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  • [API] TypeScript based API for nextgen

    Moved Scripts
    2
    0 Votes
    2 Posts
    412 Views
    kawaiinekololisK
    Very cool.
  • 1 Votes
    3 Posts
    834 Views
    FaaatPotatoF
    Minor update Custom alphabets must now be put in one single file. Each one must be placed in a seperate file. The file is created automatically. latest
  • Script

    Requests
    2
    0 Votes
    2 Posts
    231 Views
    CzechHekC
    @BypassFDP https://forums.ccbluex.net/topic/269/add-custom-categories-to-the-liquid-bounce-mod-menu-custom/ (core library source code)
  • I need help on a fly script

    Unsolved ScriptAPI
    6
    0 Votes
    6 Posts
    541 Views
    DreamWasFuckedD
    //api_version=2 (script = registerScript({ name: "VerusVanillaFly", authors: ["SomeHax"], version: "1.0" })).import("Core.lib"); module = { category: "Fun", values: [ boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"), boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000), boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87) ], onEnable: function() { boostTicks = 0; if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true)); } mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ); }, onDisable: function() { if (boostTicks > 0) { mc.thePlayer.motionX = 0; mc.thePlayer.motionY = 0; mc.thePlayer.motionZ = 0; } }, onUpdate: function() { mc.thePlayer.motionX = 0; mc.thePlayer.motionY = 0; mc.thePlayer.motionZ = 0; if (!boostTicks && mc.thePlayer.hurtTime > 0) { boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0; } var motion; if (boostTicks > 0) { switch (boostMode.get()) { case "Static": motion = boostMotion.get(); break; case "Gradual": motion = boostTicks / boostTicksValue.get() * boostMotion.get(); break; } boostTicks--; } else { motion = 0.25; } MovementUtils.strafe(motion); }, onPacket: function(event) { var packet = event.getPacket(); if (packet instanceof C03PacketPlayer) { packet.onGround = true; } }, onJump: function() { mc.thePlayer.motionX = 0; mc.thePlayer.motionY = 1; mc.thePlayer.motionZ = 0; } }
  • Question about adding something to my script.

    ScriptAPI
    3
    0 Votes
    3 Posts
    316 Views
    F
    @iulian Thanks man! You're the best
  • New ScriptApi Event

    ScriptAPI
    5
    0 Votes
    5 Posts
    399 Views
    As丶OneA
    https://forum.ccbluex.net/thread.php?id=2576#p15071
  • RazerKeyboard Script

    Scripts
    8
    0 Votes
    8 Posts
    785 Views
    scorpion3013S
    Demo https://www.youtube.com/watch?v=vIN3Notvts8 Added the video to the main post.
  • NES Emulator

    Scripts
    17
    2 Votes
    17 Posts
    2k Views
    END3R1355E
    @aㅤformerㅤuser bruh this is not a good necro, i made a year necro