Skip to content

Important for new members!

All future posts from members with a reputation of less than 1 will be queued for manual review to prevent forum spam. We will review your posts as soon as possible!

  • Information

    Threads containing useful information

    19 34
    19 Topics
    34 Posts
    kawaiinekololisK
    [image: 1712078435171-940f39c2-7d61-407d-a660-abe5379c4a02-image.png] The issue was resolved.
  • Discover additional content made by the community

    86 233
    86 Topics
    233 Posts
    K
    This script is a port of the Kotlin MatrixNew LongJump mode to the latest LiquidBounce Script API versions. Original module https://forum.liquidbounce.net/topic/8568/kotlin-matrix-new-longjump Download - download.zip src - src.js Recommended settings (funnymc.net) [image: 1773068102822-1ec2a40c-389d-4d3d-81c0-410fceb6e4e2-image.png] You can increase BoostSpeed for longer jumps, but higher values will increase the chance of flagging.
  • Support

    Stuck? Just ask for help!

    2k 8k
    2k Topics
    8k Posts
    rus109R
    Something like this: "const script = registerScript({ name: "example", version: "1.0.0", authors: ["author"] })" Or "script.registerModule({ name: "example", category: "Combat", description: "Empty" }" I'm not sure exactly what's missing, but I suspect the former.
  • A place to talk about anything related to LiquidBounce

    514 3k
    514 Topics
    3k Posts
    TheHackerT
    i want a request in future updates of Liquidbounce about notebot for even if player doesnt have all the instruments, client should ask about play anyways or cancel with a gui or something. Or maybe a toggle button in HUD for "play anyways" @kawaiinekololis
  • Think something is missing? Let us know!

    261 1k
    261 Topics
    1k Posts
    F
    mineplex is back
  • Found a bug? Report it here!

    216 1k
    216 Topics
    1k Posts
    rus109R
    @kawaiinekololis Yes, according to Minecraft mechanics, a critical hit is already possible on the 11th tick, which is around 0.92 cooldown. However, regardless of what value is set in Item Cooldown, the attack still happens only on the 12th tick (around 1.00 cooldown). This happens not only in Always Criticals, but also in Smart Criticals. In both cases the module waits for almost a full cooldown, even though a critical hit is already possible earlier. So as I mentioned before, a critical hit is already possible on the 11th tick, but the system still attacks only on the 12th tick, which wastes a small amount of time. I also attached a video on GitHub showing this behavior in case the message is unclear. Regarding Always Criticals Mode — as I mentioned above, this issue also affects Smart Criticals. In both cases, critical attacks happen only on the 12th tick. And yes, to some extent I agree that Smart mode is better, because the game is not always perfectly smooth. For example, even a simple knockback can interfere with performing a critical hit, which sometimes causes Always mode to lose DPS compared to Smart. However, as can be seen from the issue description and the examples shown on GitHub, Smart mode also does not work perfectly and sometimes misses critical hits.
  • A place for our Chinese community

    216 805
    216 Topics
    805 Posts
    W
    论坛那链接挂了,各位大佬们还有吗
  • Talk about anything you like (as long as you follow the rules)!

    523 3k
    523 Topics
    3k Posts
    TheHackerT
    Sorry for the Fps drop at the beginning https://www.youtube.com/watch?v=WXjruK9X-DQ