AIGeneratedStuff
Posts
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Whats happened to Liquidbounce? -
[REQUEST] Give me your obfuscated scripts, I will deobf it@idk-my-name HOW DID YOU MANAGE TO GET A SCRIPT TO 19,57 MEGABYTES-
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Aimbot module but made by the ChatGPT AI@segv-segv so it doesnt work
not deleting and im leaving it here (some people might edit this)
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Aimbot module but made by the ChatGPT AI@WaterFlex ah sorry g i misread your comment
i dont remember but it was something like "can you make a liquidbounce b73 code that automatically rotates to the nearest target" then i asked it to add more stuff like depending on the targets category, turnspeed option, jitterclicking option and the distance option
i asked the questions separately to the ai
yea i think i asked a lot for the ai but its not an actual client dev that i asked these so not too much to worry about
unrelated but also i asked the bot what ccbluex is and it said that ccbluex is a human lol
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Whats happened to Liquidbounce?@Razzy yea well most users are on 1.8.9 obv and the devs are only working for the lb version thats meant for the latest mc version so ppl go with the forks
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Aimbot module but made by the ChatGPT AI@WaterFlex OpenAI ChatGPT
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Aimbot module but made by the ChatGPT AIbefore using this, please understand that this might not work and you have to not directly ctrl + c and ctrl + v
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Aimbot module but made by the ChatGPT AIpackage me.yourusername.aimbot; import net.ccbluex.liquidbounce.event.EventTarget; import net.ccbluex.liquidbounce.event.UpdateEvent; import net.ccbluex.liquidbounce.features.module.Module; import net.ccbluex.liquidbounce.features.module.ModuleCategory; import net.ccbluex.liquidbounce.features.module.ModuleInfo; import net.ccbluex.liquidbounce.utils.RotationUtils; import net.ccbluex.liquidbounce.value.FloatValue; import net.ccbluex.liquidbounce.value.ListValue; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import java.util.Random; @ModuleInfo(name = "Aimbot", description = "Automatically aims at the nearest target.", category = ModuleCategory.COMBAT) public class Aimbot extends Module { private final FloatValue fovValue = new FloatValue("FOV", 360f, 0f, 360f); private final FloatValue speedValue = new FloatValue("Speed", 5f, 0f, 10f); private final FloatValue distanceValue = new FloatValue("Distance", 100f, 0f, 500f); private final BoolValue jitterValue = new BoolValue("Jitter", false); private final FloatValue jitterSpeedValue = new FloatValue("Jitter Speed", 5f, 0f, 10f); private final Random random = new Random(); @EventTarget public void onUpdate(UpdateEvent event) { if (!getState()) return; for (Object object : mc.theWorld.loadedEntityList) { if (!(object instanceof EntityLivingBase)) continue; EntitiesLivingBase entity = (EntitiesLivingBase) object; if (entity == mc.thePlayer) continue; if (!isValidTarget(entity)) continue; if (mc.thePlayer.getDistanceToEntity(entity) > fovValue.get()) continue; if (mc.thePlayer.getDistanceToEntity(entity) > distanceValue.get()) continue; if (jitterValue.get()) { RotationUtils.faceEntity(entity, speedValue.get() + random.nextFloat() * jitterSpeedValue.get()); } else { RotationUtils.faceEntity(entity, speedValue.get()); } break; } } private boolean isValidTarget(EntityLivingBase entity) { if (entity instanceof EntitiesPlayer && !LiquidBounce.moduleManager.getModule(Target.class).getState()) return false; if (entity instanceof EntitiesMob && !LiquidBounce.moduleManager.getModule(Target.class).getValue()) return false; return true; } }