@faaatpotato thanks it worked
Linus Sex Tips
Posts
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[request] fake autoblock -
[request] fake autoblockdoes anyone have some sort of fake autoblock script or something i have a disabler for vicnix but it didnt fully disable combat checks and autoblock kicks
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Why isn't my script registering ingame?@hookie said in Why isn't my script registering ingame?:
///api_version=2
(script = registerScript({
name: "FakeDMG",
version: "1.0",
authors: ["Kwlddy"]
var ticks = 0;
module = {
name: "FakeDMG",
description: "Fake Damage",
category: "Movement",
onEnable: function() {
mc.thePlayer.performHurtAnimation();
mc.thePlayer.playSound("game.player.hurt", 0.8F, 0.8F);
},
onUpdate: function() {
}thanks
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Why isn't my script registering ingame?Whenever I launch liquidbounce and I have my script in the correct folder it won't show up ingame either in the clickgui or when i do .toggle
///api_version=2
(script = registerScript({
name: "FakeDMG",
version: "1.0",
authors: ["Kwlddy"]var ticks = 0;
module = {
name: "FakeDMG",
category: "Movement",onEnable: function() { mc.thePlayer.performHurtAnimation(); mc.thePlayer.playSound("game.player.hurt", 0.8F, 0.8F); }, onUpdate: function() { }
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NCP/survivaldub configi forgot to put link
https://www.mediafire.com/file/v2otsibinz1zv3i/ncpp/file -
NCP/survivaldub configGood ncp and survivaldub skywars config.
Expand scaffold and works on latest ncp (I tested on loyisa) -
[HUD] ALLAH CLIENT HUDnew download link please old one doesnt work :(((((((((((
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[REQUEST] Redesky phasethe flag fly phase doesnt work for me, it doesnt flag me into the ground
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[Question] Animated arraylist?How do I make an animated arraylist with several colors thats not rainbow? Like make an astolfo arraylist
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Mineberry config?server ip is mc.mineberry.net i think they use intave but idk test the config before you put it here
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[Kotlin]ArrayList Borderhow do i use this? do i make it a script?
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[Legeacy] ClickGUI Scriptis there any way i can change the keybind? because i use ` as my inventory key
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Rainbow in b73 not working@senk-ju i don't know what gpu/cpu im using, i use a macbook pro early 2013 and i think i have a geforce gt 650 and a intel i7 8gb of ram thats all i know
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Rainbow in b73 not working@thuan-nguyen said in Rainbow in b73 not working:
@linus-sex-tips so buy a new pc
wow thanks for the help this will help me alot thanks thanks how much do i need to thank you
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Rainbow in b73 not working@thuan-nguyen said in Rainbow in b73 not working:
@linus-sex-tips https://workupload.com/file/6KfzWcKXCAQ pass:1
try thisStill isn't working
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Rainbow in b73 not working@thuan-nguyen said in Rainbow in b73 not working:
@linus-sex-tips try to install liquidbounce again
I've tried several times
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Can someone make this into a script for mei tried making this into a script but once i added this code into a txt and made it a js it didnt show up in liquid, the script is called pointer esp and here's the code
var script = registerScript({ name: "PointerESP", version: "1.X", authors: ["AquaVit"] }); var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer') var EntityMob = Java.type('net.minecraft.entity.monster.EntityMob') var EntityAnimal = Java.type('net.minecraft.entity.passive.EntityAnimal') var EntitySquid = Java.type('net.minecraft.entity.passive.EntitySquid') var EntitySlime = Java.type('net.minecraft.entity.monster.EntitySlime') var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager") var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution") var GL11 = Java.type("org.lwjgl.opengl.GL11") var MathHelper = Java.type("net.minecraft.util.MathHelper") var Color = Java.type('java.awt.Color') Math.toRadians = function (degrees) { return degrees * Math.PI / 180; }; function glColor(shit) { var alpha = (shit >> 24 & 0xFF) / 255; var red = (shit >> 16 & 0xFF) / 255; var green = (shit >> 8 & 0xFF) / 255; var blue = (shit & 0xFF) / 255; GlStateManager.color(red, green, blue, alpha); } function enableGL2D() { GL11.glDisable(2929); GL11.glEnable(3042); GL11.glDisable(3553); GL11.glBlendFunc(770, 771); GL11.glDepthMask(true); GL11.glEnable(2848); GL11.glHint(3154, 4354); GL11.glHint(3155, 4354); } function disableGL2D() { GL11.glEnable(3553); GL11.glDisable(3042); GL11.glEnable(2929); GL11.glDisable(2848); GL11.glHint(3154, 4352); GL11.glHint(3155, 4352); } function drawESPCircle(cx, cy, r, n, color) { GL11.glPushMatrix(); cx *= 2.0; cy *= 2.0; var b = 6.2831852 / n; var p = Math.cos(b); var s = Math.sin(b); var x = r *= 2.0; var y = 0.0; enableGL2D(); GL11.glScalef(0.5, 0.5, 0.5); GlStateManager.color(0,0,0); GlStateManager.resetColor(); glColor(color); GL11.glBegin(2); var ii = 0; while (ii < n) { GL11.glVertex2f(x + cx, y + cy); var t = x; x = p * x - s * y; y = s * t + p * y; ii++; } GL11.glEnd(); GL11.glScalef(2.0, 2.0, 2.0); disableGL2D(); GlStateManager.color(1, 1, 1, 1); GL11.glPopMatrix(); } script.registerModule({ name: "PointerESP", description: ":/", category: "Render", tag: ">3", settings: { mode: Setting.list({ name: "Mode", values: ["Solid", "Line"], default: "Line" }), player: Setting.boolean({ name: "Players", default: true }), mob: Setting.boolean({ name: "Mobs", default: false }), invis: Setting.boolean({ name: "Invisibles", default: false }), animals: Setting.boolean({ name: "Animals", default: false }), r: Setting.integer({ name: "Red", default: 5, min: 0, max: 255 }), g: Setting.integer({ name: "Green", default: 5, min: 0, max: 255 }), b: Setting.integer({ name: "Blue", default: 5, min: 0, max: 255 }), al: Setting.integer({ name: "Alpha", default: 5, min: 0, max: 255 }) } }, function (module) { module.on("render2D", function (event) { var a = new ScaledResolution(mc); GlStateManager.pushMatrix(); var size = 50; var xOffset = a.getScaledWidth() / 2 - 24.5; var yOffset = a.getScaledHeight() / 2 - 25.2; var playerOffsetX = mc.thePlayer.posX; var playerOffSetZ = mc.thePlayer.posZ; for (var i in mc.theWorld.loadedEntityList){ var entity = mc.theWorld.loadedEntityList[i] if (module.settings.mob.get() && (entity instanceof EntityMob || entity instanceof EntitySlime) && (module.settings.invis.get() || !entity.isInvisible())){ var loaddist = 0.2; var pTicks = mc.timer.renderPartialTicks; var pos1 = (((entity.posX + (entity.posX - entity.lastTickPosX) * pTicks) - playerOffsetX) * loaddist); var pos2 = (((entity.posZ + (entity.posZ - entity.lastTickPosZ) * pTicks) - playerOffSetZ) * loaddist); var cos = Math.cos(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360)); var sin = Math.sin(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360)); var rotY = -(pos2 * cos - pos1 * sin); var rotX = -(pos1 * cos + pos2 * sin); var var7 = 0 - rotX; var var9 = 0 - rotY; if (MathHelper.sqrt_double(var7 * var7 + var9 * var9) < size / 2 - 4) { var angle = (Math.atan2(rotY - 0, rotX - 0) * 180 / Math.PI); var x = ((size / 2) * Math.cos(Math.toRadians(angle))) + xOffset + size / 2; var y = ((size / 2) * Math.sin(Math.toRadians(angle))) + yOffset + size / 2; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 0); GlStateManager.rotate(angle, 0, 0, 1); GlStateManager.scale(1.5, 1.0, 1.0); if (module.settings.mode.get() == "Solid"){ drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 1.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 1.0, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 0.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); } else { drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); } GlStateManager.popMatrix(); } } if (module.settings.animals.get() && (entity instanceof EntityAnimal || entity instanceof EntitySquid) && (module.settings.invis.get() || !entity.isInvisible())){ var loaddist = 0.2; var pTicks = mc.timer.renderPartialTicks; var pos1 = (((entity.posX + (entity.posX - entity.lastTickPosX) * pTicks) - playerOffsetX) * loaddist); var pos2 = (((entity.posZ + (entity.posZ - entity.lastTickPosZ) * pTicks) - playerOffSetZ) * loaddist); var cos = Math.cos(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360)); var sin = Math.sin(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360)); var rotY = -(pos2 * cos - pos1 * sin); var rotX = -(pos1 * cos + pos2 * sin); var var7 = 0 - rotX; var var9 = 0 - rotY; if (MathHelper.sqrt_double(var7 * var7 + var9 * var9) < size / 2 - 4) { var angle = (Math.atan2(rotY - 0, rotX - 0) * 180 / Math.PI); var x = ((size / 2) * Math.cos(Math.toRadians(angle))) + xOffset + size / 2; var y = ((size / 2) * Math.sin(Math.toRadians(angle))) + yOffset + size / 2; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 0); GlStateManager.rotate(angle, 0, 0, 1); GlStateManager.scale(1.5, 1.0, 1.0); if (module.settings.mode.get() == "Solid"){ drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 1.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 1.0, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 0.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); } else { drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); } GlStateManager.popMatrix(); } } if (module.settings.player.get() && (entity instanceof EntityPlayer && entity != mc.thePlayer) && (module.settings.invis.get() || !entity.isInvisible())){ var loaddist = 0.2; var pTicks = mc.timer.renderPartialTicks; var pos1 = (((entity.posX + (entity.posX - entity.lastTickPosX) * pTicks) - playerOffsetX) * loaddist); var pos2 = (((entity.posZ + (entity.posZ - entity.lastTickPosZ) * pTicks) - playerOffSetZ) * loaddist); var cos = Math.cos(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360)); var sin = Math.sin(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360)); var rotY = -(pos2 * cos - pos1 * sin); var rotX = -(pos1 * cos + pos2 * sin); var var7 = 0 - rotX; var var9 = 0 - rotY; if (MathHelper.sqrt_double(var7 * var7 + var9 * var9) < size / 2 - 4) { var angle = (Math.atan2(rotY - 0, rotX - 0) * 180 / Math.PI); var x = ((size / 2) * Math.cos(Math.toRadians(angle))) + xOffset + size / 2; var y = ((size / 2) * Math.sin(Math.toRadians(angle))) + yOffset + size / 2; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 0); GlStateManager.rotate(angle, 0, 0, 1); GlStateManager.scale(1.5, 1.0, 1.0); if (module.settings.mode.get() == "Solid"){ drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 1.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 1.0, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); drawESPCircle(0, 0, 0.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); } else { drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB()); } GlStateManager.popMatrix(); } } } GlStateManager.popMatrix(); }); });
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Rainbow in b73 not workingWhenever I try to set anything to rainbow on my hud it turns black and gives me open gl errors, i've tried using the latest version of b73 that i downloaded from liquidbounce.net but it didn't work and this problem only happens in b73 and it doesn't happen in b72 please help