Liquidbounce Custom Build
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@skidma this is enough proofs
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@skidma i wont send full logs due to they have a lot of debug info and errors
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@idk-my-name if you think so, then show me in which of my scripts the code was skidded?
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@idk-my-name and yes, those are just words that dont mean anything
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@skidma
var font = undefined;
no one is using undefined
do you know anything about gl?function drawHead(skin, width, height) { GL11.glColor4f(1, 1, 1, 1); mc.getTextureManager().bindTexture(skin); Gui.drawScaledCustomSizeModalRect(width, height, 8, 8, 8, 8, 16, 16, 64, 64); } function drawRect(paramXStart, paramYStart, paramXEnd, paramYEnd, color) { var alpha = (color >> 24 & 0xFF) / 255; var red = (color >> 16 & 0xFF) / 255; var green = (color >> 8 & 0xFF) / 255; var blue = (color & 0xFF) / 255; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glPushMatrix(); GL11.glColor4f(red, green, blue, alpha); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex2d(paramXEnd, paramYStart); GL11.glVertex2d(paramXStart, paramYStart); GL11.glVertex2d(paramXStart, paramYEnd); GL11.glVertex2d(paramXEnd, paramYEnd); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glColor4f(1, 1, 1, 1); }
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@skidma do you know how to use da >> in codding?
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@skidma in a way.
1024 kb of ram will be free -
@idk-my-name omg thx!!!! and yes we can close this dialog
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@skidma reason
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@skidma will you answer my questions
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@idk-my-name what questions do you have
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@skidma you must look up
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@idk-my-name said in Liquidbounce Custom Build:
do you know anything about gl?
yes
is that all the questions? -
@skidma No. I asked more than this
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@skidma And proof this.
what does translated and translatef do?
what does translate do?
its gl questions.
you have 30 seconds to answer, good luck -
@idk-my-name pos
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@skidma what pos?
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@idk-my-name ??? x, y, z
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@skidma No.