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  • [Kotlin] A simple path finder and executor module

    Scripts
    1
    0 Votes
    1 Posts
    10 Views
    No one has replied
  • WIP Windows10 Fluent Design Theme

    Themes
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    0 Votes
    1 Posts
    23 Views
    No one has replied
  • add/direct on alt manager button not working

    Bug Reports
    1
    0 Votes
    1 Posts
    9 Views
    No one has replied
  • Sprint reset for velocity

    Suggestions
    2
    0 Votes
    2 Posts
    185 Views
    R
    @EricaV4 To achieve a legitimate reset velocity pattern in LiquidBounce, you might have to adjust the velocity or motion options to fit realistic sprinting behaviour. Refer to the client's config options or try testing various settings in order to establish the most reliable pattern.
  • 0 Votes
    1 Posts
    5 Views
    No one has replied
  • Polar Bears arent Picked up by ESP/Tracers/NameTags

    Bug Reports
    2
    0 Votes
    2 Posts
    46 Views
    R
    @Closed_Olingo Thanks for pointing that out! It seems like a minor bug. Hopefully, the devs will address it in a future update to ensure the ESP/Tracer/NameTag system properly detects polar bears.
  • NewGrim velocity bypass

    Suggestions
    2
    0 Votes
    2 Posts
    32 Views
    R
    @EricaV4 Speed will be the user's primary factor for quick resets or drag-clicking, which allows more control over fast-moving objects. Applying a style that influences quick resets or smooth drag-clicking, which is the definitive and advantageous point, will add reasonable sense to bypassing NewGrim or Inspire on the moves of "speed." Another possibility is that if they are very adept at fast speed, they would probably prefer "speed" to do a quick reset or drag-click for responsiveness and control over fast-moving objects.
  • watermark

    General Discussion
    2
    0 Votes
    2 Posts
    149 Views
    R
    @Username21 If you need to remove the watermarks on images or screenshots of inventory, you must respect copyrights and not use their contents without permission. If you wish to personalize your pictures, you can use any editing tools such as Photoshop or GIMP.
  • how to use custom fonts in lb nextgen

    General Discussion
    2
    0 Votes
    2 Posts
    135 Views
    J
    To use custom fonts in LB NextGen, you first need to upload the font files in a web-compatible format such as WOFF, WOFF2, TTF, or OTF to your server or assets folder. Once uploaded, define the font in your CSS file using the @font-face rule. For example, you can add the following code: @font-face { font-family: 'CustomFont'; src: url('path-to-your-font-file.woff2') format('woff2'), url('path-to-your-font-file.woff') format('woff'); font-weight: normal; font-style: normal; } body { font-family: 'CustomFont', sans-serif; }
  • add hitmark and reducecps in killaura

    Requests
    3
    0 Votes
    3 Posts
    112 Views
    andhanu putraA
    yeah i guess?
  • When logging on to the server, it writes "Network protocol error"

    Unsolved General
    2
    0 Votes
    2 Posts
    101 Views
    M
    Usually happens when you try to log in on a server with an unsupported version
  • 0 Votes
    1 Posts
    67 Views
    No one has replied
  • Typescript definition for minecraft and LiquidBounce

