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LiquidBounce Forum

S

siuank

@siuank
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Recent Best Controversial

  • AAC5船飞js
    S siuank

    @Systemless Yes it was bypass(because I test it in Redesky)
    sadly almost no server using AAC5 now (if you found, tell me plz)

    also, there is a topic https://forums.ccbluex.net/topic/4518/script-aac5-boatfly-bypass for English

    Chinese

  • AAC5船飞js
    S siuank

    见标题,实测redesky绕过,其他服我不知道

    /// api_version=2
    var script = registerScript({
        name: "AAC5BoatFly",
        version: "1.00",
        authors: ["ys_"]
    });
    var blink = moduleManager.getModule("Blink");
    var delay = 0;
    var state = 0;
    script.registerModule({
        name: "AAC5BoatFly",
        description: "Fly in aac5 with boat",
        category: "Movement",
        settings: {
            EditSpeed: Setting.float({
                name: "EditSpeed",
                default: 1.0,
                min: 0.0,
                max: 1.5
            }),
            YMotion: Setting.float({
                name: "YMotion",
                default: 0.0,
                min: -0.5,
                max: 0.8
            }),
            Delay: Setting.integer({
                name: "KeepTime",
                default: 10,
                min: 0,
                max: 30
            })
        }
    }, function (module) {
        module.on("enable", function () {
            delay = 0;
            state = 0;
        });
        module.on("update", function () {
            delay++;
            if (module.settings.Mode.get() == "Riding") {
                if (mc.thePlayer.isRiding()) {
                    state = 1;
                    delay = 0;
                } else if (state >= 1) {  // was riding
                    blink.getValue("Pulse").set(false);
                    blink.setState(true);
                    delay = 0;
                    if (mc.thePlayer.onGround) {
                        mc.thePlayer.capabilities.isFlying = true;
                        state++;
                        mc.thePlayer.motionY = module.settings.YMotion.get() + 0.42;
                        setSpeed(0);
                    }
                    if (module.settings.Delay.get() > delay) {
                        mc.thePlayer.capabilities.isFlying = true;
                        addSpeed(Math.min(module.settings.EditSpeed.get() / 10, 0.5) + 0.3);
                        mc.thePlayer.motionY = Math.max(mc.thePlayer.motionY, 0);
                    }
                }
            }
        });
        module.on("disable", function () {
            mc.thePlayer.capabilities.isFlying = false;
            blink.setState(false);
        });
    });
    
    
    function setSpeed(_speed) {
        var playerYaw = radians(mc.thePlayer.rotationYaw);
        mc.thePlayer.motionX = _speed * -Math.sin(playerYaw);
        mc.thePlayer.motionZ = _speed * Math.cos(playerYaw);
    }
    
    function addSpeed(_speed) {
        var playerYaw = radians(mc.thePlayer.rotationYaw);
        mc.thePlayer.motionX += _speed * -Math.sin(playerYaw);
        mc.thePlayer.motionZ += _speed * Math.cos(playerYaw);
    }
    

    这一串是我从我自己的另一个js上扣下来的片段,也许有些不太完整,如果不能用记得告诉我,
    希望能对大家有所帮助

    或者根据这个流程自己改:

    坐船
    下船 开Blink
    脚着地 设置动量 让玩家处于飞行状态
    加速度直到时间超过delay设置
    
    完事之后:
    让玩家不处于飞行状态
    关掉Blink
    
    注意事项:
    完事之后不能直接reset motion,不然有你好受(雾),要减速的话motionXZ *= 0.6就差不多了
    

    (原理来自yt,详细流程和代码来自我自己,抄可以抄,标上出处即可)

    Chinese

  • [REQUEST] Get position in S08
    S siuank

    @plumer-man just like this yet?

    var x = packet.getX()
    /*in packets event and packet = event.getPacket()*/
    
    
    ScriptAPI

  • [REQUEST] Get position in S08
    S siuank

    How can I get the posXYZ in packet S08?

    ScriptAPI
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