@britishbiscuit XD
asd dsa
Posts
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Legit Clip -
CrackPixel Step@natalka r/wooosh
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CrackPixel Step@natalka I mean 10 ppl who can see logs divided by 20 ppl playing = half of the server can see logs lol
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CrackPixel Step@natalka that's half of the server
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CrackPixel Step@natalka invisibility hacks intensifies
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CrackPixel StepBtw. does anyone know why hypixel doesn't sue servers such as crackpixel or even derpmc for copyrights? xD
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Debounce, double click function.@anonhault idk if I misunderstood something but as I said before you can literally do this using built in autoclicker. Here is how https://www.youtube.com/watch?v=S6xlLKJgFlc
Turn volume up to hear clicks and watch notes. Single click = 2 notes
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Debounce, double click function.@anonhault just use built in autoclicker but click mouse buttons like normal instead of holding it
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[Request] Arrow avoidance script (like Enderman)@cancer which version of Wurst had it?
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[Request] Arrow avoidance script (like Enderman)@cancer which version?
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[Request] Arrow avoidance script (like Enderman)@commandblock2 I did some tests and noticed that if arrow trajectory is parallel to Z axis it will teleport player to the left and right at the same time. It looks like the player rolls right and left very quickly and it causes setback. Additionally, if the arrow's trajectory is at an angle of 45 degrees to the X or Z axis, the script will teleport the player parallel to the arrow's trajectory instead of perpendicularly. Idk if it is caused by my version or what, I have stable b72 now.
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[Request] Arrow avoidance script (like Enderman)@commandblock2 I was on LB b73 version. I changed to b72 back and now it's working perfectly.
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[Request] Arrow avoidance script (like Enderman)@commandblock2 yes, it's spamming this
[12:32:09] [Client thread/ERROR]: [ScriptAPI] Exception in module 'ProjectilesPlus'! java.lang.ClassCastException: Cannot cast net.minecraft.util.AxisAlignedBB to net.ccbluex.liquidbounce.api.minecraft.util.IAxisAlignedBB at java.lang.invoke.MethodHandleImpl.newClassCastException(MethodHandleImpl.java:361) ~[?:1.8.0_51] at java.lang.invoke.MethodHandleImpl.castReference(MethodHandleImpl.java:356) ~[?:1.8.0_51] at jdk.nashorn.internal.scripts.Script$Recompilation$2483$6053A$\^eval\_.onRender3D(<eval>:170) ~[?:?] at jdk.nashorn.internal.scripts.Script$Recompilation$2482$1245A$\^eval\_.registerModule#L:19#L:26(<eval>:26) ~[?:?] at jdk.nashorn.internal.runtime.ScriptFunctionData.invoke(ScriptFunctionData.java:639) ~[ScriptFunctionData.class:?] at jdk.nashorn.internal.runtime.ScriptFunction.invoke(ScriptFunction.java:494) ~[ScriptFunction.class:?] at jdk.nashorn.internal.runtime.ScriptRuntime.apply(ScriptRuntime.java:393) ~[ScriptRuntime.class:?] at jdk.nashorn.api.scripting.ScriptObjectMirror.call(ScriptObjectMirror.java:117) ~[ScriptObjectMirror.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.callEvent(ScriptModule.kt:131) [ScriptModule.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.onRender3D(ScriptModule.kt:83) [ScriptModule.class:?] at sun.reflect.GeneratedMethodAccessor65.invoke(Unknown Source) ~[?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] at net.ccbluex.liquidbounce.event.EventManager.callEvent(EventManager.kt:59) [EventManager.class:?] at net.minecraft.client.renderer.EntityRenderer.handler$renderWorldPass$zbn000(EntityRenderer.java:3101) [bfk.class:?] at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1928) [bfk.class:?] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1580) [bfk.class:?] at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1372) [bfk.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051) [ave.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349) [ave.class:?] at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Edit: yes, I used whole code from github, not the snippet
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[Request] Arrow avoidance script (like Enderman)@commandblock2 the code didn't work for me, idk why. Nothing happens to the player after selecting any "horizontal" module.
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MurderMystery script (improved!)@soulplexis the script does not show up in the list. I guess it's because I don't have "script.import("lib/glFunctions.js");script.import("lib/systemFunctions.js")". If I am right where can I find this? Thanks
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[Request] Arrow avoidance script (like Enderman)@commandblock2 blink tp was just example, actually there is no need to make script doing it that way, because teleporting player just one block by setPosition doesn't flag AC. I tried to use left/right code from horizontal speed but it didn't work for me (I'm probably doing something wrong). I tried also make script teleporting player perpendicular to arrow trajectory but it didn't work either. Hope you know how to do that.
I also thought about making the script check if there is possibility to teleport a player, if not - it should teleport him to the other side (to prevent teleporting player in the walls for example) but I had no idea how to do this. But if this function is difficult to perform, it does not need to be done, it will be ok without it too.
As I said the script is very useful, I'm almost immune to arrows on MM:I. Even skilled players have a problem to hit me. -
[Request] Arrow avoidance script (like Enderman)@commandblock2 I did a little research and found that if I change this
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 2, mc.thePlayer.posZ)
to this
mc.thePlayer.setPosition(mc.thePlayer.posX + Math.cos(Math.toRadians(mc.thePlayer.rotationYaw)) * -1, mc.thePlayer.posY, mc.thePlayer.posZ + Math.sin(Math.toRadians(mc.thePlayer.rotationYaw)) * -1)
it would teleport player one block to the right relatively to his rotation (perpendicular to his view as I mentioned a few post before). Can of course be set "1" intstead of "-1" to teleport player to the left. Maybe it will help you with improving the code.
I found in the internet Java code doing a similar thing to code no2 I wrote above and rewrote it to JS by trial and error method (idk any scripting language, just imagine how it mindfuked me when I saw it worked xD). I tried to make it teleport the player alternataly or randomly - once to the right, once to the left and so on but I didn't get it. I tried also my best to make it teleport player relatively to the arrow rotation but it didn't work out either. I need to learn JS xD -
Learning JS@allah-gaming thanks
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Learning JSOk, thanks for the tips guys