@ninjamaki said in Redesky Smooth Longjump:
module.on("disable", function () {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
});
reset motion like this will flag you down on AAC if you are already lagged
@ninjamaki said in Redesky Smooth Longjump:
module.on("disable", function () {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
});
reset motion like this will flag you down on AAC if you are already lagged
var C02PacketUseEntity = Java.type("net.minecraft.network.play.client.C02PacketUseEntity");
mc.netHandler.addToSendQueue(new C02PacketUseEntity(mc.thePlayer, C02PacketUseEntity.Action.ATTACK));
LatestHypixel is just 'Hypixel' in the new build.
BoostHypixel is still 'BoostHypixel'
FreeHypixel is still 'FreeHypixel'
And they removed 'OtherHypixel', I think because:
@Liulihaocai what do you mean liquidbounce mobile
does it really exist
i must try lol
This might be helpful with someone who is trying to make a module that can calculate how far the player has moved from his starting point.
function diff (a, b) {
if (a > b)
return a - b
else
return b - a
}
var startX = 0, startZ = 0, diffX = 0, diffZ = 0, bruh = 0;
module.on("enable", function() {
startX = mc.thePlayer.posX
startZ = mc.thePlayer.posZ
})
module.on("update", function() {
diffX = diff(startX, mc.thePlayer.posX)
diffZ = diff(startZ, mc.thePlayer.posZ)
bruh = diffX + diffZ
Chat.log('Blocks traveled: ' + bruh.toFixed(1).toString())
})
there you go your 4 blocks upwards fly
var C04PacketPlayerPosition = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
mc.netHandler.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 4, mc.thePlayer.posZ, mc.thePlayer.onGround));
mc.netHandler.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, mc.thePlayer.onGround));