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LiquidBounce Forum

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xinran

@xinran
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Recent Best Controversial

  • [有偿]自动金萝卜JS
    X xinran

    什么叫自动金萝卜 lmao

    Chinese

  • 如何编写一个受伤自动开启fly的功能
    X xinran
    var scriptName = "TKHelper"
    var scriptVersion = 1.0;
    var scriptAuthor = "Sock"
    var TKHelperModule = new TKHelperModule();
    var TKHelperClient;
    var hurt = false;
    var tick = 0;
    var toggle = false;
    var Fly = moduleManager.getModule("Fly")
    var TargetStrafe = moduleManager.getModule("TargetStrafe")
    var gapple = moduleManager.getModule("Gapple")
    var fastuse = moduleManager.getModule("FastUse")
    var onn = false;
    var delaytick = 0;
    var shouldrun = false;
    var master = true;
    var health = 0;
    var target;
    var dehealth = 0;
    
    function TKHelperModule() {
    		var tickget = value.createInteger("Tick",40,0,60)
    		var flyvalue = value.createBoolean("Fly",true)
    		var suoxuevalue = value.createBoolean("SuoXue",true)
    		var targetstrafevalue = value.createBoolean("TargetStrafe",true)
    		var autojumpvalue = value.createBoolean("AutoJump",true)
    		var debugtickget = value.createInteger("DebugTick",5,0,20)
    		var attack = value.createBoolean("AttackFly[HugeAmountBug]",false)
    		this.getName = function(){
    			return "FlyKing"
    		}
    		
    		this.getTag = function() {
    			return "Hyt"
    		}
    
    		this.getDescription = function() {
    			return "by soooock q 1647054792"
    		}
    		this.onDisable = function(){
    			if(flyvalue.get()){
    				Fly.setState(false);
    			}
    			if(targetstrafevalue.get()){
    				TargetStrafe.setState(false);
    			}
    			if(suoxuevalue.get()){
    				fastuse.setState(false);
    				gapple.setState(false);
    			}
    		}
    									
    		this.getCategory = function() {
    			return "Combat"
    		}
    		this.addValues = function(values) {
    			values.add(tickget);
    			values.add(flyvalue);
    			values.add(suoxuevalue);
    			values.add(targetstrafevalue);
    			values.add(autojumpvalue);
    			values.add(debugtickget);
    			values.add(attack);
    		}	
    		this.onEnable = function() {
    			toggle = false;
    		}
    		
    		this.onAttack = function(){
    			if(mc.thePlayer.isBurning()){
    				return;
    			}
    			target = event.getTargetEntity();
    			if(!(target.getHealth() == dehealth)){
    				if(mc.thePlayer.onGround){
    					if(autojumpvalue.get()){
    						mc.thePlayer.jump();
    					}
    				}
    				shouldrun = true;
    			}
    			dehealth = target.getHealth()
    		}
    
    		this.onPacket = function(){
    			if(mc.thePlayer.isBurning()){
    				return;
    			}
    			if(toggle==false){
    				if(mc.thePlayer.hurtTime > 0){
    					if(mc.thePlayer.getHealth() == health){//钓竿
    						if(targetstrafevalue.get()){
    							TargetStrafe.setState(false);
    						}
    						if(flyvalue.get()){
    							Fly.setState(false);
    						}
    						if(suoxuevalue.get()){
    							fastuse.setState(false);
    							gapple.setState(false);
    						}
    						return;
    					}
    					if(mc.thePlayer.onGround){
    						if(autojumpvalue.get()){
    							mc.thePlayer.jump();
    						}
    					}
    					shouldrun = true;
    
    				}else{
    					hurt=false;
    				}
    				health = mc.thePlayer.getHealth();
    			}
    			if(mc.thePlayer.hurtTime > 0){
    				hurt=true;
    			}else{
    				hurt=false;
    			}
    
    		}
    		this.onUpdate = function() {
    			if(mc.thePlayer.isBurning()){
    				if(targetstrafevalue.get()){
    					TargetStrafe.setState(false);
    				}
    				if(flyvalue.get()){
    					Fly.setState(false);
    				}
    				if(suoxuevalue.get()){
    					fastuse.setState(false);
    					gapple.setState(false);
    				}
    				return;
    			}
    			if(shouldrun){
    				delaytick = delaytick + 1;
    				if(debugtickget.get()==delaytick){
    					shouldrun = false;
    					delaytick = 0;
    					hurt=true;
    					toggle = true;
    					if(targetstrafevalue.get()){
    						TargetStrafe.setState(true);
    					}
    					if(flyvalue.get()){
    						Fly.setState(true);
    					}
    					if(suoxuevalue.get()){
    						fastuse.setState(true);
    						gapple.setState(true);
    					}
    				}
    			}
    			if(toggle == true){
    				if(hurt==false){
    					tick=tick+1;
    				}else{
    					tick=0;
    				}
    			}
    			if(tick==tickget.get()){
    				tick=0
    				toggle=false;
    				if(flyvalue.get()){
    					Fly.setState(false);
    				}
    				if(targetstrafevalue.get()){
    					TargetStrafe.setState(false);
    				}
    				if(suoxuevalue.get()){
    					fastuse.setState(false);
    					gapple.setState(false);
    				}
    			}
    
    		}
    }
    
    function onEnable() {
    	TKHelperClient = moduleManager.registerModule(TKHelperModule);
    }
    function onDisable() {
    	moduleManager.unregisterModule(TKHelperModuleClient);
    
    }
    
    

    这是一段冗杂的代码,但他仍然可以运行,这被用于花雨庭天坑乱斗(以前)
    你或许可以尝试修改代码逻辑

    Chinese
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