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Posts
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Is there anywhere I can find a full list of exploits alongside their funcitonality? -
Xray has a conflict with Sodium -
Optifine Sodium etc. supportSodium is recommended. Do NOT use OptiFine.
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Why won't my script be created automatically?Can you be more specific? Check your game logs. It will tell you why.
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[Script] GCore 0.1@xulingqing GCore is outdated - do not use.
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[Script] NES EmulatorThis script is compatible starting with https://github.com/CCBlueX/LiquidBounce/commit/7ca6ce4bd4500950c48d8a335634ab5092155a1f - do not use on 0.17.0. Wait for 0.18.0 to be released.
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[Script] Macros
With this script, you can create macros and bind commands to the key of your choice. When you need it, just press the key and the command will be executed.
How to use
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Turn on
Macros
Module - otherwise macros will NOT be executed. -
Create macro by typing:
.macro add <key> <command...>
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Press
<key>
and the command will be executed right away.
Download
macros.js -
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[Script] Text TranslatorWith this script, you can translate text using Google Translate within LiquidBounce.
How to use
Type .translate <source language> <target language> <text...>Download
translator.js -
[Script] NES EmulatorWith this script, games developed for the Nintendo Entertainment System (NES) can be played directly in LiquidBounce. Based on JSNES by bfirsh. A demo video on YouTube can be found here.
Video
NES Emulator on LiquidBounce Nextgen – 01:08
— CCBlueXHow to use
- Place the
nes_emulator
folder into yourscripts
folder. - Navigate into the
nes_emulator
folder and put you NES games into theroms
folder. - Launch LiquidBounce, right click
NESEmulator
inside the ClickGUI and select the game you want to play. - Enable
NESEmulator
.
Important! Performance might be terrible at first. It will improve once hot code compilation kicks in.
Default Keybinds
NES button Keyboard Bind A Z B X Select C Start V Up Arrow Up Down Arrow Down Left Arrow Left Right Arrow Right Download
nes_emulator.zip - Place the
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[Announcement] ScriptAPI Improvements in 0.18.0Hello everyone,
Currently on 0.17.0 the ScriptAPI does not use the GraalJS JIT. While we had a proof of concept available in the graaljs_jit branch, it lacked the functionality to remap calls.
As you may know, Minecraft runs in an obfuscated environment, making it difficult to navigate the Minecraft source code through JavaScript without remapping. We've previously done this by injecting into GraalJS in non-JIT mode, but the current implementation struggles with functions that have similar names. For the remapper to work effectively, it needs to approach this from a call target remapping perspective rather than a call lookup perspective.
We originally posted a request for someone to do this task: https://github.com/CCBlueX/LiquidBounce/issues/4278 including a small amount of money as compensation.
However, I took it upon myself and am happy to announce that I have successfully implemented a new remapper with call target remapping, which fixes all the bugs caused by overloaded methods and fields, as well as brings higher performance when using the GraalVM JDK, which is now the default JRE on LiquidLauncher starting with this commit: https://github.com/CCBlueX/LiquidBounce/commit/591c5793a93b8e4cbaf7843545055f517848cbf3