@nxhxcklol
that is a very old bhop
//.t strafe
//.t inventorymove
//.inventorymove aacadditionpro
var thePlayer = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils");
Math.rad = function(deg) {
return deg * Math.PI / 180;
}
function setYeet(_yeet) {
var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
mc.thePlayer.motionX = _yeet * -Math.sin(playerYaw);
mc.thePlayer.motionZ = _yeet * Math.cos(playerYaw);
}
if (mc.thePlayer.onGround && thePlayer.isMoving()) {
mc.gameSettings.keyBindJump.pressed = true
} else {
mc.gameSettings.keyBindJump.pressed = false
}
if (!mc.thePlayer.onGround && mc.thePlayer.ticksExisted % 3 == 0 && thePlayer.isMoving()) {
setYeet(0.2)
}