mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0625, mc.thePlayer.posZ, false))
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.09858, mc.thePlayer.posZ, false))
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.04114514, mc.thePlayer.posZ, false))
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.025, mc.thePlayer.posZ, false))
L
laotong
@laotong
Posts
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AAC5 Crit (truely) -
AAC5 Crit (truely)@ali00035 No problem
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A Crit In HuaYuTing (2022430 test)mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.025, mc.thePlayer.posZ, false)) mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.01714569858, mc.thePlayer.posZ, false)) mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.04114514, mc.thePlayer.posZ, false)) mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.025, mc.thePlayer.posZ, false))