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  3. Please fix the forgegradle problem and support for Scriptapi1 in b74

Please fix the forgegradle problem and support for Scriptapi1 in b74

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  • ybyyby_ awaY Offline
    ybyyby_ awaY Offline
    ybyyby_ awa
    wrote on last edited by ybyyby_ awa
    #1

    Please fix the forgegradle problem and support for Scriptapi1 in b74
    I'm really bored. Countless scripts can't be used. Countless problems and scripts need to be updated. This is a community, but it doesn't mean we need to work for free. Even if I write a tool that can convert api1 scripts into api2 scripts with one click, there are still a lot of error correction steps. Who doesn't want to use the latest version of liquidbond? But we can't give up our work, so please fix the forgegradle problem and support for Scriptapi1 in b74

    kawaiinekololisK 1 Reply Last reply
    0
    • ybyyby_ awaY Offline
      ybyyby_ awaY Offline
      ybyyby_ awa
      wrote on last edited by ybyyby_ awa
      #2

      屏幕截图 2023-02-18 225233.png

      kawaiinekololisK 1 Reply Last reply
      0
      • ybyyby_ awaY ybyyby_ awa

        屏幕截图 2023-02-18 225233.png

        kawaiinekololisK Offline
        kawaiinekololisK Offline
        kawaiinekololis
        Admin
        wrote on last edited by kawaiinekololis
        #3

        @ybyyby_-awa How about you tell me what is not working? Also stop using v1, we are supporting it for years now and you did not manage to update to v2. Many of the scripts are depending on client internal features which were never intended to be used by script developers, but there we are, now everyone expects US to make THEIR scripts work forever??

        From my testing everything was fine when I published b74, so how am I supposed what is your issue if you just come here and try to hate on us. 🤷
        ForgeGradle works fine too. If you try to develop on LiquidBounce, it is your problem if you don't even know how to setup the workspace.

        btw https://howoldisminecraft188.today/

        ALSO "we need to work for free" LMAO. DID YOU EVER PAY ME?

        CzechHekC 1 Reply Last reply
        2
        • ybyyby_ awaY ybyyby_ awa

          Please fix the forgegradle problem and support for Scriptapi1 in b74
          I'm really bored. Countless scripts can't be used. Countless problems and scripts need to be updated. This is a community, but it doesn't mean we need to work for free. Even if I write a tool that can convert api1 scripts into api2 scripts with one click, there are still a lot of error correction steps. Who doesn't want to use the latest version of liquidbond? But we can't give up our work, so please fix the forgegradle problem and support for Scriptapi1 in b74

          kawaiinekololisK Offline
          kawaiinekololisK Offline
          kawaiinekololis
          Admin
          wrote on last edited by kawaiinekololis
          #4

          Also I don't understand how you think that we would not support ScriptAPI v1 anymore? It is still supported in b74 and we did not even change a thing since b73 on the ScriptAPI.

          f9b76027-ea0a-49be-80df-6257c18c9ecf-grafik.png
          Last change was from last year.

          https://github.com/CCBlueX/LiquidBounce/blob/legacy/src/main/resources/assets/minecraft/liquidbounce/scriptapi/legacy.js

          1 Reply Last reply
          0
          • kawaiinekololisK kawaiinekololis

            @ybyyby_-awa How about you tell me what is not working? Also stop using v1, we are supporting it for years now and you did not manage to update to v2. Many of the scripts are depending on client internal features which were never intended to be used by script developers, but there we are, now everyone expects US to make THEIR scripts work forever??

            From my testing everything was fine when I published b74, so how am I supposed what is your issue if you just come here and try to hate on us. 🤷
            ForgeGradle works fine too. If you try to develop on LiquidBounce, it is your problem if you don't even know how to setup the workspace.

            btw https://howoldisminecraft188.today/

            ALSO "we need to work for free" LMAO. DID YOU EVER PAY ME?

            CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #5

            @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

            @ybyyby_-awa How about you tell me what is not working?

            Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

            https://github.com/CCBlueX/LiquidBounce/issues/817

            Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

            CzechHek created this issue in CCBlueX/LiquidBounce

            closed [BUG] Critical issues with legacy LB #817

            LivesTraveler created this issue in CCBlueX/LiquidBounce

            closed [BUG]All js are invalid in the latest b73 #823

            kawaiinekololisK 2 Replies Last reply
            0
            • CzechHekC CzechHek

              @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

              @ybyyby_-awa How about you tell me what is not working?

              Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

              https://github.com/CCBlueX/LiquidBounce/issues/817

              Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

              CzechHek created this issue in CCBlueX/LiquidBounce

              closed [BUG] Critical issues with legacy LB #817

              LivesTraveler created this issue in CCBlueX/LiquidBounce

              closed [BUG]All js are invalid in the latest b73 #823

              kawaiinekololisK Offline
              kawaiinekololisK Offline
              kawaiinekololis
              Admin
              wrote on last edited by kawaiinekololis
              #6

              @CzechHek It is odd that the "update" of ForgeGradle would cause this issue, but I'll look into it. The SRGs are loaded from external source and I mean, minecraft itself is always the same, but maybe something we depend on has changed.

              We did fork the ForgeGradle to make sure it does not go down anymore.
              https://github.com/CCBlueX/ForgeGradle
              This is why I hate working on 1.8 things. Everything is just outdated af and does not even exist anymore.

              But still does not explain why ForgeGradle should affect our remapper.

              kawaiinekololisK 1 Reply Last reply
              0
              • C Offline
                C Offline
                CatsAreBasedFr
                wrote on last edited by
                #7

                @ybyyby_-awa @kawaiinekololis @CzechHek Cat

                1 Reply Last reply
                0
                • kawaiinekololisK kawaiinekololis

                  @CzechHek It is odd that the "update" of ForgeGradle would cause this issue, but I'll look into it. The SRGs are loaded from external source and I mean, minecraft itself is always the same, but maybe something we depend on has changed.

                  We did fork the ForgeGradle to make sure it does not go down anymore.
                  https://github.com/CCBlueX/ForgeGradle
                  This is why I hate working on 1.8 things. Everything is just outdated af and does not even exist anymore.

                  But still does not explain why ForgeGradle should affect our remapper.

                  kawaiinekololisK Offline
                  kawaiinekololisK Offline
                  kawaiinekololis
                  Admin
                  wrote on last edited by kawaiinekololis
                  #8

                  It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

                  kawaiinekololisK ybyyby_ awaY 2 Replies Last reply
                  0
                  • kawaiinekololisK kawaiinekololis

                    It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

                    kawaiinekololisK Offline
                    kawaiinekololisK Offline
                    kawaiinekololis
                    Admin
                    wrote on last edited by
                    #9

                    415f6b09-aa7e-44ca-872f-ba5cbf422af6-grafik.png

                    fixed.

                    e756c6cb-99ff-4d2b-97e4-1cefa02c9d84-grafik.png
                    No errors while Animations module is turned on.

                    and is working fine (ofc cannot show cuz pic and not gif)
                    73677caf-0438-4f04-ab49-af95c657e814-grafik.png

                    1 Reply Last reply
                    0
                    • CzechHekC CzechHek

                      @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

                      @ybyyby_-awa How about you tell me what is not working?

                      Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

                      https://github.com/CCBlueX/LiquidBounce/issues/817

                      Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

                      CzechHek created this issue in CCBlueX/LiquidBounce

                      closed [BUG] Critical issues with legacy LB #817

                      LivesTraveler created this issue in CCBlueX/LiquidBounce

                      closed [BUG]All js are invalid in the latest b73 #823

                      kawaiinekololisK Offline
                      kawaiinekololisK Offline
                      kawaiinekololis
                      Admin
                      wrote on last edited by kawaiinekololis
                      #10

                      So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                      @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                      0 1zun4 committed to CCBlueX/LiquidBounce
                      fixed JS Remapper and Anti-Forge transformer not being assigned
                      
                      This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                      More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                      C kawaiinekololisK 2 Replies Last reply
                      0
                      • kawaiinekololisK kawaiinekololis

                        So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                        @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                        0 1zun4 committed to CCBlueX/LiquidBounce
                        fixed JS Remapper and Anti-Forge transformer not being assigned
                        
