Hello, I will give you a way to display the circle by targetstrafe now
First!!
 you should private val this
And
@EventTarget
    fun onRender3D(event: Render3DEvent) {
        val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target
        if (render.get()) {
            target?:return
            GL11.glPushMatrix()
            GL11.glDisable(3553)
            GL11.glEnable(2848)
            GL11.glEnable(2881)
            GL11.glEnable(2832)
            GL11.glEnable(3042)
            GL11.glBlendFunc(770, 771)
            GL11.glHint(3154, 4354)
            GL11.glHint(3155, 4354)
            GL11.glHint(3153, 4354)
            GL11.glDisable(2929)
            GL11.glDepthMask(false)
            GL11.glLineWidth(5.0f)
            GL11.glBegin(3)
            val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX
            val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY
            val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ
            for (i in 0..360) {
                val rainbow = Color(Color.HSBtoRGB((mc.thePlayer.ticksExisted / 70.0 + sin(i / 50.0 * 1.75)).toFloat() % 1.0f, 0.7f, 1.0f))
                GL11.glColor3f( 255.0f, 251.0f,   240.0f)
                GL11.glVertex3d(x + radiusValue.get() * cos(i.toDouble() * 6.283185307179586 /13), y, z + radiusValue.get()* sin(i.toDouble() * 6.283185307179586 / 13.0))
            }
            GL11.glEnd()
            GL11.glDepthMask(true)
            GL11.glEnable(2929)
            GL11.glDisable(2848)
            GL11.glDisable(2881)
            GL11.glEnable(2832)
            GL11.glEnable(3553)
            GL11.glPopMatrix()
        }
    }
}
Put it in your targetstrafe.java
After these are finished, you can debug to see the effect

If you don't have IQ
You can directly copy the following code
import net.ccbluex.liquidbounce.LiquidBounce
import net.ccbluex.liquidbounce.event.*
import net.ccbluex.liquidbounce.features.module.Module
import net.ccbluex.liquidbounce.features.module.ModuleCategory
import net.ccbluex.liquidbounce.features.module.ModuleInfo
import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura
import net.ccbluex.liquidbounce.features.module.modules.movement.Fly
import net.ccbluex.liquidbounce.features.module.modules.movement.Speed
import net.ccbluex.liquidbounce.utils.GLUtils
import net.ccbluex.liquidbounce.utils.RotationUtils
import net.ccbluex.liquidbounce.utils.render.ColorUtils
import net.ccbluex.liquidbounce.value.*
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.ScaledResolution
import net.minecraft.entity.Entity
import net.minecraft.util.AxisAlignedBB
import net.vitox.particle.util.RenderUtils
import org.json.XMLTokener.entity
import org.lwjgl.opengl.GL11
import scala.reflect.internal.Mode
import java.awt.Color
import javax.sound.sampled.Line
import net.minecraft.entity.EntityLivingBase
import net.minecraft.network.play.server.S19PacketEntityStatus
import java.lang.Math.cos
import java.lang.Math.sin
import java.util.*
@ModuleInfo(name = "TargetStrafe", description = "TargetStrafe", category = ModuleCategory.PLAYER)
class TargetStrafe : Module() {
    private val GodmodValue = BoolValue("Godmod", false)
    private val render = BoolValue("Render", true)
    private val radiuValue = BoolValue("radius1", true)
    private val radiusValue = FloatValue("radius", 0.1f, 0.5f, 5.0f)
    private val modeValue = ListValue("KeyMode", arrayOf("Jump", "None"), "None")
    private val radiusMode = ListValue("radiusMode", arrayOf("TrueRadius", "Simple"), "Simple")
    private val killAura = LiquidBounce.moduleManager.getModule(KillAura::class.java) as KillAura
    private val speed = LiquidBounce.moduleManager.getModule(Speed::class.java) as Speed
    private val fly = LiquidBounce.moduleManager.getModule(Fly::class.java) as Fly
    var consts = 0
    var lastDist = 0.0
    private var hurt=0L
    fun onMove(event: MoveEvent) {
        val xDist = event.x
        val zDist = event.z
        lastDist = Math.sqrt(xDist * xDist + zDist * zDist)
    }
    @EventTarget
    fun movestrafe(event: MoveEvent) {
        onMove(event)
        if (!isVoid(0, 0) && canStrafe) {
            val strafe = RotationUtils.getRotations(killAura.target)
            setSpeed(event, lastDist, strafe[0], radiusValue.get(), 1.0)
        }
        if (!GodmodValue.get())
            return
        else {
            if (canStrafe) {
                mc.gameSettings.thirdPersonView = 2
            } else {
                mc.gameSettings.thirdPersonView = 0
            }
            return
        }
    }
    val keyMode: Boolean
        get() = when (modeValue.get().toLowerCase()) {
            "jump" -> mc.gameSettings.keyBindJump.isKeyDown
            "none" -> mc.thePlayer.movementInput.moveStrafe == 0f || mc.thePlayer.movementInput.moveForward == 0f
            else -> false
        }
    val canStrafe: Boolean
        get() = (killAura.state && (speed.state || fly.state) && killAura.target != null && !mc.thePlayer.isSneaking
                && keyMode)
    val cansize: Float
        get() = when {
            radiusMode.get().toLowerCase() == "simple" ->
