@Mustish Many scripts do not work in the new cross versions of Liquidbounce. Just use a Liquidbounce version before the crossversion update.
Max4K
Posts
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Scaffold4K (AAC3Sprintjump/AAC4/Intave/Web) -
Scaffold4K (AAC3Sprintjump/AAC4/Intave/Web)New Version:
Version 2.4:
-New Intave Scaffold (Unfortunately not yet fully developed. Maybe I'll patch it later. Use in one direction and then rest for a while. Strangely enough, it works quite well to the south and east, but to the west and north it sometimes causes problems. The code is almost the same.
If you have any tips, feel free to tell me by discord. (Max4K#3565))-New Mode: Web
Have cobwebs in your hand, and build yourself from a to b. Works on many servers. e.g Gomme with Intave mode.
WebSpeed modes: NCP/AAC3/AAC4 and Intave-AAC3Speed (Recommended for Hive. If the HiveSpeed mode does not work on other aac3 servers, just turn off the speed.)
-AAC4 build up improved
-Programming code was improved and some bugs were fixed.
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[Legeacy] ClickGUI Script -
[Legeacy] ClickGUI Scriptdoes not work for me. I have an old dev version of lb, before crossversion support. I code scripts myself.
The script is not recognised by me.
One more thing. You can't look at the code, because it is half obfuscated. (compacts)
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NoRenderI know that many scripts do not work with the new dev versions of Liquidbounce. But this is not because of the script. For example you cannot use foreach loops, but NoRender has a foreach loop in it. Use an older dev version before crossversion support. All scripts still work there.
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Go js script Slc Criticals pleaseem, this is just a bhop. So it makes more sense to use critticals with the jump mode.
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NoRender@Soulplexis dont troll. In the example video you can see that it works. Use the latest Liquidbounce version or type .reload in the chat, at the latest then it should work.
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aac 4.4.0 noslow?@notautismatall said in aac 4.4.0 noslow?:
mc.timer.timerSpeed = 1.000000000000000001
why not mc.timer.timerSpeed = 1.000000000000000002?
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[REQUEST] aac 3.2.2 disabler@jackforlife101 c03 are the movement and look packets. If you block these, you will not be able to move yourself on the server side. You will then have a kind of freecam.
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NoRenderyes, and with the render limit the NoRender doesn't annoy either.
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NoRender@ponei I obfuscate almost all my scripts. Including many bypasses when you look at my scripts. I generalise by simply obfuscating virtually all my scripts.
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NoRenderExample: https://streamable.com/xxpbyt
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NoRenderDownload: NoRender.js
Hover on "NoRender.js" press Rightclick and press "save link as..." to download the script.Hides objects and entities.
There are many setting options.
-All (All entities are hidden. If on, the specific settings below have no effect)
-Frame
-Painting
-XPOrb
-Arrow
-Item
-Player
-Mobs
-AnimalsA special feature of this NoRender is the render limit.
All entities/objects up to a specific distance are rendered. If this distance is exceeded, the entities/objects will disappear.
The range is configurable. -
MCCentralFly CustomizableI give you a Like.
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MCCentralFly Customizable -
Infinite Aura PleaseYou'll have to ask Nvaros. The Ccbluex team will most certainly not do that. Nvaros made the tphit. So he could make a killaura out of it.
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HiveGodmode@cancernameu I am currently obfuscating all my scripts here.
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Scaffold4K (AAC3Sprintjump/AAC4/Intave/Web)it also works for hive, Minesucht and co
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Publish scripts on LiquidBounce's websiteI code for this in v2