什么叫自动金萝卜 lmao
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xinran
@xinran
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[有偿]自动金萝卜JS -
如何编写一个受伤自动开启fly的功能var scriptName = "TKHelper" var scriptVersion = 1.0; var scriptAuthor = "Sock" var TKHelperModule = new TKHelperModule(); var TKHelperClient; var hurt = false; var tick = 0; var toggle = false; var Fly = moduleManager.getModule("Fly") var TargetStrafe = moduleManager.getModule("TargetStrafe") var gapple = moduleManager.getModule("Gapple") var fastuse = moduleManager.getModule("FastUse") var onn = false; var delaytick = 0; var shouldrun = false; var master = true; var health = 0; var target; var dehealth = 0; function TKHelperModule() { var tickget = value.createInteger("Tick",40,0,60) var flyvalue = value.createBoolean("Fly",true) var suoxuevalue = value.createBoolean("SuoXue",true) var targetstrafevalue = value.createBoolean("TargetStrafe",true) var autojumpvalue = value.createBoolean("AutoJump",true) var debugtickget = value.createInteger("DebugTick",5,0,20) var attack = value.createBoolean("AttackFly[HugeAmountBug]",false) this.getName = function(){ return "FlyKing" } this.getTag = function() { return "Hyt" } this.getDescription = function() { return "by soooock q 1647054792" } this.onDisable = function(){ if(flyvalue.get()){ Fly.setState(false); } if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } } this.getCategory = function() { return "Combat" } this.addValues = function(values) { values.add(tickget); values.add(flyvalue); values.add(suoxuevalue); values.add(targetstrafevalue); values.add(autojumpvalue); values.add(debugtickget); values.add(attack); } this.onEnable = function() { toggle = false; } this.onAttack = function(){ if(mc.thePlayer.isBurning()){ return; } target = event.getTargetEntity(); if(!(target.getHealth() == dehealth)){ if(mc.thePlayer.onGround){ if(autojumpvalue.get()){ mc.thePlayer.jump(); } } shouldrun = true; } dehealth = target.getHealth() } this.onPacket = function(){ if(mc.thePlayer.isBurning()){ return; } if(toggle==false){ if(mc.thePlayer.hurtTime > 0){ if(mc.thePlayer.getHealth() == health){//钓竿 if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(flyvalue.get()){ Fly.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } return; } if(mc.thePlayer.onGround){ if(autojumpvalue.get()){ mc.thePlayer.jump(); } } shouldrun = true; }else{ hurt=false; } health = mc.thePlayer.getHealth(); } if(mc.thePlayer.hurtTime > 0){ hurt=true; }else{ hurt=false; } } this.onUpdate = function() { if(mc.thePlayer.isBurning()){ if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(flyvalue.get()){ Fly.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } return; } if(shouldrun){ delaytick = delaytick + 1; if(debugtickget.get()==delaytick){ shouldrun = false; delaytick = 0; hurt=true; toggle = true; if(targetstrafevalue.get()){ TargetStrafe.setState(true); } if(flyvalue.get()){ Fly.setState(true); } if(suoxuevalue.get()){ fastuse.setState(true); gapple.setState(true); } } } if(toggle == true){ if(hurt==false){ tick=tick+1; }else{ tick=0; } } if(tick==tickget.get()){ tick=0 toggle=false; if(flyvalue.get()){ Fly.setState(false); } if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } } } } function onEnable() { TKHelperClient = moduleManager.registerModule(TKHelperModule); } function onDisable() { moduleManager.unregisterModule(TKHelperModuleClient); }
这是一段冗杂的代码,但他仍然可以运行,这被用于花雨庭天坑乱斗(以前)
你或许可以尝试修改代码逻辑