                45f / mc.thePlayer.getDistance(killAura.target!!.posX, mc.thePlayer.posY, killAura.target!!.posZ).toFloat()
            else -> 45f
        }
    val Enemydistance: Double
        get() = mc.thePlayer.getDistance(killAura.target!!.posX, mc.thePlayer.posY, killAura.target!!.posZ)
    val algorithm: Float
        get() = Math.max(Enemydistance - radiusValue.get(), Enemydistance - (Enemydistance - radiusValue.get() / (radiusValue.get() * 2))).toFloat()
    fun setSpeed(
            moveEvent: MoveEvent, moveSpeed: Double, pseudoYaw: Float, pseudoStrafe: Float,
            pseudoForward: Double
    ) {
        var yaw = pseudoYaw
        var forward = pseudoForward
        var strafe = pseudoStrafe
        var strafe2 = 0f
        check()
        when {
            modeValue.get().toLowerCase().equals("jump") ->
                strafe = (pseudoStrafe * 0.98 * consts).toFloat()
            modeValue.get().toLowerCase().equals("none") ->
                strafe = consts.toFloat()
        }
        if (forward != 0.0) {
            if (strafe > 0.0) {
                if (radiusMode.get().toLowerCase() == "trueradius")
                    yaw += (if (forward > 0.0) -cansize else cansize)
                strafe2 += (if (forward > 0.0) -45 / algorithm else 45 / algorithm)
            } else if (strafe < 0.0) {
                if (radiusMode.get().toLowerCase() == "trueradius")
                    yaw += (if (forward > 0.0) cansize else -cansize)
                strafe2 += (if (forward > 0.0) 45 / algorithm else -45 / algorithm)
            }
            strafe = 0.0f
            if (forward > 0.0)
                forward = 1.0
            else if (forward < 0.0)
                forward = -1.0
        }
        if (strafe > 0.0)
            strafe = 1.0f
        else if (strafe < 0.0)
            strafe = -1.0f
        val mx = Math.cos(Math.toRadians(yaw + 70.0 + strafe2))
        val mz = Math.sin(Math.toRadians(yaw + 70.0 + strafe2))
        moveEvent.x = forward * moveSpeed * mx + strafe * moveSpeed * mz
        moveEvent.z = forward * moveSpeed * mz - strafe * moveSpeed * mx
    }
    private fun check() {
        if (mc.thePlayer.isCollidedHorizontally || checkVoid()) {
            if (consts < 2) consts += 1
            else {
                consts = -1
            }
        }
        when (consts) {
            0 -> {
                consts = 1
            }
            2 -> {
                consts = -1
            }
        }
    }
    private fun checkVoid(): Boolean {
        for (x in -1..0) {
            for (z in -1..0) {
                if (isVoid(x, z)) {
                    return true
                }
            }
        }
        return false
    }
    private fun isVoid(X: Int, Z: Int): Boolean {
        val fly = LiquidBounce.moduleManager.getModule(Fly::class.java) as Fly
        if (fly.state) {
            return false
        }
        if (mc.thePlayer.posY < 0.0) {
            return true
        }
        var off = 0
        while (off < mc.thePlayer.posY.toInt() + 2) {
            val bb: AxisAlignedBB = mc.thePlayer.entityBoundingBox.offset(X.toDouble(), (-off).toDouble(), Z.toDouble())
            if (mc.theWorld!!.getCollidingBoundingBoxes(mc.thePlayer as Entity, bb).isEmpty()) {
                off += 2
                continue
            }
            return false
            off += 2
        }
        return true
    }
    //always handle event
    override fun handleEvents() = true
    @EventTarget
    fun onRender3D(event: Render3DEvent) {
        val target = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target
        if (render.get()) {
            target?:return
            GL11.glPushMatrix()
            GL11.glDisable(3553)
            GL11.glEnable(2848)
            GL11.glEnable(2881)
            GL11.glEnable(2832)
            GL11.glEnable(3042)
            GL11.glBlendFunc(770, 771)
            GL11.glHint(3154, 4354)
            GL11.glHint(3155, 4354)
            GL11.glHint(3153, 4354)
            GL11.glDisable(2929)
            GL11.glDepthMask(false)
            GL11.glLineWidth(5.0f)
            GL11.glBegin(3)
            val x = target.lastTickPosX + (target.posX - target.lastTickPosX) * event.partialTicks - mc.renderManager.viewerPosX
            val y = target.lastTickPosY + (target.posY - target.lastTickPosY) * event.partialTicks - mc.renderManager.viewerPosY
            val z = target.lastTickPosZ + (target.posZ - target.lastTickPosZ) * event.partialTicks - mc.renderManager.viewerPosZ
            for (i in 0..360) {
                val rainbow = Color(Color.HSBtoRGB((mc.thePlayer.ticksExisted / 70.0 + sin(i / 50.0 * 1.75)).toFloat() % 1.0f, 0.7f, 1.0f))
                GL11.glColor3f( 255.0f, 251.0f,   240.0f)
                GL11.glVertex3d(x + radiusValue.get() * cos(i.toDouble() * 6.283185307179586 /13), y, z + radiusValue.get()* sin(i.toDouble() * 6.283185307179586 / 13.0))
            }
            GL11.glEnd()
            GL11.glDepthMask(true)
            GL11.glEnable(2929)
            GL11.glDisable(2848)
            GL11.glDisable(2881)
            GL11.glEnable(2832)
            GL11.glEnable(3553)
            GL11.glPopMatrix()
        }
    }
}
TargetStrafe Show circle