Important for new members!
All future posts from members with a reputation of less than 1 will be queued for manual review to prevent forum spam. We will review your posts as soon as possible!
Bypass matrix today (Matrix7145FlagLongJump outdated)
package net.ccbluex.liquidbounce.features.module.modules.movement.longjump.modes
import net.ccbluex.liquidbounce.config.types.Choice
import net.ccbluex.liquidbounce.config.types.ChoiceConfigurable
import net.ccbluex.liquidbounce.config.types.NamedChoice
import net.ccbluex.liquidbounce.event.events.PacketEvent
import net.ccbluex.liquidbounce.event.handler
import net.ccbluex.liquidbounce.event.tickHandler
import net.ccbluex.liquidbounce.features.module.modules.movement.longjump.ModuleLongJump
import net.ccbluex.liquidbounce.utils.entity.withStrafe
import net.ccbluex.liquidbounce.utils.math.copy
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket
internal object MatrixNewLongJump : Choice("MatrixNew") {
override val parent: ChoiceConfigurable<*>
get() = ModuleLongJump.mode
private enum class MotionMode(override val choiceName: String) : NamedChoice {
Stable("Stable"),
Last("Last")
}
private enum class BypassMethod(override val choiceName: String) : NamedChoice {
Fall("Fall"),
NoGround("NoGround")
}
private val motionMode by enumChoice("MotionMode", MotionMode.Stable)
private val bypassMethod by enumChoice("BypassMethod", BypassMethod.Fall)
private val boostSpeed by float("MatrixNew-BoostSpeed", 2.1f, -3.0f..8.0f)
private val motionY by float("MotionY", 0.42f, 0.0f..5.0f)
private var savedX = 0.0
private var savedY = 0.0
private var savedZ = 0.0
private var receivedFlag = false
private var canBoost = false
private var boosted = false
private var touchGround = false
override fun enable() {
receivedFlag = false
canBoost = false
boosted = false
touchGround = false
if (bypassMethod == BypassMethod.NoGround) {
if (player.isOnGround) player.jump()
touchGround = true
}
}
override fun disable() {
receivedFlag = false
canBoost = false
boosted = false
touchGround = false
}
@Suppress("unused")
private val packetRecv = handler<PacketEvent> {
val packet = it.packet
if (packet is PlayerPositionLookS2CPacket) {
receivedFlag = true
if (motionMode == MotionMode.Last) {
canBoost = false
val vel = player.velocity
savedX = vel.x
savedY = vel.y
savedZ = vel.z
}
}
}
@Suppress("unused")
private val packetSend = handler<PacketEvent> {
val packet = it.packet
if (packet is PlayerMoveC2SPacket) {
if (motionMode == MotionMode.Last && receivedFlag) {
player.velocity = player.velocity.copy(x = savedX, y = savedY, z = savedZ)
canBoost = false
receivedFlag = false
}
}
}
@Suppress("unused")
private val tick = tickHandler {
if (!player.isOnGround && touchGround) touchGround = false
if (player.isOnGround && !touchGround) {
player.jump()
boosted = false
if (bypassMethod == BypassMethod.NoGround && !boosted) {
canBoost = true
}
}
if (player.fallDistance >= 0.25f && !boosted && bypassMethod == BypassMethod.Fall) {
canBoost = true
}
if (canBoost) {
val yaw = player.yaw
player.velocity = player.velocity
.withStrafe(speed = boostSpeed.toDouble(), yaw = yaw, input = null)
.copy(y = motionY.toDouble())
boosted = true
}
if (receivedFlag && boosted) {
canBoost = false
receivedFlag = false
}
}
}
ported from - https://yougame.biz/threads/360241/
It's currently impossible to get the Yaw or Position or Velocity through script api, giving errors about functions like .getYaw() that they don't exist when they DO exist in Fabric. This is really annoying.
[image: 1768886427214-b5f16541-c280-465f-853b-2211287d1161-image.png]
The error appears with and without Fabric API.
Fabric 1.21.11 Documentation HAS getYaw
[image: 1768886698615-f3c5c375-0c09-42ce-8731-f4f2c9ba1e39-image.png]
[image: 1739619958719-801dc743-7715-478d-995c-c695388eca5e-image.png]
dist.zip
Features (maybe xD)
reveal effect from https://github.com/d2phap/fluent-reveal-effect
[image: 1739620123639-780a460d-9f42-4d85-8d84-c7bfc4f2f3d9-image.png]
absolutely no rounded corner
use platform dependent font Hack and not packaging it into the theme xD
in-consistent effect application (not on buttons like Bind)
not polished at all
other gui not changed at all
horrible performance
no instruction to install at all
Jokes aside this is indeed a WIP theme and don't expect it be perfect. To contribute to this theme, prs and issues are welcomed, https://github.com/commandblock2/GoodOldFluentDesign
[image: 1768559447967-410c39d2-7d1b-409a-b7d9-5a044605d15c-image.png][image: 1768559469999-screenshot-2026-01-16-043007.png]
I get these 2 issues every time with any server i try no matter what. I used CMD Panel and did the ipconfig, netsock win reset, winsock all the bs. I cant figure out what it is. I have really good internet.
Hello,
I have an issue with Scaffold: I am on the newest Version of LiquidBounce playing on Hypixel. When I use scaffold tho, the player sometimes just moves left and right like in Breezily Bridge and causes me to start building diagonally then straight again and then I fall down. How do I turn this off?
Ive been experimenting with the telly scaffold In liquidbounce and noticed there isn’t an option to always prefer turning left/right. Obviously its a blatant client and there’s no need but it does make for some legit looking speed tellys. Also sometimes when the client does a 360 its actually slower then always turning to one side. If u do decide to add this id say to make it be automatically off with a choice of left or right or none and make it apply to all rotation methods in the scaffold. Thanks for reading allthis and i hope u take it into consideration, thanks
I was working on a build for play almost %80 of all NBS songs published at noteblock.world so i made this basic system for it. [image: 1766533404843-system-preview.png]
You can play almost any song with that, if instruments is not enough, you can add more instruments up there[image: 1766533502360-upper-part.png]
Just be sure to be top of the dirt block and you're ready to go
[image: 1766533636359-inside-dirt.png]
Here's the list what can she play [image: 1766533702936-list.png]
Schematic Download link : EngineHub
Here's a preview while system is working Youtube
I think I know an aac 4.4.2 server, It's called skywars.com, it's not compatible with via version. and has glitches when you do so. typing /aac will say "AAC Licensed to https://www.spigotmc.org/members/805", meaning that it probably uses a custom modded version of aac.
LB has config for skywars.com, though it's old, the fly will not work.
While playing on servers running Minecraft 1.21.6 or newer, I noticed that the HUB module's hotbar feature doesn't seem to fully align with Mojang's updated action bar implementation—it doesn’t look very polished and slightly overlaps the top area of the inventory screen.
I was wondering if it might be possible to add a dedicated hotbar-style action bar as an alternative?
[image: 1768022044602-ce677c22-3ee1-4d9a-97de-d50afd455fba-image.png]
Who knows how to transfer a part of the code correctly?
const eg = "" + new URL("../sounds/enable.ogg", import.meta.url).href,
ag = "" + new URL("../sounds/disable.ogg", import.meta.url).href,
ig = "" + new URL("../sounds/warn.ogg", import.meta.url).href,
ng = "" + new URL("../sounds/success.ogg", import.meta.url).href;
and everything related to it is from the index-DjpJZZMI file.js of the jullobaounce theme to the beautify theme index-B5bW362k file.
And also how to make the number of totems in the player's inventory displayed, for example, to the left of his cursor (+).