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34 Topics 97 Posts
  • [Guide] Typescript definition for Minecraft and LiquidBounce

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    Update for LiquidBounce v0.29.0: What's new: refined disclaimer in README.md localStorage in definition (no java.utils class definition yet) multiChoose in manually maintained patch
  • [Guide] Working with Baritone API

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    It's definitely doable, but you need to use the unoptimized jar to directly call this. Here is the script in ts, but you may need to adapt the imports to Java.type in js. And also for the visualization manager it's not yet available outside of my project. will release once the api is well designed and performance becomes decent and after a proper name is found for the npm package. import { BaritoneAPI } from "jvm-types/baritone/api/BaritoneAPI" import { GoalXZ } from "jvm-types/baritone/api/pathing/goals/GoalXZ" import { CalculationContext } from "jvm-types/baritone/pathing/movement/CalculationContext" import { Favoring } from "jvm-types/baritone/utils/pathing/Favoring" import { BetterBlockPos } from "jvm-types/baritone/api/utils/BetterBlockPos" import { IPath } from "jvm-types/baritone/api/pathing/calc/IPath" import { VisualizationManager } from "lbng-utils-typed/dist/visualization-utils" import { PathCalculationResult$Type } from "jvm-types/baritone/api/utils/PathCalculationResult$Type" // note: this import is not from baritone-api jar // it is only presented in the baritone-unoptimized jar // as the `AStarPathFinder` class is possibly obfuscated in the baritone-standalone jar // so you will have to install the baritone-unoptimized jar to use this import import { AStarPathFinder } from "jvm-types/baritone/pathing/calc/AStarPathFinder" const script = registerScript.apply({ name: "astar-pathfinder-example", version: "1.0.0", authors: ["commandblock2"] }); script.registerModule({ name: "baritone-api-example", description: "Baritone example module", category: "Client", }, (mod) => { mod.on("enable", () => { BaritoneAPI.getSettings().allowSprint.value = true; BaritoneAPI.getSettings().primaryTimeoutMS.value = Primitives.long(2000); const baritone = BaritoneAPI.getProvider().getPrimaryBaritone(); baritone.getCustomGoalProcess().setGoalAndPath(new GoalXZ(100, 100)) }) }) script.registerModule({ name: "astar-pathfinder-example", description: "Direct AStarPathFinder construction example", category: "Client", settings: { goalX: Setting.float({ name: "Goal X", default: 100, range: [-10000, 10000] // Assuming a reasonable range }), goalZ: Setting.float({ name: "Goal Z", default: 100, range: [-10000, 10000] // Assuming a reasonable range }), recalculateInterval: Setting.int({ name: "Recalculate Interval (ticks)", default: 20, range: [1, 200] }) } }, (mod) => { const viz = new VisualizationManager(mod); let previousPath: IPath | null = null; let lastRecalculateTick = 0; const calculatePath = () => { const baritone = BaritoneAPI.getProvider().getPrimaryBaritone(); // Get current player position const playerPos = baritone.getPlayerContext().playerFeet(); const start = new BetterBlockPos(playerPos.getX(), playerPos.getY(), playerPos.getZ()); // Create calculation context for threaded use const context = new CalculationContext(baritone, true); // Create favoring (empty favoring for no preferences) const favoring = new Favoring(baritone.getPlayerContext(), previousPath as unknown as IPath, context); // Create goal using settings const goal = new GoalXZ(mod.settings.goalX.get() as unknown as number, mod.settings.goalZ.get() as unknown as number); // Construct AStarPathFinder directly const pathfinder = new AStarPathFinder( start, // realStart start.getX(), // startX start.getY(), // startY start.getZ(), // startZ goal, // goal favoring, // favoring context // context ); // @ts-expect-error UnsafeThread.run(() => { const result = pathfinder.calculate(Primitives.long(2000), Primitives.long(5000)); // Handle result if (result.getType() != PathCalculationResult$Type.CANCELLATION) { const path = result.getPath().get(); console.log("Path found! Length: " + path.length()); mc.execute(() => { viz.addVisualization({ lineData: { positions: path.positions().map((pos) => new Vec3d(pos.x + .5, pos.y, pos.z + .5)), }, durationTicks: 20 * 60, }); previousPath = path; }); // Use the path as needed - you now have direct access without execution } else { console.log("Path calculation failed: " + result.getType().toString()); } }); }; mod.on("enable", () => { viz.clearAllVisualizations(); lastRecalculateTick = 0; // Reset on enable calculatePath(); // Initial calculation }); mod.on("gametick", () => { if (mc.player && mc.world && (mc.player.age - lastRecalculateTick) >= (mod.settings.recalculateInterval.get() as unknown as number)) { calculatePath(); lastRecalculateTick = mc.player.age; } }); }); export { } [image: 1754149301736-vlcsnap-2025-08-02-23h41m20s672.png]
  • [Announcement] ScriptAPI Documentation

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  • [Announcement] Don't use 3rd-party sites to upload scripts

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  • [Announcement] ScriptAPI Improvements in 0.18.0

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  • Macros SUPPORT NEW WERSION

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  • [Kotlin] Matrix new longjump

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    T
    @konfeta6664 so recompile liquidbounce with it?
  • A TCP-based interface script

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    Dylanvip2024D
    My plugin doesn't seem to be loadable by the latest version of LiquidBounce (v0.35.3). So far, the tested working version is v0.35.0.
  • [Script] NES Emulator

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    kawaiinekololisK
    The script has been updated for Minecraft 1.21.11. The download can be found on the main post. Changes: https://github.com/CCBlueX/ScriptAPI/commit/1fd1064a542036f49cd8157546860825aff41e8f 0 MukjepScarlet committed to CCBlueX/ScriptAPI fix(NESEmulator): update to 1.21.11 (#38) * fix(NESEmulator): update to 1.21.11 * Make x/y always floored * fix * add scale setting * dont use ints when not necessary --------- Co-authored-by: Senk Ju <[email protected]>
  • Help scripts

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  • Server List Explorer Installer

    sle installer download gui serverlist
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    SpoilerS
    this is a bump message
  • help

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  • [Script] Macros

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    kawaiinekololisK
    The installation is explained here: https://liquidbounce.net/docs/script-api/installation
  • StunSlam Script

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  • [Script] PearlBlockThrow ?

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    O
    гитхаб плз
  • Help with script

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  • Help with script

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  • This topic is deleted!

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  • Better High Jump [Multiple Jump] Script

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  • [Script] BetterAutoLeave

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