Does anyone know what wrong ah?
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var script = registerScript({
name: 'RegenTest',
version: '1.0',
authors: ['Itz']
});
script.registerModule({
name: 'RegenTest',
category: 'Combat',
description: 'RegenTest'
}
var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
var Potion = Java.type('net.minecraft.potion.Potion');
var client = new client()
var clientClientfunction client() {
this.getName = function() {
}
var packets = value.createFloat("Packets", 32, 10, 100)
var potionPackets = value.createFloat("PacketsOnlyPackets", 32, 10, 100)
var Health = value.createFloat("Health", 20, 1, 20)
var potion = value.createFloat("PotionOnly", true)this.addValues = function(Test) { Test.add(Health) Test.add(potion) Test.add(potionPackets) Test.add(packets) } this.onUpdate = function() { if (potion.get()) { if (mc.thePlayer.getActivePotionEffect(Potion.regeneration) != null && mc.thePlayer.getActivePotionEffect(Potion.regeneration).getDuration() > 0 && mc.thePlayer.getHealth() <= eblan.get() && mc.thePlayer.onGround) { for (var i = 0; i < potionPackets.get(); ++i) { mc.thePlayer.getActivePotionEffect(Potion.regeneration).deincrementDuration(); mc.getNetHandler().addToSendQueue(new C03PacketPlayer(true)); } } } else if (mc.thePlayer.getHealth() <= eblan.get() && mc.thePlayer.onGround) { for (var i = 0; i < packets.get(); ++i) { mc.getNetHandler().addToSendQueue(new C03PacketPlayer(true)); } } }
}
function onLoad() {}
function onEnable() {
clientClient = moduleManager.registerModule(client)
}function onDisable() {
moduleManager.unregisterModule(clientClient)
} -
@itzhackzz stop doing scripts without learning any javascript
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@liquidscript This is LITERALLY mixed ScriptAPI v1 and v2
Ofc it won't work for him.
There shouldnt be any "var" things in scriptapiv2 -
ofc he took @idk-my-name's paste-L