New matrix LongJump
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matrix != good ac
Code
Math.radians = function(degrees) { return degrees * Math.PI / 180; } function isMoving() { return (mc.thePlayer.movementInput.moveForward != 0 || mc.thePlayer.movementInput.moveStrafe != 0) ? 1 : 0; } var ticks = 0; var script = registerScript({ name: 'MatrixLong', version: '0.0.0', authors: ['Shurpe'] }); script.registerModule({ name: 'MatrixLong', description: '', category: 'Fun' }, function (module) { module.on('disable', function () { mc.timer.timerSpeed = 1, ticks = 0, mc.thePlayer.motionX = 0, mc.thePlayer.motionZ = 0; }); module.on('update', function () { if (!mc.thePlayer.isInWater() && !mc.thePlayer.isInLava() && !mc.thePlayer.isOnLadder() && !mc.thePlayer.isInWeb) { mc.timer.timerSpeed = 0.2; ticks++; if (mc.thePlayer.onGround) { wasOnGround = true; } if (!isMoving()) { if (ticks == 1 && wasOnGround) { yaw = Math.radians(mc.thePlayer.rotationYaw); mc.thePlayer.motionX = 6 * -Math.sin(yaw); mc.thePlayer.motionZ = 6 * Math.cos(yaw); mc.thePlayer.jump(); } if (ticks == 2 && wasOnGround) { yaw = Math.radians(mc.thePlayer.rotationYaw); mc.thePlayer.motionX = 5 * -Math.sin(yaw); mc.thePlayer.motionZ = 5 * Math.cos(yaw); mc.thePlayer.jump(); wasOnGround = false; } } else { module.setState(false); } if ((mc.thePlayer.onGround || mc.thePlayer.isCollidedHorizontally) && ticks > 2) { module.setState(false); } } else { module.setState(false); } }); });
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LONGSEX BYE PASS SIGMA ALLAH PRAY
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COOL BYEPASS EXPLOIT JARTEX NETWORK OP HACK (NOT PATCHED 2021) DOWLOAD CRACK
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@skidma patched L
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@tomer-stroianu not patched BRUH
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@skidma doesnt work in jartex
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@tomer-stroianu said in New matrix LongJump:
in jartex
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very nice staff saw me flying around lol
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@idkwhome_fake hatar?
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@twenix you dont have to move or jump
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@skidma when i have enabled it what i have to do ?
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@skidma how long i have to wait ? when i enable it nothin happens
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@skidma nothin happens i stand still for 5minutes
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@skidma yes nothin happens it does not work
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NICE LONGSEX