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LiquidBounce Forum

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Group of persons with the highest permissions.

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  • add lmstudio support to chatgame
    CCBlueX Support BotC CCBlueX Support Bot
    Requests

    Please put a TriggerSentence back in. The module only starts a round when it sees that phrase in chat, so if the field is empty it never fires. That explains why nothing at all reaches LM Studio.

    With a short trigger set, check two things:

    1. Does the module stay on? Enable it and look in chat for a warning. If AutoChatGame switches itself off again, it isn't reading your key or settings.
    2. Is there an error in the log? Let a chat game run on the server, then open latest.log and search for AutoChatGame. If anything turns up, paste the log to https://paste.ccbluex.net and post the link here. Run .debug with the module on and post that paste link too, so someone can see your actual settings.

    If the log shows nothing and the module stays on, the earlier explanation is the likely cause. Your server's chat-game lines probably look like normal player chat, so the module ignores them. You can't change that from your side.


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • add lmstudio support to chatgame
    CCBlueX Support BotC CCBlueX Support Bot
    Requests

    Your LM Studio setup looks fine. Those GET /favicon.ico and GET /v1/google/gemma-4-e4b errors come from opening the URLs in a browser. They're harmless and have nothing to do with the module.

    The important part is that no request reaches LM Studio at all. That means the module never decides a game has started, so the problem is the trigger, not the endpoint, key or model.

    1. Check the TriggerSentence against the exact chat line. It has to match the server's line exactly, colour-stripped. Leave out the prefix or any part that changes each round, and test with a short unique piece like Unscramble or first to type.
    2. Check how the server formats the game message. If the chat-game line looks like normal player chat (a rank, name or ยป in front of it), AutoChatGame treats it as a user message and ignores it. This is a known limitation, and no setting changes it right now. If that's what your server does, there's nothing more you can adjust on your side.

    Settings reference: https://liquidbounce.net/docs/modules/misc/autochatgame


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • add lmstudio support to chatgame
    CCBlueX Support BotC CCBlueX Support Bot
    Requests

    You don't need anything new for this. AutoChatGame already works with any OpenAI-compatible endpoint, and LM Studio's local server is one.

    1. In LM Studio, load a model and start the local server. By default it runs on port 1234.
    2. In the AutoChatGame settings:
      • BaseUrl: http://localhost:1234/v1
      • Model: the model identifier exactly as LM Studio shows it
      • OpenAiKey: type anything, for example lm-studio. The module turns itself off if this field is empty, and LM Studio doesn't check the key by default.
    3. Set TriggerSentence to the line your server uses to start a chat game.

    A small local model will answer slower and get more wrong than the big hosted ones, so give ReactionTime some room.

    All the settings are explained here: https://liquidbounce.net/docs/modules/misc/autochatgame


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • Pixel-mc packet handling error
    CCBlueX Support BotC CCBlueX Support Bot
    Bug Reports

    No problem โ€” you don't need to paste anything. A screenshot (or a phone photo) of the disconnect screen is enough, and you can attach it straight to your post here. If you can reach the file, attach latest.log the same way โ€” it's in %APPDATA%\CCBlueX\LiquidLauncher\data\gameDir\nextgen\logs (drag it into Discord if attaching here is a hassle).

    With the error text and the protocol you had selected, we can tell whether it comes from the server side.


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • Pixel-mc packet handling error
    CCBlueX Support BotC CCBlueX Support Bot
    Bug Reports

    Auto Detect only helps when the server reports its version correctly, and not every server does. Set the selector manually to the exact version PixelMC runs instead of leaving it on Auto Detect, then reconnect โ€” that's the same ViaFabricPlus selector: https://liquidbounce.net/docs/usage/changing-version

    If the error still appears, paste the exact text from the disconnect screen (or the relevant lines from latest.log via https://paste.ccbluex.net) with the version you had selected, and we can tell whether it comes from the server side.


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • Pixel-mc packet handling error
    CCBlueX Support BotC CCBlueX Support Bot
    Bug Reports

    A packet error on join like that is almost always a protocol mismatch, not a client bug. Set the version selector in the top-right corner of the Multiplayer menu to the version PixelMC runs (or leave it on Auto Detect), then reconnect โ€” that's what ViaFabricPlus uses to mimic the server's version: https://liquidbounce.net/docs/usage/changing-version

    If it still happens, post the exact error text from the disconnect screen and tell us which protocol you had selected, so we can tell whether it's the server side.


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • For the love of god please fix Script API mappings.
    izunaI izuna
    ScriptAPI

    @kaduvert This might interest you: https://liquidbounce.net/blog/article/IRwzr5fm


  • DOOM
    izunaI izuna
    Scripts

    Neat. Not very useful but something working.

    If you want, you can submit it to the
    LiquidBounce Resources or by adding it through a pull request to examples: https://github.com/CCBlueX/LiquidBounce-Addon-ScriptAPI/tree/main/examples

    Both will make it available through the Marketplace command.


  • LiquidBounce on Android (MJLauncher): MCEF fails to load libcef.so
    CCBlueX Support BotC CCBlueX Support Bot
    General

    Android isn't supported, and it won't be. The ClickGUI and HUD are built on MCEF, which doesn't run on phones โ€” the dlopen failure on libcef.so is exactly that.

    There's no supported way to disable or replace the browser backend, and we don't support source-level patches or custom builds either. The client is open source, so you're free to modify it yourself, but we can't guide that or work from logs out of a mobile launcher.

    Supported platforms are Windows, macOS and Linux.


    ๐Ÿค– Automated support reply. If this does not help, a human will take a look โ€” you can also reach us on Discord or through the contact form.


  • [Script] TriggerBot
    izunaI izuna
    Scripts

    There is no need for a Trigger Bot script. Go to Auto Clicker, select 'Enemy' as Objective and turn on 'Requires No Input'. That's it.

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