helpy
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var scriptName = 'ScaffoldHelper' var scriptAuthor = 'As丶One' var scriptVersion = 1.0 function ScaffoldAddon() { var RotationUtils = Java.type('net.ccbluex.liquidbounce.utils.RotationUtils') var Rotation = Java.type('net.ccbluex.liquidbounce.utils.Rotation') var Scaffold = moduleManager.getModule('Scaffold') function isMoving() { return mc.thePlayer.movementInput.moveForward || mc.thePlayer.movementInput.moveStrafe; } this.getName = function () { return 'ScaffoldHelper' } this.getDescription = function () { return 'ScaffoldAddon By As丶One' } this.getCategory = function () { return 'Fun' } this.onUpdate = function () { if(isMoving()){ DiffYaw = 0 if(mc.thePlayer.movementInput.moveForward > 0) DiffYaw = 0 if(mc.thePlayer.movementInput.moveForward < 0) DiffYaw = 90 RotationUtils.setTargetRotation(new Rotation(mc.thePlayer.rotationYaw + DiffYaw, -40)) } } } } var ScaffoldAddon = new ScaffoldAddon() var ScaffoldAddonClient function onEnable() { ScaffoldAddonClient = moduleManager.registerModule(ScaffoldAddon) } function onDisable() { moduleManager.unregisterModule(ScaffoldAddonClient) }
Just removed the if
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@plumer-man thank you
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@plumer-man took me only 16 days to try the script and... It doesn't work
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Fixed
var scriptName = 'ScaffoldHelper' var scriptAuthor = 'As丶One' var scriptVersion = 1.0 function ScaffoldAddon() { var RotationUtils = Java.type('net.ccbluex.liquidbounce.utils.RotationUtils') var Rotation = Java.type('net.ccbluex.liquidbounce.utils.Rotation') var Scaffold = moduleManager.getModule('Scaffold') function isMoving() { return mc.thePlayer.movementInput.moveForward || mc.thePlayer.movementInput.moveStrafe; } this.getName = function () { return 'ScaffoldHelper' } this.getDescription = function () { return 'ScaffoldAddon By As丶One' } this.getCategory = function () { return 'Fun' } this.onUpdate = function () { if(isMoving()){ Scaffold.getValue('Rotations').set(false) DiffYaw = 0 if(mc.thePlayer.movementInput.moveForward > 0) DiffYaw = 0 if(mc.thePlayer.movementInput.moveForward < 0) DiffYaw = 90 RotationUtils.setTargetRotation(new Rotation(mc.thePlayer.rotationYaw + DiffYaw, -40)) }else{ Scaffold.getValue('Rotations').set(true) } } } var ScaffoldAddon = new ScaffoldAddon() var ScaffoldAddonClient function onEnable() { ScaffoldAddonClient = moduleManager.registerModule(ScaffoldAddon) } function onDisable() { moduleManager.unregisterModule(ScaffoldAddonClient) }
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@plumer-man im just.. really fucking slow yk
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@plumer-man ty papa plumer