InventoryManager 7.2 - Updated again!
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@asutoboki-kun .binds has nothing to do with InventoryManager, send logs
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Caused by: java.lang.ArrayIndexOutOfBoundsException: -1 at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:429) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at net.ccbluex.liquidbounce.features.command.commands.BindsCommand.execute(BindsCommand.kt:30) ~[BindsCommand.class:?] at net.ccbluex.liquidbounce.features.command.CommandManager.executeCommands(CommandManager.kt:65) ~[CommandManager.class:?] at net.minecraft.client.gui.GuiScreen.handler$messageSend$zbf000(GuiScreen.java:875) ~[axu.class:?] at net.minecraft.client.gui.GuiScreen.func_175281_b(GuiScreen.java) ~[axu.class:?] at net.minecraft.client.gui.GuiScreen.func_175275_f(GuiScreen.java:437) ~[axu.class:?] at net.optifine.gui.GuiChatOF.func_175275_f(GuiChatOF.java:41) ~[GuiChatOF.class:?] at net.minecraft.client.gui.GuiChat.func_73869_a(GuiChat.java:111) ~[awv.class:?] at net.minecraft.client.gui.GuiScreen.func_146282_l(GuiScreen.java:578) ~[axu.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:534) ~[axu.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1674) ~[ave.class:?] ... 9 more
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@asutoboki-kun BindsCommand class is causing that. InventoryManager doesn't change anything regarding that. I've tried to execute .binds with IM and it worked.
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@czechhek said in InventoryManager 7.1 - Biggest update yet!:
Core: https://dyskord.cc/Core
InventoryManager: https://raw.githubusercontent.com/CzechHek/Core/master/Scripts/InventoryManager.js
Changelog
Released InventoryManager 7I feel like the old versions are much easier to use
Edit: Everytime I change one of the functions' like Drop Garbage it ends up crashing
"The game crashed whilst updating screen events
Error: java.lang.ClassCastException: Cannot cast net.ccbluex.liquidbounce.ui.client.clickgui.ClickGui$$NashornJavaAdapter to net.minecraft.client.gui.GuiScreen
Exit Code: -1"
But somehow the bind is still changed when I reload the game -
@notautismatall From what you are saying, it seems you are using cross-version LB, for which InventoryManager shouldn't work much at all since packets are wrapped and other stuff and whats more, ClickGui extends GuiScreen so there is no reason for this error to happen.
Tested on different non cross-version builds, multiple people on different computers on non cross-version and this didn't occur.
Apart from that, what specific part of current InventoryManager is for you harder to use than in older versions? Could you recommend any changes?
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@czechhek Yeh, I did use the cross-version LB and it seems like InventoryCleaner and AutoArmor aren't working correctly and that's why I looked up for your script
The latest version seems a little bit hard to use for me because there are so many functions that I can't remember all of them. Maybe you should add to your thread some explainations for your modes so everyone can understand