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216 Topics 1.0k Posts
  • Item cooldown

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    rus109R
    @kawaiinekololis Yes, according to Minecraft mechanics, a critical hit is already possible on the 11th tick, which is around 0.92 cooldown. However, regardless of what value is set in Item Cooldown, the attack still happens only on the 12th tick (around 1.00 cooldown). This happens not only in Always Criticals, but also in Smart Criticals. In both cases the module waits for almost a full cooldown, even though a critical hit is already possible earlier. So as I mentioned before, a critical hit is already possible on the 11th tick, but the system still attacks only on the 12th tick, which wastes a small amount of time. I also attached a video on GitHub showing this behavior in case the message is unclear. Regarding Always Criticals Mode — as I mentioned above, this issue also affects Smart Criticals. In both cases, critical attacks happen only on the 12th tick. And yes, to some extent I agree that Smart mode is better, because the game is not always perfectly smooth. For example, even a simple knockback can interfere with performing a critical hit, which sometimes causes Always mode to lose DPS compared to Smart. However, as can be seen from the issue description and the examples shown on GitHub, Smart mode also does not work perfectly and sometimes misses critical hits.
  • Cant connect to server

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    No one has replied
  • AutoF5 module is not working in Shulker Boxes

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    MainqwuaftM
    @kawaiinekololis Thank you for your swift response. I’m looking forward to the upcoming update and appreciate your continued efforts.
  • Main Menu Bug

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    kawaiinekololisK
    You need to be more specific. Show us your issue.
  • Process exited with non-zero exit code: 1.

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    kawaiinekololisK
    Don't spam the forum This tells us nothing about your issue. You need to provide the log if you want help.
  • TargetLock no work

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    kawaiinekololisK
    1 frame every 3 seconds
  • Incorrect Weapon Damage On 1.8 Combat

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    kawaiinekololisK
    There was a fix regarding that: https://github.com/CCBlueX/LiquidBounce/pull/6305 MukjepScarlet opened this pull request in CCBlueX/LiquidBounce closed fix(InventoryCleaner): sharpness calculation on 1.8.x #6305
  • The downloading terrain... glitched

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    mistyM
    @Templom YOU GOTTA BE KIDDING ME ITS BEEN 3 YEARS
  • Resource Packs not showing up

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    H
    @Rayyzon unzip and extract the texture packs
  • 0 Votes
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    kawaiinekololisK
    @recorefor Update your AMD GPU drivers.
  • liquidbounce error

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    kawaiinekololisK
    Update your AMD drivers.
  • Please fix the forgegradle problem and support for Scriptapi1 in b74

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    G
    You can write your custom tools, to implement a custom behaviour to actions performed by users on the canvas..
  • HUD is late

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    No one has replied
  • add/direct on alt manager button not working

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    1 Posts
    452 Views
    No one has replied
  • Error with the input bar in all menu except for the mod and vanilla input

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    No one has replied
  • Polar Bears arent Picked up by ESP/Tracers/NameTags

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    R
    @Closed_Olingo Thanks for pointing that out! It seems like a minor bug. Hopefully, the devs will address it in a future update to ensure the ESP/Tracer/NameTag system properly detects polar bears.
  • How to use “RotationUtils.INSTANCE.setTargetRotation” in Legacy B97?

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  • Cant Load Library

    help issue bug liquidlauncher
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    M
    Thanks! it worked.
  • help me

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    kawaiinekololisK
    Provide full game logs on: https://github.com/CCBlueX/LiquidBounce/issues Do these issues only exist when using Lithium? If so, why not simply remove it?
  • Won't launch Liquid Bounce from Liquid Launcher

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    kawaiinekololisK
    That happens when your LiquidBounce account login expired, please logout or relogin. It is not related to your Minecraft account - so it does not matter if Premium or Offline. [image: 1735662618576-2ca55b6e-7c7b-45a6-ae7f-41efedc346e6-image.png]