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@mems yes
@mems You only need rotationstrafe and eagleedgedistance to bypass matrix well.
@gabriel ik
@mems https://forums.ccbluex.net/topic/1625/config-matrix-scaffold Try this config. If you did, what did you think about it?
@gabriel First of all, even a noob can surpass you if he just looks at the block and holds right click.
@mems I'm gonna be improving my stuff...
@gabriel on that client ?
@mems Yes, on the old b73. Found out that for some reason, latest crossversion b73 and old visionfx's b73 bypass just as well in scaffold.
@gabriel lmao good luck bypassing on that client
@mems Thanks!
@mems Bet i posted a scaffold of matrix and it works same on THe visionfx's build tried it boi
@rafay If it has xz/yrange, then you are probably saved.
@mems oh wait.. it works a bit on tree but doesnt on jartex n pika : / cuz i doesn't have xy range whatever thingy ur talking abt
@rafay why u test on tree when there is a 1to1 testserver with the same ac like jartex...
@mems Btw, i need to go up one block and then place another block for scaffold to work 1 time, why does this happen? Only on jartex and pika, on official test server it works fine.
@gabriel That's what I was telling you when I met you on test.matrix.rip, but seems like you ignored me.
@mems Btw, crossversion killaura flags more on matrix than noncrossversion + killaurapatch script.
@gabriel if u are using cross version LB try reducing the turn speed it will solve ur prob lem
@rafay I don't use crossversion.
@gabriel then no fix