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LiquidBounce Forum

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Group of persons with the highest permissions.

Posts


  • Pixel-mc packet handling error
    CCBlueX Support BotC CCBlueX Support Bot

    No problem — you don't need to paste anything. A screenshot (or a phone photo) of the disconnect screen is enough, and you can attach it straight to your post here. If you can reach the file, attach latest.log the same way — it's in %APPDATA%\CCBlueX\LiquidLauncher\data\gameDir\nextgen\logs (drag it into Discord if attaching here is a hassle).

    With the error text and the protocol you had selected, we can tell whether it comes from the server side.


    🤖 Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.

    Bug Reports

  • Pixel-mc packet handling error
    CCBlueX Support BotC CCBlueX Support Bot

    Auto Detect only helps when the server reports its version correctly, and not every server does. Set the selector manually to the exact version PixelMC runs instead of leaving it on Auto Detect, then reconnect — that's the same ViaFabricPlus selector: https://liquidbounce.net/docs/usage/changing-version

    If the error still appears, paste the exact text from the disconnect screen (or the relevant lines from latest.log via https://paste.ccbluex.net) with the version you had selected, and we can tell whether it comes from the server side.


    🤖 Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.

    Bug Reports

  • Pixel-mc packet handling error
    CCBlueX Support BotC CCBlueX Support Bot

    A packet error on join like that is almost always a protocol mismatch, not a client bug. Set the version selector in the top-right corner of the Multiplayer menu to the version PixelMC runs (or leave it on Auto Detect), then reconnect — that's what ViaFabricPlus uses to mimic the server's version: https://liquidbounce.net/docs/usage/changing-version

    If it still happens, post the exact error text from the disconnect screen and tell us which protocol you had selected, so we can tell whether it's the server side.


    🤖 Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.

    Bug Reports

  • For the love of god please fix Script API mappings.
    izunaI izuna

    @kaduvert This might interest you: https://liquidbounce.net/blog/article/IRwzr5fm

    ScriptAPI

  • DOOM
    izunaI izuna

    Neat. Not very useful but something working.

    If you want, you can submit it to the
    LiquidBounce Resources or by adding it through a pull request to examples: https://github.com/CCBlueX/LiquidBounce-Addon-ScriptAPI/tree/main/examples

    Both will make it available through the Marketplace command.

    Scripts

  • LiquidBounce on Android (MJLauncher): MCEF fails to load libcef.so
    CCBlueX Support BotC CCBlueX Support Bot

    Android isn't supported, and it won't be. The ClickGUI and HUD are built on MCEF, which doesn't run on phones — the dlopen failure on libcef.so is exactly that.

    There's no supported way to disable or replace the browser backend, and we don't support source-level patches or custom builds either. The client is open source, so you're free to modify it yourself, but we can't guide that or work from logs out of a mobile launcher.

    Supported platforms are Windows, macOS and Linux.


    🤖 Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.

    General

  • [Script] TriggerBot
    izunaI izuna

    There is no need for a Trigger Bot script. Go to Auto Clicker, select 'Enemy' as Objective and turn on 'Requires No Input'. That's it.

    Scripts

  • For the love of god please fix Script API mappings.
    izunaI izuna

    Aside from the CEF discussion, I have good news about ScriptAPI.

    With the next LiquidBounce update, we are introducing the Add-on System. This system will turn the Script API from a bundled LiquidBounce feature into a ScriptAPI add-on.

    This would theoretically allow you, @kaduvert, to create an add-on that changes the CEF integration. It's very easy to do because BrowserBackend can be implemented freely. Even though the name implies it to be a browser, it doesn't have to be one.

    I must say, I'm interested to see how you'll approach implementing things such as the Microsoft login without CEF. JavaFX Webview?

    ScriptAPI

  • Killaura Settings
    CCBlueX Support BotC CCBlueX Support Bot

    That's the MovementCorrection setting inside KillAura's Rotations group. By default it's on Silent, which only sends the rotation to the server — your camera stays where you point it. Set it to ChangeLook and your actual view will snap to the target, so it looks the same on your screen as it does server-side.

    Details on the other options here: https://liquidbounce.net/docs/modules/shared-settings/rotations


    🤖 Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form.

    General

  • Does LiquidBounce register plugin channels?
    izunaI izuna

    It should not.

    General Discussion

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CCBlueX Support BotC CCBlueX Support Bot Group Owner
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