    Scripts
    3
    2 Votes
    3 Posts
    172 Views
    C
    Update: subsequent updates will be available on https://github.com/commandblock2/minecraft-LBNG-types and the generated script was reverted to a state where it was not as readable as the following example (for correctness) but still largely remained the same. Now it can kinda generate a working script, but the ts file has a few squiggles. [image: 1738243517052-e3e18814-1645-4bd5-8244-7b8f44663aff-image.png] template.ts // imports import { Setting, Vec3i, Vec3d, MathHelper, BlockPos, Hand, RotationAxis, mc, Client, RotationUtil, ItemUtil, NetworkUtil, InteractionUtil, BlockUtil, MovementUtil, ReflectionUtil, ParameterValidator, UnsafeThread, registerScript } from "@embedded"; import { ScriptModule } from "@minecraft-yarn-definitions/types/net/ccbluex/liquidbounce/script/bindings/features/ScriptModule"; import { Matrix2d } from "@minecraft-yarn-definitions/types/org/joml/Matrix2d"; const script = registerScript.apply({ name: "template", version: "1.0.0", authors: ["commandblock2"] }); script.registerModule({ // @ts-ignore name: "example-from-template", // @ts-ignore description: "Ths is an example module generated in ts", // @ts-ignore category: "Client" }, (mod: ScriptModule) => { mod.on("enable", () => { Client.displayChatMessage(`${mc.player}`) Client.displayChatMessage(`${new Vec3i(1, 2, 3)}`) Client.displayChatMessage(`${new Matrix2d(1.2, 1.3, 1.4, 15)}`) Client.displayChatMessage("enabled") }) mod.on("disable", () => Client.displayChatMessage("disabled")) }) compiled template.js function __require(path) { if (path.startsWith("@embedded")) { return { _embedded: globalThis } } if (path.startsWith("@minecraft-yarn-definitions/types/")) { return { [path.substring(path.lastIndexOf("/") + 1)]: Java.type(path .replaceAll("@minecraft-yarn-definitions/types/", "") .replaceAll("/", ".") ) } } return require(path); } var exports = {} "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const { _embedded } = __require("@embedded"); const { Matrix2d } = __require("@minecraft-yarn-definitions/types/org/joml/Matrix2d"); const script = _embedded.registerScript.apply({ name: "template", version: "1.0.0", authors: ["commandblock2"] }); script.registerModule({ // @ts-ignore name: "example-from-template", // @ts-ignore description: "Ths is an example module generated in ts", // @ts-ignore category: "Client" }, (mod) => { mod.on("enable", () => { _embedded.Client.displayChatMessage(`${_embedded.mc.player}`); _embedded.Client.displayChatMessage(`${new Vec3i(1, 2, 3)}`); _embedded.Client.displayChatMessage(`${new Matrix2d(1.2, 1.3, 1.4, 15)}`); _embedded.Client.displayChatMessage("enabled"); }); mod.on("disable", () => _embedded.Client.displayChatMessage("disabled")); }); [image: 1738243717904-1cb70c51-cc7f-4a90-a122-eff6ab0ad68f-image.png]
  • 0 Votes
    2 Posts
    254 Views
    kawaiinekololisK
    You can also publish configs to the official config list by submitting it through a Pull Request on: https://github.com/CCBlueX/LiquidCloud/tree/main/LiquidBounce/settings/nextgen
  • 0 Votes
    5 Posts
    533 Views
    Konoha ScarletK
    部分地区可以直连
  • дайте конфиг на mystery world

    Configs
    1
    0 Votes
    1 Posts
    71 Views
    No one has replied
  • 0 Votes
    9 Posts
    293 Views
    C
    Dev environment [02:09:47] [Render thread/INFO] (Minecraft) [System] [CHAT] LiquidBounce ▸ Fibonacci [time: 23306ms, value: 39088169] [02:09:47] [Render thread/INFO] (Minecraft) [System] [CHAT] LiquidBounce ▸ SieveEratosphen [time: 46371ms, value: 49999991] [02:09:47] [Render thread/INFO] (Minecraft) [System] [CHAT] LiquidBounce ▸ WorldScanner [time: 28334ms, value: 10302255] Production environment [02:41:41] [Render thread/INFO]: [System] [CHAT] LiquidBounce ▸ Fibonacci [time: 1571867ms, value: 39088169] [02:41:41] [Render thread/INFO]: [System] [CHAT] LiquidBounce ▸ SieveEratosphen [time: 46668ms, value: 49999991] [02:41:41] [Render thread/INFO]: [System] [CHAT] LiquidBounce ▸ WorldScanner [time: 28094ms, value: 10302255] Both using i7-9750H, 32G DDR4 RAM with OpenJDK on Linux with Nextgen. Standard script only. Fibonacci in development environment is significantly faster than production environment. (23s vs 1571s)
  • Custom Script Help

    Solved ScriptAPI
    9
    0 Votes
    9 Posts
    161 Views
    C
    You are welcome and I am willing to accept further help requests, would appreciate a example error script or errors in the logs.
  • [Script] ClickGUISyncer

    Scripts
    2
    0 Votes
    2 Posts
    257 Views
    kawaiinekololisK
    This script has been superseded by https://github.com/CCBlueX/LiquidBounce/commit/1446ffc2dab9f8d1abadf947074d74e4be863d56 0 1zun4 committed to CCBlueX/LiquidBounce fix(ScriptManager): not reloading ClickGUI cache (#5364) fixes https://github.com/CCBlueX/LiquidBounce/issues/5228
  • LiquidBounce Lagging So Much

    Unsolved Support
    4
    0 Votes
    4 Posts
    118 Views
    C
    Hi if you are willing to contribute to LB that may or may not solve(likely that someone will tell u to use better hardware but idk) your performance problem, can you download this mod spark and try to follow this doc and post a link to your profiling data? This might help us determine what the time is spent on, if you think this is sharing more information you would like to, you can give us a screenshot of the complete flame graph without other things.