Forum Game: Post screenshots of your wins with LiquidBounce
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@marcos10pc pack 4bit hmm
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@ohno said in Forum Game: Post screenshots of your wins with LiquidBounce:
@gabriel imagine using 1366x768
@gabriel said in Forum Game: Post screenshots of your wins with LiquidBounce:
@marvin I know these are not wins, but some double and triple kills on redesky
u ok?
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1366x768 moment
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@asutoboki Gimme that hud + bps counter.
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@asutoboki I want drawrect
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@gabriel here you are
var GL11 = Java.type('org.lwjgl.opengl.GL11'); function drawRect(paramXStart, paramYStart, paramXEnd, paramYEnd, color) { var alpha = (color >> 24 & 0xFF) / 255; var red = (color >> 16 & 0xFF) / 255; var green = (color >> 8 & 0xFF) / 255; var blue = (color & 0xFF) / 255; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glPushMatrix(); GL11.glColor4f(red, green, blue, alpha); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex2d(paramXEnd, paramYStart); GL11.glVertex2d(paramXStart, paramYStart); GL11.glVertex2d(paramXStart, paramYEnd); GL11.glVertex2d(paramXEnd, paramYEnd); GL11.glEnd(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glColor4f(1, 1, 1, 1); }
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