun4 committed to CCBlueX/LiquidBounce feat(ScriptAPI): Implement GraalJS JIT with call target remapping (#4368) Improves ScriptAPI by enabling GraalJS JIT while addressing Minecraft's obfuscation. Previously, non-JIT mode allowed remapping; however, this new approach applies a call target remapping strategy, overcoming bugs with overloaded names. Also, GraalVM is now the default JDK on LiquidLauncher. --------- Co-authored-by: Senk Ju <[email protected]>ViaFabric and any other mods from the ViaVersion do not work for me. I tried writing them about the issues I have when connecting to the server I want to play in, however the problem seems to be too vague, probably some mod in server side intervering. And I also couldn't find any other cheat client with Chest Aura module, so I ask if somebody could share with 1.16.5 build, the one in GitHub archive seems to be corrupted. Pretty please, please, please!!! I am looking for this issue for years already, everybody just tells to use ViaFabric or other clients, however it's just not fun playing on other clients anymore and guys from ViaFabric couldn't solve the issue.
Firstly, I'm always very careful when installing hacked clients. Spent a long time trying to figure out if impact client was safe and ended up just doing it, had it for many years and its fine. But is liquidbounce safe? I'm getting 50/50 from other people who had the same question. Some people say yes its totally safe and others say that it burnt their pc and overheated everything. Can someone just give me a legit yes or no, is it safe? I know somebody knows if it is or not because its open source completely so anyone who has taken the time to look and see if its safe or someone who already has it, is it or not?
///api_version=2
const script = registerScript({
name: "VKKILLAURA",
authors: [":)"],
version: "1.0"
}).import("Core.lib");
// Indstillinger for KillAura
const rangeValue = value.createFloat("Range", 4.0, 3.0, 6.0);
const cpsValue = value.createInteger("CPS", 10, 1, 20);
const rotationSpeedValue = value.createList("RotationSpeed", ["Slow", "Medium", "Fast"], "Medium");
// Mål liste
const targetList = [];
let isEnabled = false;
// Opdatering af mållisten
function updateTargetList(name, action) {
if (action === "add" && !targetList.includes(name)) {
targetList.push(name);
Client.displayChatMessage(§aAdded ${name} to target list.);
} else if (action === "remove") {
const index = targetList.indexOf(name);
if (index > -1) {
targetList.splice(index, 1);
Client.displayChatMessage(§cRemoved ${name} from target list.);
}
}
}
// Registrer kommandoer
script.registerCommand({
name: ".vk",
description: "Manage KillAura target list.",
hub: true,
subcommands: [
{
name: "add",
parameters: [{ name: "name", required: true }],
onExecute(name) {
updateTargetList(name, "add");
}
},
{
name: "remove",
parameters: [{ name: "name", required: true }],
onExecute(name) {
updateTargetList(name, "remove");
}
},
{
name: "list",
onExecute() {
if (targetList.length === 0) {
Client.displayChatMessage("§eTarget list is empty.");
} else {
Client.displayChatMessage("§eTargets: " + targetList.join(", "));
}
}
},
{
name: "toggle",
onExecute() {
isEnabled = !isEnabled;
Client.displayChatMessage(§eKillAura is now ${isEnabled ? "enabled" : "disabled"}.);
}
}
]
});
// Hent mål inden for rækkevidde
function getTargetsInRange(range) {
const targets = [];
for (const entity of mc.theWorld.loadedEntityList) {
if (entity !== mc.thePlayer && entity.getDistanceToEntity(mc.thePlayer) <= range) {
targets.push(entity);
}
}
return targets;
}
// Angrebsmål
function attackTarget(target) {
if (targetList.includes(target.getName())) {
mc.thePlayer.swingItem();
mc.playerController.attackEntity(mc.thePlayer, target);
}
}
// Opdatering af angreb
script.on("update", () => {
if (!isEnabled) return;
});
// Aktiver modulet
script.on("enable", () => {
Client.displayChatMessage("§eVKKILLAURA module enabled.");
});
// Deaktiver modulet
script.on("disable", () => {
isEnabled = false;
targetList.length = 0; // Rydder mål listen
Client.displayChatMessage("§eVKKILLAURA module disabled.");
});
This dose not work at all, i made it with chatgpt and i have no coding experience, what i want it to do is to make killaura target the players on the list i can interact with the list with these commands:
.vka -active/deactivate
.vk "Name" -adds a player
.vkf "name" -removes a player
.vkl -shows the list
I hope that someone can help me fix the script so that i can target the players i want- Thanks!
So this error is caused by some or a module listed in blocksmc auto settings that has been provided in LB legacy, let me describe the error better :
When i enter the game with that config upon entering a bedwars pregame lobby from the menu in the npcs upon tping to the pregame lobby (Not talking about bedwars lobby but after entering a game theres a pregame lobby which has a countdown), I get instantly banned i dont know but maybe some module is sending too much packets upon being freezed as im going into another world so the chunks loading will cause it to go to 1fps or 2fps and then come back to normal fps that is what happens during the loading screen but the thing is the client's modules work even while the loading is happening so i guess it may have sent the packets it couldnt send during that 1-2fps timeframe
Please try to fix this error on the latest nightly builds it would be much appreciated.
Try to use the latest nightly build and then get into a bedwars game in blocksmc you could face the same error as i did
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