[script] aac 4 longjump
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/// api_version=2 var script = registerScript({ name: "AAC4LongJump", version: "1.0.0", authors: ["ENDER1355"] }); script.registerModule({ name: "AAC4LongJump", category: "Movement", description: "", }, function (module) { module.on("enable", function() { }); module.on("update", function() { mc.thePlayer.speedInAir = 0.03; mc.thePlayer.jumpMovementFactor = 0.016; mc.timer.timerSpeed = 0.6; if (mc.thePlayer.onGround = true) { mc.thePlayer.jump(); } }); module.on('disable', function() { mc.timer.timerSpeed = 1; mc.thePlayer.jumpMovementFactor = 0.02; mc.thePlayer.speedInAir = 0.02; }); });
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@e-nder1355
/// api_version=2 var script = registerScript({ name: "VHighJump", version: "1.0.0", authors: ["ENDER1337"] // new name lol }); script.registerModule({ name: "VHighJump", category: "Movement", description: "", settings: { aj: Setting.boolean({ name: "AutoJump", default: true }), } }, function (module) { module.on("enable", function() { }); module.on("update", function() { mc.thePlayer.speedInAir = 0.045; mc.thePlayer.jumpMovementFactor = 0.01; mc.timer.timerSpeed = 0.6; if (mc.thePlayer.onGround = true && module.settings.aj.get()) { mc.thePlayer.motionY = 0.06; mc.thePlayer.jump(); } }); module.on('disable', function() { mc.timer.timerSpeed = 1; mc.thePlayer.jumpMovementFactor = 0.02; mc.thePlayer.speedInAir = 0.02; }); });
now it is sir
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@e-nder1355 just another toxic community moment
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@faaatpotato im gonna update the script with autojump option + bypass
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@ali00035 houw?
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@banana1221 just upvote my posts
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@ali00035 not gonna do it >:)