[Kotlin] ArrayList SkyRainbow
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public static int SkyRainbow(int var2, float bright, float st) { double v1 = Math.ceil(System.currentTimeMillis() + (long) (var2 * 109)) / 5; return Color.getHSBColor((double) ((float) ((v1 %= 360.0) / 360.0)) < 0.5 ? -((float) (v1 / 360.0)) : (float) (v1 / 360.0), st, bright).getRGB(); }
Add this into RenderUtils.java
val counter = intArrayOf(0) var Sky: Int Sky = RenderUtils.SkyRainbow(counter[0] * 100, saturationValue.get(), brightnessValue.get()) counter[0] = counter[0] + 1
then add this into your ArrayList.kt
It will work like this
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@idkmyname And?
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I copy your code and make it work, but the effect is differ ent from yours. Did I do it wrong?!
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@1109903662 You should put```
counter[0] = counter[0] + 1under``` Horizontal.LEFT -> { modules.forEachIndexed { index, module -> ```and``` Horizontal.RIGHT -> { modules.forEachIndexed { index, module ->
then add .rgb after Sky
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I think your code loops too fast. This is 10fps This is 60fps+ (Don't ask me why I use my cell phone to shoot LOL)
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@1109903662 said in [Kotlin] ArrayList SkyRainbow:
I think your code loops too fast. This is 10fps!(Don't ask me why I use my cell phone to shoot LOL)
Try this?
Sky = RenderUtils.SkyRainbow(counter[0], saturationValue.get(), brightnessValue.get());
@gabriel said in [Kotlin] ArrayList SkyRainbow:
@gking Can you help me make my own custom liquidbounce?
learn how to code
next question
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@1109903662 how do you make fullbright appear like full bright?
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@phạm-phúc-hoà ng
val string = this.name
when (string.toLowerCase()) {
"fullbright" -> return "full bright"
}
return string