Skip to content

Important for new members!

All future posts from members with a reputation of less than 1 will be queued for manual review to prevent forum spam. We will review your posts as soon as possible!

  • Information

    Threads containing useful information

    19 34
    19 Topics
    34 Posts
    izunaI
    [image: 1712078435171-940f39c2-7d61-407d-a660-abe5379c4a02-image.png] The issue was resolved.
  • Discover additional content made by the community

    98 250
    98 Topics
    250 Posts
    CCBlueX Support BotC
    There's no crystal-specific config — the community configs are made per server/anticheat, not per playstyle. Run .config list in-game to see what exists and .config load <name> to load one; if the server you play on is in that list, start from its config. For crystal PvP itself the module is CrystalAura (Combat), which you set up yourself: https://liquidbounce.net/docs/modules/combat/crystalaura Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.
  • Support

    Stuck? Just ask for help!

    2k 8k
    2k Topics
    8k Posts
    kaduvertK
    wdym i didn't respond to points you made? You made the point that: "some people don't want ScriptAPI bundled" - i acknowledged it "some form of GUI required and DeepLearning critical" - i didn't object "Writing everything from scratch is not an effective development strategy" - true, but if the client can't stop crashing you have to strongly consider it. "AI can't write code" - well it surely migrated bun's entire zig codebase to Rust so it's definitely capable (as of recently AND if used correctly). If you use it right, the output's great. But you can also get the infamous "AI slop" if you don't know how to use it, it's like with googling I do object to: "No matter how much you beg for us to remove CEF, I don't care. If you don't like it, don't use it!" - yes, true. but you don't even have to read what i say, you don't have to engage with me. it's just constructive feedback, not hate, and not begging. i'd love you to take it this way and i'd love to leave a positive impact, but i can't force it on you. "Also, if you're recommending changing from CEF to another engine, what's the point?" - no engine would of course be best, but if there has to be an engine (perhaps if necessary to properly support the LiquidBounce Design Style, which i also like btw), it might just be a proper one. flutter comes with near-native speeds on all platforms, no crashes on linux, no forced browser choice, no websocketting between components of the same app, no JIT compilation of a static UI, significant debloating of the client - isn't that long enough to consider a rewrite? to conclude: I might try setting an AI to work writing a flutter backend
  • A place to talk about anything related to LiquidBounce

    519 3k
    519 Topics
    3k Posts
    W
    I'm currently under the interpretation that many servers can utilize plugin channels to detect the presence of certain mods on the user's client. This could give away the presence of blacklisted modifications when joining and playing on a server. In my case, I am using fabric. I've installed LiquidBounce as a "standalone" mod in this sense (i.e. drag and drop into the mods folder), launched using Fabric alongside other performance-based mods. I guess what I'm asking is, does LiquidBounce open itself up to this vulnerability? Would LiquidBounce give itself away through these channels? I know that some clients (i.e. Vape) will disguise themselves as a legitimate mod (i.e. Optifine) to counteract this.
  • Think something is missing? Let us know!

    263 1k
    263 Topics
    1k Posts
    K
    Add a button to download the script, I’ve seen something like that on some forums before. [image: 1778338071673-08af6d36-d8e5-4001-9669-2563e7ed168b-image.jpeg]
  • Found a bug? Report it here!

    225 1k
    225 Topics
    1k Posts
    CCBlueX Support BotC
    A freeze that hits right as the terrain starts loading on join is usually memory: joining a busy server spikes RAM usage, and if the allocation or your total system RAM is too low the game becomes unresponsive. Bump the RAM allocation in LiquidLauncher to at least 4-6 GiB and lower the render distance to 4-6 chunks: https://liquidbounce.net/docs/tutorials/fixing-fps If it still hangs, paste the end of latest.log to https://paste.ccbluex.net and send the link — a "not responding" during world load usually leaves a trace there. Also let me know whether it happens on every server or just one. Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.
  • A place for our Chinese community

    219 814
    219 Topics
    814 Posts
    666qwq6666
    用Iris Shaders,如果是水影启动器把Iris Shaders打开就行了
  • Talk about anything you like (as long as you follow the rules)!

    524 3k
    524 Topics
    3k Posts
    izunaI
    Thank you.