JartexNetwork's Bed/Skywars Config. (Possibly undetectable)
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@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Scaffold doesnt work.
Jartex/Pika also has an anticheat called CraftAntiCheat which prevents Fly and Scaffold, while this config bypasses Matrix's Scaffold checks, it doesn't bypass CraftAntiCheat's Scaffold checks.
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@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
rotation strafe for scaffold
.scaffold strafe AAC
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@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
@ali00035 wdym? it flags on tree.ac but doesnt setback or cancel block placement. I forgot to mention that you dont need rotation strafe killaura for jartex nor pika. But you need rotation strafe for scaffold or just bridge backwards (unfortunately there are no settings for it, yet)
First of all, it's the exact opposite.
Second of all, which LiquidBounce version did you use? -
@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
it flags
@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
but doesnt setback or cancel block placement
Use Scaffold for a longer distance
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@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Scaffold doesnt work.
The anticheat (CraftiAntiCheat) false flags sometimes when you bridge, especially in 1.18, last time that I joined the server with that version. With that being said, this is probably the only way Scaffold can bypass that server, at least for now. As for Matrix, if there were no delay checks (that literally flag legit players), it would be the NCP of Scaffold checks.
@daw said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Disabling randomcenter will flag less, but it doesnt attack under certain angles (tested even on 180 turnspeeds), stupid bug that has been here for ages.
Disabling RandomCenter option would only cause even more flags due to its aiming pattern. I might make a RandomCenter speed option for KillAura just so it doesn't flag for shaky aiming.
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@mems Im using b73 when bhop aac4.3.8 was added and tested
rotation strafe in killaura disabled on jartex and pika and it worked perfectly but on other matrix servers like mc.vimemc.ru It started flagging after while so I enabled it. On matrix test servers there is no check for rotation strafe for scaffold but only for killaura. Maybe the CraftiAnticheat implements this check on jartex/pika and they disabled matrix rotation strafe killaura checks for some reason -
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Im sometimes getting setbacks when using killaura. After I set sprint to "check server side" it works but im slow af. I tried it on FDP and it worked when I set sprint to "no packet". Something that I noticed is that after setback bot spawned. Its weird because "Move" flags doesnt trigger bot spawn. Maybe silent strafe is getting detected as well ?
PS: these flags occurs randomly, but I get most when chasing the target or strafing around it. And yes Im using "silent" strafe in killaura.
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@9000miles said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Im sometimes getting setbacks when using killaura. After I set sprint to "check server side" it works but im slow af. I tried it on FDP and it worked when I set sprint to "no packet". Something that I noticed is that after setback bot spawned. Its weird because "Move" flags doesnt trigger bot spawn. Maybe silent strafe is getting detected as well ?
PS: these flags occurs randomly, but I get most when chasing the target or strafing around it. And yes Im using "silent" strafe in killaura.
Did you have the Sprint module enabled during these moments?
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@ali00035 yes, I also found out that you can bypass that by using discover range or something like pre rotate when you will face the target from like 5 blocks and start attacking it from <your killaura range>. This will start strafing before you attack the player. Unfortunately there is no such feature like pre rotate yet. You can try it with FDP.
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@9000miles said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
Unfortunately there is no such feature like pre rotate
I think that feature was in LiquidBounce Nextgen
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@9000miles said in JartexNetwork's Bed/Skywars Config. (Possibly undetectable):
@ali00035 yes, I also found out that you can bypass that by using discover range or something like pre rotate when you will face the target from like 5 blocks and start attacking it from <your killaura range>. This will start strafing before you attack the player. Unfortunately there is no such feature like pre rotate yet. You can try it with FDP.
That feature is called ScanExtraRange in LiquidBounce Nextgen.