@nxhxcklol
that is a very old bhop
//.t strafe //.t inventorymove //.inventorymove aacadditionpro var thePlayer = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils"); Math.rad = function(deg) { return deg * Math.PI / 180; } function setYeet(_yeet) { var playerYaw = Math.rad(mc.thePlayer.rotationYaw); mc.thePlayer.motionX = _yeet * -Math.sin(playerYaw); mc.thePlayer.motionZ = _yeet * Math.cos(playerYaw); } if (mc.thePlayer.onGround && thePlayer.isMoving()) { mc.gameSettings.keyBindJump.pressed = true } else { mc.gameSettings.keyBindJump.pressed = false } if (!mc.thePlayer.onGround && mc.thePlayer.ticksExisted % 3 == 0 && thePlayer.isMoving()) { setYeet(0.2) }