@czechhek @idk-my-name
Thank you for your suggestions!
Removing the entity from the world seems like a pretty good way to do it.
N
NoobDev638
@NoobDev638
Posts
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How to create a custom AntiBot -
How to create a custom AntiBot@idk-my-name said in How to create a custom AntiBot:
@NoobDev638
i dont fucking care if for-cycle is wrong or entityplayer getter is wrong smhboolean isBot; for(Entity o : mc.theWorld.getLoadedEntityList[o]) { final EntityPlayer retard = (EntityPlayer) o; if (retard.getInventory().getHeldItem().getItem() instanceof ItemSword) { isBot = true; } }
Thank you for your answer!
But how do I make it so that the killaura is not attacking the player anymore?
I mean just because isBot is true for a player doesent mean he is flagged as a bot by the killaura and aimbot etc.
Also I'm european so sorry for the late answers but I was asleep. -
How to create a custom AntiBotHello Community
How can I code my own AntiBot with custom rules for the killaura? Could you please post an example of a simple AntiBot witch e.g checks if a player holds a sword, so that I can implement my own rules.
Thank you