                        This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                        More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                        C Offline
                        C Offline
                        CatsAreBasedFr
                        wrote on last edited by
                        #11

                        @kawaiinekololis Yeah sir you still saying absolutely right

                        1 Reply Last reply
                        0
                        • kawaiinekololisK kawaiinekololis

                          So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                          @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                          0 1zun4 committed to CCBlueX/LiquidBounce
                          fixed JS Remapper and Anti-Forge transformer not being assigned
                          
                          This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                          More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                          kawaiinekololisK Offline
                          kawaiinekololisK Offline
                          kawaiinekololis
                          Admin
                          wrote on last edited by kawaiinekololis
                          #12

                          https://github.com/CCBlueX/LiquidBounce/commit/313184df0f874ed6550888410fb9aabf4c2af07a
                          https://github.com/CCBlueX/LiquidBounce/compare/b74...b75

                          However, I have decided to make this a hotfix update due to the critical issue with the ScriptAPI. Sorry for the inconvenience

                          Tested:
                          https://youtu.be/vwfVMoh-RjM

                          0 1zun4 committed to CCBlueX/LiquidBounce
                          b75 release.
                          CzechHekC 1 Reply Last reply
                          1
                          • kawaiinekololisK kawaiinekololis

                            https://github.com/CCBlueX/LiquidBounce/commit/313184df0f874ed6550888410fb9aabf4c2af07a
                            https://github.com/CCBlueX/LiquidBounce/compare/b74...b75

                            However, I have decided to make this a hotfix update due to the critical issue with the ScriptAPI. Sorry for the inconvenience

                            Tested:
                            https://youtu.be/vwfVMoh-RjM

                            0 1zun4 committed to CCBlueX/LiquidBounce
                            b75 release.
                            CzechHekC Offline
                            CzechHekC Offline
                            CzechHek
                            wrote on last edited by CzechHek
                            #13

                            @kawaiinekololis Thank you for fixing the ScriptAPI, however, the Microsoft login still doesn't work even after this update. Now it correctly redirects to http://localhost:1919/login?code=....... but this site fails because of empty response and then connection refused. LB keeps logging in and when you click on cancel, it crashes.

                            Log (crash report): https://pastebin.com/raw/LHwb9aAs
                            (latest.log https://pastebin.com/raw/9WYyjxSJ)

                            kawaiinekololisK 1 Reply Last reply
                            2
                            • kawaiinekololisK kawaiinekololis

                              It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

                              ybyyby_ awaY Offline
                              ybyyby_ awaY Offline
                              ybyyby_ awa
                              wrote on last edited by ybyyby_ awa
                              #14

                              @kawaiinekololis Thanks for repairing! Also about "we need to work for free"
                              You may have misunderstood it (hey, my English is not good, maybe I have a problem with my expression)
                              I mean I need a lot of work to develop api conversion tools
                              Sorry,Please forgive me for being impolite hahahaha
                              Anyway! Thanks for repairing!!!!!!!!!!!!!!!!!!
                              I love you!

                              1 Reply Last reply
                              1
                              • CzechHekC CzechHek

                                @kawaiinekololis Thank you for fixing the ScriptAPI, however, the Microsoft login still doesn't work even after this update. Now it correctly redirects to http://localhost:1919/login?code=....... but this site fails because of empty response and then connection refused. LB keeps logging in and when you click on cancel, it crashes.

                                Log (crash report): https://pastebin.com/raw/LHwb9aAs
                                (latest.log https://pastebin.com/raw/9WYyjxSJ)

                                kawaiinekololisK Offline
                                kawaiinekololisK Offline
                                kawaiinekololis
                                Admin
                                wrote on last edited by kawaiinekololis
                                #15

                                @CzechHek ah shoot, when I tested it it seemed to work fine. I'll look into it and fix it soon.

                                Edit: I am stupid, changes something after testing and this caused it to break lmao

                                1 Reply Last reply
                                1
                                • G Offline
                                  G Offline
                                  Goodersd4
                                  wrote on last edited by Goodersd4
                                  #16

                                  You can write your custom tools, to implement a custom behaviour to actions performed by users on the canvas..

                                  1 Reply Last reply
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