@foreheadchan ok... then how to check if the player is attacking?
M
mq
@mq
Posts
-
How to check packets while attacking? -
How to check packets while attacking?Is it possible to cancel packets while attacking?
Like:
module.on("attack", function(e) { packet = e.getPacket() if (packet instanceof C08PacketPlayerBlockPlacement) { e.cancelEvent(); } });
-
How to turn on another function using script?So I'm doing Fast Scaffold for Vulcan AntiCheat, and I need to turn on the "Eagle" function.
How can I do it?
-
How to detect if the player is crouching or jumping?@mq ok nvm i found out how to check it
if (mc.gameSettings.keyBindSneak.pressed == true) { /* If crouching */ mc.thePlayer.motionY = -0.31; /* Go down */ } else if (mc.gameSettings.keyBindJump.pressed == true) { /* If jumping */ mc.thePlayer.motionY = 0.31; /* Go up */ } else { mc.thePlayer.motionY = 0; }
-
How to detect if the player is crouching or jumping?How to detect if the player is crouching or jumping?
So I'm trying to redo the Vanilla Fly as the script:
/// api_version=2 var script = registerScript({ name: "VanillaFly", version: "1.0.0", authors: ["kvuqq"] }); // Imported classes var MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils"); script.registerModule({ name: "VanillaFly", category: "Movement", description: "Built-in vanilla fly, but as script" }, function(module) { module.on("motion", function() { MovementUtils.strafe(1) mc.thePlayer.motionY = 0; }); });
and the original has that:
player.strafe(speed = 0.44) player.velocity.y = when { player.input.jumping -> 0.31 player.input.sneaking -> -0.31 else -> 0.0 }
so I want to detect if the player is crouching/jumping.