@mac-osx Use ghosthand instead of fucker.
OmNomNom
Posts
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Fucker no longer works -
Knockback problem@ender1355 I don't think pikanetwork/jartex prevents it.
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Knockback problemI noticed that whenever I use liquidbounce, the knockback I deal to legit players(They're completely legit) is completely minimal. This is also the case whenever I play with superknock scripts. They don't go as far as normal knockback does. It looks as if they have antikb (They don't).
Can someone help me?
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[Help] Porting Core.@nvinci after the change, it doesn't work as well.
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[Help] Porting Core.@czechhek Oh so do I just replace that, and this is what it should be, right?
if (!wasAdded) wasAdded = name == mc.thePlayer.getName(); else if (mc.thePlayer && !mc.thePlayer.isSpectator() && !mc.thePlayer.capabilities.allowFlying && info.getPing() && info.getGameMode() != "NOT_SET") { chat.print("§2§lRemoved a Matrix bot§a"); e.cancelEvent();
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[Help] Porting Core.@nvinci I tried it on JartexNetwork.
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[Help] Porting Core.@nvinci Nevermind, it doesn't seem to be working. It just prints Bot is removed but the bot doesn't disappear
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[Help] Porting Core.@nvinci thank you!
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[Help] Porting Core.Can someone help me convert CzechHek's antibot script from Core to the Script Api 2 version?
I'm an idiot, so if anyone would be kind enough to help me out.
///api_version=2 (script = registerScript({ name: "MatrixAntiBot", authors: ["CzechHek"], version: "3.5" })).import("Core.lib"); module = { category: "Combat", onPacket: function (e) { if (e.getPacket().wrapped instanceof S41PacketServerDifficulty) wasAdded = false; if (mc.thePlayer && e.getPacket().wrapped instanceof S38PacketPlayerListItem && e.getPacket().wrapped.getAction() == "ADD_PLAYER") { name = (info = e.getPacket().wrapped.getEntries().get(0)).getProfile().getName(); if (!wasAdded) wasAdded = name == mc.thePlayer.getName(); else if (!mc.thePlayer.isSpectator() && !mc.thePlayer.capabilities.allowFlying && info.getPing() && info.getGameMode() != "NOT_SET") e.cancelEvent(), print("§2§lRemoved a bot§a:", name); } } } var wasAdded;
^This is for liquidbounce B73, and I want to use it on a custom build (liquiddrip)